9
Products
reviewed
397
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in account

Recent reviews by TheShadowedKing

Showing 1-9 of 9 entries
1 person found this review helpful
228.8 hrs on record (45.3 hrs at review time)
The economy, fools!
Posted 3 November, 2022.
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34.2 hrs on record (21.9 hrs at review time)
Honestly this is for the whole nomination thing going on right now. Anyways, I've played this well into my childhood and could never finish it; still can't "finish" it. But it's nice, somewhat basic, somewhat dull, but quite nice to play when you have enough time. I suppose I just like the Role-Playing Games.
Posted 23 November, 2016.
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532.6 hrs on record (417.1 hrs at review time)
CS:GO Review
CS:GO Case Study: Global Offers. You'll understand when you get cases. I'm quite certain.
Posted 28 June, 2016. Last edited 22 November, 2017.
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10.9 hrs on record (0.8 hrs at review time)
For some reason I really like the trade and combat games, which almost entirely reminds me of Tradewinds. That was a great game, anyways, it's a game that gives you the real basic stuff, you'll find out how to play the game at some pro level eventually, or perhaps when it is too late to progress at a desirable rate. So yeah trade, privateer, progress in the storyline, do whatever you want (OK now I really feel like playing some Tradewinds now)!
Posted 12 June, 2016.
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10.2 hrs on record (3.7 hrs at review time)
I said "BANZAI!" and then the soldiers just stood there, right in front of an enemy machine gunner next to some fixed artillery, I got annoyed then said alright just through those anti-tank grenades, they still stood there as the terrible accuracy of the machine gunner shot them all down. After that I called in a heavy artillery tank and it got destroyed by a normal tank of the U.S, I don't like playing Okinawa now but still; it's a good game to spend if you got nothing to do for a few hours, or maybe a whole day if it gets that intense.
Posted 4 February, 2016.
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399.9 hrs on record (94.0 hrs at review time)
Early Access Review
Get money off the in-game items because reward system for playing the game. Make a group for the people you teamed with and eventually have some nice gathering that cannot make it onto a single server because too many people. Oh and sneaking up on people is fun especially when you get close enough that you can assess the danger and determine wether or not to kill, reason, or avoid the player. All in all I learned way more about myself playing this game than standing around in some carreers class that have them trying to figure out what best suits you by personality. Oh and it is free to play so go ahead if you think you have the time for it, and perhaps we will meet some day and I most likely will offer food, lest you show signs of hostility.
Posted 28 December, 2015.
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143.4 hrs on record (13.5 hrs at review time)
I went with the U.K for some time, appearently infamy doesn't matter with them since they are just so big of an empire that all you need to do is wait for white peace and then declare war and spread not caring about going over even 100 infamy. Evntually I satrt a new game go with U.K and play as Canada. I got anihilated by the U.S and U.K is doing nothing so I am not doing that again, unless I were to make a mod doing something about that... Well after that I tried Japan, after the first try with them I had Korea and parts of Arabia, then stopped playing Japan for whatever reason. Then I tried Siam, I got beaten by the Chinese for expanding right next to them.

Then I try South America because Risk logic. Argentina, Chile, and Brazil are so good in my opinion. Now playing as these countries I ought to pay attention to Infamy since the one time I was Brazil and went too far then everyone declares war on me, never played Brazil again. So Argentina ends up being my favourite country and is the first thing I mod and I made infamy nothing to worry about by giving me cores, and then I formed a new nation just because mods, flags never work in my mods for some amount of reasons. Well I end up being a nation that has the lands of Argentina, Chile, Paraguay, Uruguay, and poor ol' Bolivia. I remember the one time I made a game allied with everyone in South America except for Bolivia and made a non-reasonable crusade against them, five years later I just annex them then betray just about everyone in the south of South America.

Now I have tried Mexico a few times and none of the times have I succesfully taken Texas, one time I have complete control over Texas but then U.S interferes nearly last second, I really want to make mods that will make the U.S not so full of military power. Also the only reason why I would ever suport C.S.A.

Well this is my experience on the game but to make this an actual review, the game isn't all world domination like I originally thought, no instead you wait for Cassus-Belli I think it's called and then you decide if you want to declare war without gaining infamy, or go ahead and get infamy it's really up to you. Being a Great Power gives you a great advantage when it comes to diplomacy, sometimes it can be fun to get a lot of money coming in and just looking through the wars supporting whichever side by giving war subsidies. Sometimes it's hard to industrialize most likely because you're political party won't pay for building factories, well if your a HM government you can change to some party that will let you or somehow get a revolt and change governments that way. It can be fun colonising but the French are just too quick with colonising in my opinion. Playing as a low country can be fun as a challenge yet it is frustrating, especially when some country annihilates your only hopes of winning wars. Encouragement is useful yet I feel as if it is something barely thought of.

Well that's pretty much all, my advice would be if you're going against an uncivilized nation or country, whatever. Check if any Great Power has friendly relations with them or has them in sphere, now if none do and you are not going to wait for a Cassus-Belli or you know you are not going to since I so far only get those by border incidents then declare war through "demand concession" way less infamy given. There is also demand protectorate or something, yeah do that too.
Posted 27 November, 2015.
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0.8 hrs on record (0.5 hrs at review time)
Well I'm not confident in giving a review to such a beautiful game but anyways, the game is somewhat short, free, emotional, and pretty easy now that I think about it. I didn't even care about the combat system, it is nice though, that I can agree. At first I didn't think it would work so well but it definitly works well. I beat the game then recorded gameplay since at the end it does say it's fine to spread your gameplay, sadly no one can see me nearly cry since I could only record gameplay only. Nearly crying means that if I were not so good at not really caring and ignoring pain, I would cry for weeks maybe months, perhaps years. You can really just finish the game in at least two hours I'd say, spent nearly half a day recording but yeah it's that short. Again this game is free and a really great game and it's really funny in my opinion to find Chinese writing I assume in the English version.

Now this game is so well done that when I see it in my library I almost cry at the sight of it, also Senia is cute. Well in my opinion and that's all I really have to say about it for now.
Posted 27 November, 2015.
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No one has rated this review as helpful yet
67.6 hrs on record (24.8 hrs at review time)
Even though this does not feel like Total War (Since I never feel like I am at war) it is actually pretty nice, I hear so much about pay to win yet you can get gold in various ways and for free. I did at one point think that you needed to use gold for advanced units but after nearly ten levels I can make those units for free (By the looks of it, havn't done that yet) It is time consuming since it takes hours for some things, pretty much just the Fell/Harvest all and building. But I enjoy it and nobody can really complain about leveling up being too slow, they give you way too many stuff to do. So really I find it a fair game (Have not tryed dueling yet)
Posted 18 April, 2015.
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Showing 1-9 of 9 entries