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Gun Media: Strike Two!

Introduction:


This is going to be a thorough review but as a lifelong fan of the franchise and gaming I think you'll find my perspective a worthwhile read. At the time of writing, (4/2024) I have almost 250 hours in TCM, over 4k hours in DBD and countless hours on other games in this genre, so I'll be coming at this review fairly seasoned... with quite a bit of salt. As an online only game I waited awhile to post a review to see how the game was shaping up and unfortunately it's unlikely I'll be needing to update this review in the future. However, if there are vast improvements I will do so. Let's get into it.

The Good:

The graphics are what you'd expect from a modern game, very nice visuals and uncommon for the Asym horror genre most of the action is taking place in the daylight. As with Gun's previous attempt there is a lot of attention to detail from the first movie in the game, namely the family house map. The additional maps they designed from scratch also feel like they belong in this universe. Playing the game at launch was a surreal experience, prior to the community fully understanding the games mechanics the game felt like you were thrown into the movie. Leatherface performs as you'd expect him to, the creative license they took with the cook and the hitchhiker's abilities felt reasonably lore accurate. Sadly, that's where the positives end.

The Bad:

Gameplay:
The meta for the survivor side has essentially destroyed the game concept, and nearly every match you will get you will see this in action. As a survivor there is no reason to silently hide in the shadows, waiting for an opportunity to escape. Instead, you will be spamming your action key to unbind yourself at the start of the match and race to get a door open from the lower level to make your way up and outside as quickly as possible. This strategy is used for multiple reasons. First, the family gets stronger as the match progresses. Most of the killers, aside from Leatherface, start far away from the survivors and most require some setup time in order to be productive. By racing the exit you deny the killers the ability to get in position and also to stop them from gathering blood to level up grandpa.. which both stops you from getting aura detected and denies the killers unique 'grandpa perks'. Characters like Cook, Hitchhiker and the new addition, Nancy have to quickly sprint to setup their traps and locks. Youtube search 'fastest tcm escape' and you'll find that it's possible to escape in under ONE MINUTE! When you consider how long it takes to get into a match you realize how futile this whole experience is, more on that later.

Survivors abilities and perks can completely hard counter certain killers whereas this is not true the other way around. For example, the perk 'bomb squad' denies both the hitchhiker and nancy their traps as you no longer need to gather bone scraps to disarm them while also giving you up to a 50% increase in speed. Perk 'immunity' denies sissy her poison, Virginia not only blinds all killers with her ability but can take Leatherface out of his chainsaw sprint and can also remove all blood gathered by any killer who walks into it.

If you actually manage to get into a chase escaping is a breeze once you learn your way around each map. There are gaps, crawl spaces, barricades and wells you can utilize that can guarantee you an escape if the killer is closing in. Only Leatherface can destroy barricades and crawl spaces, while hitchhiker and sissy can utilize crawl spaces and gaps. Even still, there are so many gaps located on every map you can run these an infinite amount of times to where it is not feasible for ANY one killer to dedicate time to the chase, as the average match today lasts five minutes or less and the greater priority for killer is to secure exits from the remaining survivors, which there are four. As there are only 3 killers vs 4 survivors it's already impossible to guard all exits let alone dedicate time to a long chase; putting the killer in a lose/lose scenario. Communication and teamwork is essential to succeed as killer while a survivor can escape on their own in seconds. I'm not even going to get into the door slamming...

The only exception to all of this is the family map. If the original cast is selected the cook can lock all three doors leading to the exterior while hitchhiker can trap both staircases and front window as leatherface sprints in a circle on the first floor. Due to the small profile of the house this map is the only exception for the family team where they can have advantage.

Prequel Nonsense:

GUN felt it a good design decision to make this game exist prior to the first movie. Not only is this game locked into one franchise but character's from the sequels are unlikely to make an appearance. This is a pretty foolish decision considering it's primary competitor has over a dozen franchises full of characters already... including this one. It's been said this is due to licensing restrictions but this is something that should have been both addressed and resolved in pre-production. Unless you were a fan of the series you probably wouldn't care about being able to play as chop-top, lefty, stretch, benny or alfredo; but you should. The 'new' characters they've added to the game have either no depth or don't belong. Sissy and Johnny are clearly based on real life killers involved in the Tate/LaBianca murders. They've conflated the Sawyer family with the Manson's, which is both uninspired and in poor taste. And yes, TCM was inspired by Ed Gein but at least Tobe Hooper made the characters his own. 'Nancy' is a generic knock off of mama from TCM3 and Tea lady from TCM2k3. The less said about that the better.

The Ugly:

Aside from the balance of the game, there's even bigger issues. Actually getting to play the game! It took me hours to get this game to run on my 4090 setup. Continual crashes after I somehow managed to get a successful lobby had me tinkering away with graphical settings until I finally got it to load into a match. But let's talk about those lobbies though... what a horrid design. Killers often leave with nobody wanting to join and replace them (again, largely due to poor balance for the family). This often times takes 5-15 minutes to get into a match, making wanting to play the game feel absolutely brutal when the matches are guaranteed to be shorter than the lobby wait time. If a killer doesn't join the lobby to replace whoever left within a certain period all players are kicked back to the main screen. GREAT! If you click 'quick join' you are guaranteed to be picked as family, as I can count on one hand how many times it picked me as survivor over the last month.

Does this game have a future? Unfortunately it's highly unlikely. Sumo has abandoned ship and Gun has once again decided to call forth the talent of Black Tower Studios. If you are unaware of this company that's probably not too surprising. They were brought on to continue development of Friday the 13th: The game to continue maintenance patches. They fixed almost nothing. Instead, the game suffered from more issues that it had during it's launch. Today, F13 has less than 100 concurrent players on steam. TCM has less than 1,000, which is a far cry from it's competitor, which teeters anywhere between 30,000-40,000 players on average. Unless there is some dramatic turn of events I expect TCM will lose half of it's steam playerbase or more by this time next year at which point this game will go into the sunset.

Final Thoughts:
If you haven't purchased and played the game yet there is little reason why you should. The DLC packs are ridiculously priced for what you get compared to DBD. In the coming month's the game+DLC's will likely drop from it's retail to 50% off or lower. Just wait and see if GUN proves me wrong.
Skrevet: 23. april 2024. Sidst redigeret: 23. april 2024.
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