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Análises recentes de Starshine

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A apresentar 11-20 de 33 entradas
12 pessoas acharam esta análise útil
5.4 hrs em registo (3.4 horas no momento da análise)
It's fun, and very much a strategy game with some city building/survival dressings, NOT a city builder.
I recommend this game, if you like tower defence strategy with resource management and worker placement. If you're after simulation city builder or banished by norse gameplay look elsewhere.

The boat building and alot of the small details are alot of fun. It's a good game.
Publicado a 19 de Junho de 2022.
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1 pessoa achou esta análise útil
36.2 hrs em registo (5.3 horas no momento da análise)
The city building is fun, and it looks nice. Has the classic simcity feel better than the first game and the nation building is fun. The budget is just tricky enough to balance that it's fun and the health, education, security needs the same. Has a few of the same problems as skylines and other builders where once you get established the difficulty, and so the fun fades away, because you're playing the nation and the city, at that point you can start a new city with the laws and social choices from the last carrying over. So it works.
The buildings look nice, it's relaxing to play and it loads quickly. So yeah, solid city builder.
Graphic bugs are pretty common right now, but they don't seem to effect gameplay and it looks like the dev is working on it so I wouldn't hold back because of that.

The politics, is weird. Feels more based in memes than research or reality so you kind of have to turn your brain off and think about in game effects not the descriptions.
Publicado a 24 de Setembro de 2021. Última alteração: 24 de Setembro de 2021.
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1 pessoa achou esta análise útil
70.9 hrs em registo
In the CRPG of 20 years ago, but today! genre, ATOM RPG is one of the best.
It has a really different and authentic feel to it coming from a post-soviet perspective. As you play through the fun quests and battle mechanics, what really grounds the game is the little conversations with random NPCs and setting details that make it feel real.

Fallout but in Russia, fight not mutants but bureaucracy (and also mutants). ATOM builds on and improves the FO1 formula to make a fun and engaging CRPG that harkens to the nostalgia days without being trapped in and brings improved mechanics and a fascinating, grounded world.

Is it perfect? Nah, but it's great.
Also get the mod that lets you recruit the evil NPC without going the murder everything path. She's got great dialogue and also the only female NPC in the game. Don't get the mods that change the car, the base game car is cool.
Publicado a 25 de Agosto de 2021.
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2 pessoas acharam esta análise útil
8.1 hrs em registo (4.4 horas no momento da análise)
Análise de Acesso Antecipado
A fun turn based strategy/sim centred on a worker placement mechanic.
While it's easy to see the CK in Space comparisons at first glance, this game is more focused on how you manage limited worker resources, with all action taken requiring a member of your family/house to do it and the outcomes decided by their skills and conditions. While it's simple to play there's clearly alot going on under the hood.
While war takes up alot of gameplay, the mechanics are driven by your economic and political conditions, battles handled through events and dialogues, so it doesn't become a wargame or a slog and everything is rooted in the skills, characters and planet/house economics.
Although it's still Early Access, there's a wealth of diversity in random events and actions to carry out.
Publicado a 28 de Junho de 2021.
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1 pessoa achou esta análise útil
5.1 hrs em registo (3.7 horas no momento da análise)
Análise de Acesso Antecipado
The map is great, interesting variety of businesses, people and the public art is great.
The game is fun, alot of busy work. Arresting wanted criminals, and the more fun, investigating accidents and collecting evidence.
At the moment, kind of buggy, ran into a few cars parked wrong and the game not realising it, drivers trapped in their cars at accidents and no way to interact with them, floating stuff that kind of thing. But it's EA so hey, didn't get in the way of the game being fun.

The car controls are a bit tricky and as all the enviroment is solid crashing into any of it is deadly for your car. There are also alot of barriers around the map and seemingly no way to climb or jump over them so it's alot of walking around.

You get to be a cop, but the patrolling handing out tickets for littering and responding to car accidents kind not any of that trouble real world stuff.
Publicado a 19 de Junho de 2021.
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10 pessoas acharam esta análise útil
49.2 hrs em registo (27.1 horas no momento da análise)
While Ostalgie is a better introduction to this developers unique genre and gameplay (Play that first or you won't know going on here). Mao's Legacy is the best game. Keeps the streamlined and easy to use GUI from Ostalgie, with a more complex game, longer time period and a focus on one nation.
It's a brilliant game, with alot of history to learn. Mostly the translations are great with only a couple head scratchers.
You guide chinese politics through Mao's death until modern times. Making decisions, setting budgets and hoping not to get overthrown, stabbed in the back or blow up the world. There's alot of diversity in events and actions you can do, you can see major international effects from your decisions and there are many endings to aim for.
Publicado a 21 de Maio de 2021.
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1 pessoa achou esta análise útil
0.3 hrs em registo
The game is simple and fun.
The game cycle is fight a battle, earn xp and money, use the upgrade your buildings to gain more warriors, equipment and modifiers to decrease healing cost or increase income and caps. Fight next battle. Repeat.

But each round the bandits get stronger so if you don't pick the right upgrades, or put your warriors in bad starting positions, then you won't be able to keep up. So while it seems very simple, there's planning and decisions to make that cost. I played for 18 minutes and lost three times. It was fun, look forward to learning more about it.
The translation isn't perfect but it is perfectly understandable, and what writing there is works alongside the graphics to really sell the theme.
Posting the review now as it didn't have any. Game seems really fun at first impression.
Publicado a 30 de Dezembro de 2020.
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18 pessoas acharam esta análise útil
3
160.1 hrs em registo (20.1 horas no momento da análise)
The game is brilliant. And I'm saying this as someone who doesn't like wargames.

1. The economy matters, in so many 4x games buildings and improvements are just there to advance troop trees or produce units, this game has quality of life values, keeps track of private trading rates between regimes, cities have population and worker values, their contentment and a whole range of other factors are tracked which effects efficiency and production rates and create events and decisions to respond to, every building has an effect and aren't for service of the military machine alone. It's almost an holistic take on the genre with how much is modelled. Climate and seasons play into it, resources deplete and every turn, and after transactions the prices for goods all change.
If you play on a world with an open farming compatible environment, you even see the world slowly turn from ruins and forests to farmland too as a consequence of your agricultural workforce.

2. It's kind of a roleplaying game, by which I don't mean you're running around doing quests but, each character has a pen and paper style sheet, you draw cards (strategems) that represent events, bills, investors, even peace treaties as well as a whole range of things, and when you use them, the relevant character ROLLS A d100 skill check against the cards DC, with different results for different results, with crits and fails and everything inbetween. It has fantasy depth but at the same time, it's transparent and you can easily see through the hover tooltips and result logs in popups exactly why everything is happening.
Without a doubt, I am sure there is alot more like this going on under the hood that I just haven't noticed yet. Especially as I've mostly ignored the majority of the reports tab.
Just, this is a 4x game that uses pen and paper roleplaying mechanics for luck roles and social, economic and diplomatic interactions! It most likely uses them for combat too but, see above how I don't like wargames so I don't care about that enough to check.

3. The leader system is brilliant, you have to balance factions, happiness and loyalty. Characters get old and retire, you take a great many of the actions, setting policies and budget sliders, researching, developing new units and equipment to workers wages through interactions which the characters within your government responsible for them. All which costs the political points currency and has effects on the relationships between those characters and the state. It's another system that is both incredibly simple to use but fantastically complex and it's just fun.

4. For the military side of the game, which is alot of it as it's a war game. You do pretty much everything manually, moving each division by hand, designing the equipment they use, forming divisions and making sure they stay within supply (as there's a great logisitics system.). It can be a slog and grind the whole game to stop, atleast for me who is really only here for the economic and character side of the game.
There is a fantastic diversity in this games units, almost every division you see if different, the nomads on their alien cavalry attacking you will have different stats than the nomad nation you run into across their border. Each minors set up will be different and that's reflected in it's units. Probably all the other reviews will talk about that so read them. It's cool seeing them.
The RNG of world generation can lead to games which seem impossible to survive, my first run I got overrun within a few turns, but I'm putting this game in the losing in fun category so no worries, however it's worth warning as if you run into it alot you could think that's the game. Until you have peace treaties with your borders, it can be a bit of a struggle as the AI will take any exposed hexagons and if multiple declare war you can be quickly overwhelmed, once you have acouple safe borders and can get building your economy and stablising the game becomes alot of fun and you get alot of options.
And just, wars can take a really long time, especially if you've got multiple fronts and alot of divisions to move.

I would recommend this game, to people who like wargames. But also to anyone who have been put off the 4x genre by lack of depth, especially in city management, economy and politics as for me this is where Shadow Empire outshines.
Publicado a 11 de Dezembro de 2020.
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Ainda ninguém achou esta análise útil
67.3 hrs em registo (9.7 horas no momento da análise)
Having just finished a run through the game, which took nine hours! I am very impressed by this title.
It takes the visual novel format and offers a fantasy amount of options and directions which appear to matter to the progression of the story. There are one a few occasions where I was frustrated by the lack of an obvious solution/answer, in almost every situation a diversity of options are presented for how to progress.
The story is good, the setting/world amazing and the characters likeable.

For anyone interested in politics, cold war, american or eastern european, this game through it's fantasy setting manages to fit all of them into one nation, with you at the helm. I completely recommend this game.
Publicado a 6 de Dezembro de 2020.
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17 pessoas acharam esta análise útil
4.1 hrs em registo (2.9 horas no momento da análise)
Análise de Acesso Antecipado
This game sells its theme. I know alittle about the Tang dynasty but nothing really about this city, this game has made we want to learn. The Fang/square system makes it unique and the way the economy works is great. It makes the game more along the lines of a puzzle game than a traditional city builder, where you have to work out the layout of each square to unlock the buildings you need to progress. (Each buildings requirements are specific per fang so each 'suburb' you're starting over, with more buildings to use the more fangs you've completed.). There's also traditional city builder placement concerns like water sources to cover the houses and business and etc.
It's a very simple game to play but at the same time, requires lots of planning, thinking and puzzling to work out what to put where.
There are also nice touches like a static palace district with palaces you can construct, famous paintings and poets you unlock as you play which you can select to gain bonuses and etc.

In all it's a very unique game that commits to it's setting and shapes everything around it. I'd say it's well worth playing for anyone keen on puzzles, city builders or chinese history and architecture.
Publicado a 1 de Dezembro de 2020.
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A apresentar 11-20 de 33 entradas