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chzerek 最近的評論

目前顯示第 1-6 項,共 6 項
目前尚未有人將此評論標記為值得參考
總時數 80.0 小時 (評論時已進行 69.2 小時)
This is a game I keep coming back to. It's a great game to just pick up and play for the occasional session. Very few things can compare to the feeling of "mastering" a track, and seeing just how fast you can go.

That being said, I think the multiplayer experience could use a little love, specifically with private lobbies. the features when it comes to multiplayer are a little lackluster. Here's what I'd like to see for a better multiplayer experience:

  • More race modes, like last man standing or arena race -- I really like the rulesets that come with these modes, but sadly cannot enjoy them with my friends.

  • Access to the boss tracks -- Similar to my statement above, I would really like to race my friends in some of the boss tracks

  • Lobby options and rules -- The ability to restrict racing to specific point ranges, like in the career, could add a fun dynamic to play in multiplayer lobbies. This point can be worked around by just communicating with friends and agreeing on 'race restrictions', but it would still be nice to set something like this in multiplayer.

Even without the features mentioned above, Redout 2 is a great game, and the multiplayer is still loads of fun. I highly recommend this game for anyone that likes to go fast and explode.
張貼於 2024 年 11 月 25 日。
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目前尚未有人將此評論標記為值得參考
總時數 111.0 小時 (評論時已進行 90.1 小時)
Good game.
張貼於 2024 年 6 月 2 日。
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1 個人認為這篇評論值得參考
總時數 20.7 小時 (評論時已進行 6.7 小時)
I need more 3D platformers like this. Sometimes simpler is better.
張貼於 2023 年 10 月 24 日。
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2 個人認為這篇評論值得參考
總時數 73.7 小時 (評論時已進行 64.0 小時)
This game overstimulates me in just the right way.


Also he called me 'buddy'.
張貼於 2023 年 9 月 6 日。
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2 個人認為這篇評論值得參考
總時數 87.8 小時 (評論時已進行 4.4 小時)
Instant gratification.
張貼於 2023 年 3 月 11 日。
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1 個人認為這篇評論值得參考
總時數 666.8 小時 (評論時已進行 167.7 小時)
搶先體驗版評論
If I want a challenge, I can up the difficulty. If I need a quick self-esteem booster, the lowest difficulty's got me covered while still managing to keep things interesting. Even the challenges live up to their name. Getting each and every one felt so rewarding. Worth Every penny I spent on it.
張貼於 2020 年 4 月 8 日。
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目前顯示第 1-6 項,共 6 項