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Reseñas recientes de Demon Dorito

Mostrando 1-10 de 10 aportaciones
A 1 persona le pareció útil esta reseña
3.5 h registradas
one giraffe town
Publicada el 30 de diciembre de 2023.
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Nadie ha calificado este análisis como útil todavía
779.9 h registradas (85.9 h cuando escribió la reseña)
Boom boom boom boom,
I found the boss's room
It’s my teammate and me together,
This bounty’s mine forever 🎵

Boom boom boom boom,
Let's get wall-banged in this room
We're shot 300m away together
There's cheaters here forever
Publicada el 24 de abril de 2022. Última edición: 25 de noviembre de 2023.
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Nadie ha calificado este análisis como útil todavía
13.9 h registradas (1.8 h cuando escribió la reseña)
Reseña de Acceso anticipado
Bunnies
Publicada el 16 de enero de 2022.
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A 52 personas les pareció útil esta reseña
5 personas han encontrado divertida esta reseña
4
13.1 h registradas (12.9 h cuando escribió la reseña)
I quite enjoyed Death Mark as it required logical reasoning to put the story together to progress. Such as the first chapter, the spirit was referring to "red" which turned out to be referring to a significant and important object to the spirit. Understanding the hints and clues that each item represents and when to use them was part of the fun.

But in Spirit Hunter NG, none of it makes sense.

It is beyond frustrating to be forced to google the answers to no fault of my own. I genuinely believe you're meant to fail and die time after time till you get the correct answer. Think of it like Henry Stickman. There's no clue for the correct answer! You just have to guess until you get the right one.

And that's exactly what happens with two of the first few spirits you go against, and possibly more! But I couldn't bare to continue the story with how frustrating the gameplay is.

And each time you die, you have to go through the WHOLE sequence of it again! Even using the speed-up button it is TEDIOUS!

To survive, you must distract a pregnant ghost with an item you've collected. How? Who knows. Figure it out yourself, implies the game.

How? Maybe with a pacifier? A baby blanket? Oh, oh how about a safe birth amulet? NOPE!

Throw a f*cking yoga book into the trees you normie.

Why does this work? Who knows!

In another chapter, you're suspended and hung off the ground against a "loud pitch screamer" kind of spirit. How do you shut it up using the items you've collected?

Use the towel as a gag? No.. How about spraying the can of paint into her mouth? Not quite.. How about THROWING THE SHOES AT HER MOUTH? No! No no no.

Use a BALL OF HAIR to connect to a series of wires to LESSEN THE NOISE? OF COURSE! Why didn't *I* think of that?!

And it doesn't even STOP with the spirit battles! But also the life-or-death decisions!

An axe wielding maniac spirit is outside your apartment screen door. They're sensitive to light. What do you do?

1: Immediately turn on your apartment's light
2: Grab your flashlight and shine it through the window
3: Scream and hope your neighbours wake up

Well, if you didn't choose 3, then you're dead. Which is absolutely ridiculous because nowhere prior in the story do we learn that the spirit can shut off light sources. And even then- It's a ONE TIME OCCURENCE!

And that's just ONE of MANY absurd life or death decisions which just force you to try and try again until you suck up to the game and pick the arbitrary option. It is beyond frustrating and the mystery-solving aspect is dead.

It's so arbitrary, that if they wanted, the devs could've said "f*ck you, your neighbours aren't home. You're dead. Should've brought a solar-panel charged flashlight from the convenient store sold in chapter 1, you idiot".

And finally? You have to go BACK AND FORTH between 2 - 3 locations non-stop until something new appears so you can use that new thing on another new thing in a different area to unlock ANOTHER new thing to get to a new area to find a new thing.

And dare you forget one significant item in the corner of your screen that was only there for the last few moments of the chapter? F*ck you, your friend dies.

It is beyond frustrating. There is no mystery-solving aspect. It's just a "Henry-stickman" die till you get it right and examine everything twenty-eight times cause f*ck you and your logic.

50$ is ludicrous too. I'd get this game for 15$ maximum had I know it'd be a hot pile of arbitrary garbage to sift through.
Publicada el 21 de diciembre de 2021. Última edición: 21 de diciembre de 2021.
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A 1 persona le pareció útil esta reseña
159.2 h registradas (140.9 h cuando escribió la reseña)
It's ok
Publicada el 7 de mayo de 2021.
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A 1 persona le pareció útil esta reseña
28.2 h registradas (9.9 h cuando escribió la reseña)
Red did it
Publicada el 20 de septiembre de 2020.
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A 1 persona le pareció útil esta reseña
3 personas han encontrado divertida esta reseña
3.7 h registradas
My girlfriend told me to play this game, and that the character Sayori best relates to her. So naturally, I started with her route.

I have regrets...
Publicada el 13 de diciembre de 2017.
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Nadie ha calificado este análisis como útil todavía
76.7 h registradas (16.3 h cuando escribió la reseña)
Great game, hands down.
Publicada el 20 de noviembre de 2017.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
3,604.6 h registradas (2,233.6 h cuando escribió la reseña)
I came to DBD in 2016 to have fun

Now I come to DBD because I'm a masochist
Publicada el 4 de diciembre de 2016. Última edición: 7 de enero de 2022.
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A 4 personas les pareció útil esta reseña
14 personas han encontrado divertida esta reseña
6.4 h registradas (5.6 h cuando escribió la reseña)
Don't worry, It's just a flesh wound.
Publicada el 10 de junio de 2016.
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Mostrando 1-10 de 10 aportaciones