4 personer fandt denne anmeldelse brugbar
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0.0 timer de seneste 2 uger / 4.4 timer registreret i alt (3.3 timer, da anmeldelsen blev skrevet)
Indsendt: 17. aug. 2016 kl. 19:13
Opdateret: 19. aug. 2016 kl. 16:46

Deadbolt was an interesting game reminiscent of Risk of Raint in terms of visual and audial appearance, and reminded me of gunpoint in it's gameplay. The overall premise s that you play as a "reaper" and are given missions from a misterious source through a fireplace. The gameplay itself mainly comes down to conserving ammo, going for headshots, and trying to plan out how you take a level. This game could be considered strategy in the fact that you have to plan out your route but it mostly comes to bashing your head against the wall until you find the path of least resistance. Watching friends play the game, however, shows that there are multiple ways to play through levels, and that different weapons hold different advantages in terms of gameplay.

There were not very many glaring issues I had with the game, besides the fact that weapons may sometimes block vents and doors and in stressful situations I found myself sometimes having vents being blocked by pistols, and instead of making a hasty getaway using the game's vent mechanich, I accidentally change weapons with a rogue weapon lying on the ground. The only other major flaw were landmines. I thought that they were very cool the first time that I found them, and the first time you encounter them you get to weild one in order to learn how they work. Sadly, this was one of the only two times you actually get to weild a mine for yourself, and then you get introduced to technicians, the enemies that plant and use landmines against you. Landmines can only be avoided by going through vents or blowing them up remotely with a gun or a thrown weapon. This means that if you find a lindmine in your path with no way around it, and you don't have a weapon, you have no choice but to die. This fault in landmines is also accenutaited by the fact that enemies do not trigger landmines, and if an enemy body falls on top of the landmine, there is no way to remotely trigger it except to destroy the body, which uses a ridiculous amount of ammo, a very limited resource in this game.
Overall I found beating levels gratifying and had a good time playing the game, and would reccommend to fans of games like Gunpoint.
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