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Ostatnie recenzje napisane przez użytkownika IceDrake071

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Nikt jeszcze nie uznał tej recenzji jako przydatnej
218.3 godz. łącznie (153.6 godz. w momencie publikacji recenzji)
This is a game of strategy to tip the odds in your favor. Nothing is ever concrete and therefore very replayable. The memories you can make with friends are fantastic as your grand plan either suceeds for epicly fails. Whatever story your character ventures or stumbles down, odds are, you'll come back for more.
The art is fantastic and gorgeous to look at. Zooming in and out actually changes the audio you experience. The sound track and ambience are lovely and a joy to listen to.
The gameplay is unique and increasingly fun the more familiar you become with the mechanics. Hunting achievements was never something I did until I played this game.
My only request is possibly a campaign mode or maybe a new mode that has more in depth quests. I think the quests mechanic can be explored more and be used as a tool to flush out the world of Armello. Maybe even get us emotionally attached to certain characters.
Opublikowana: 28 listopada 2016.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
14.7 godz. łącznie (10.6 godz. w momencie publikacji recenzji)
The lightsaber combat is the best I've experienced. Each saber has different styles to switch between and each with it's own moves. Attacks are dependent on directional inputs, jumps, crouching, and a few others. Combat is easy to learn, but difficult to master. Very satisfying to duel sith. Force powers add an interesting dynamic to duels and can quickly turn the tide of the fight. Been having a blast playing and wish I could see this system in a modern game.
Opublikowana: 13 maja 2016.
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Według 1 osoby ta recenzja jest przydatna
235.4 godz. łącznie (13.7 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Dedicate to this game. The beginning can be rough, but you'll learn from your mistakes and the gratification of success becomes all the more sweet.
There's classic resource gathering that's done well to balance the game. It's meant to be tedious and difficult to a point that encourages cooperation, but a lone survivor with enough grit and smarts can accomplish what most tribes can if given enough time.
Combat is fun and heart racing. Chasing a dinosaur while chucking spears at it brings a primal euphoria. The experience becomes even better with a pack of tamed dinosaurs at your side. While solid at this time there can be more added, but that's a low priority compared some other improvements. I'd like to see more than one or two attacks/behaviors when a dinosaur becomes aggressive. Raptors grappling and raking their talons on larger prey would be nice to see, Eagles and Pteradons picking up prey then dropping it from up high, a Parasaur detecting it's cornered and throwing a desperate headbutt or tail whip, a Bronto stomp, a Triceratops staying in one spot, but rotating defensively, or a Sabertooth circling around behind and attacking, would all be welcome and more immersive whenever the time comes that luxury features like this can be focused on.
Taming dinosaurs keeps the game going. It becomes addictive like playing a prehistoric first person Pokémon game. Who doesn't want a pack of raptors or a squadron of giant Eagles?
Base building is definitely tribe oriented. That's a good thing, the lowest tier building is more than enough for loners. Anything to encourage cooperation between survivors is fantastic gameplay. I myself encountered a number of people wanting me to help with base building. Out of the 10 or so people I came across on my 3 very short online sessions, only 2 killed me outright, while 4 ignored me, and 4 went out of their way to talk to me. To say the least the community is generally friendly in my experience.
If you have the computer, the graphics are breathtaking and the island is never boring to look at. Night is dark. In more open areas, you can manage after some time for eyes adjusting, but in the jungle, a torch is necessary. It can make things hard, but it also adds a depth of fear. Dinosaurs aren't necessarily steathy, YET (Raptors sneaking up on prey would be great), but in the darkness, even a giant Triceratops can be a source of surprise and horror. A recommendation for the explosives I've seen, depending on the rating the developers are going for, shooting a dinosaur with a rocket and having some gore wouldn't hurt and would give the explosives a more satisfying feel.
Dinosaur path finding is sub par and at times, terrible. Be prepared to look for your dinosaurs or be proactive and constantly check on them during journeys. This is my only real complaint at the moment.
Ambience is needed in the jungles, there's no bugs humming or birds calling. Another luxury feature, granted, but would still be appreciated.

What I'd want the most out of this game is more dinosaur behaviors, which I've already touched on. I'd love to see social interaction between herbivores and even see herds roaming. Alpha males and females in such groups would add to taming experiences and adding more verbal calls would add more life. Hearing a Parasaur sound the alarm on the approach of a carnivore and having a stampede on your hands would be amazing. Crafting a Parasaur horn and other calls could add to hunting.

Best early access game I've ever played. Go ride a T-Rex and achieve your childhood dream.
Opublikowana: 11 lipca 2015.
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