14
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reviewed
142
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in account

Recent reviews by Toxication

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
1.8 hrs on record
说来惭愧,第一个故事都是得靠推理和试错才完美通关的,钢铁直男无误
不过第二故事我倒是非常顺利,虽然也是靠的推理
异地的故事也是最痛心的,坚持了10多年,最后只能说出那句话
emmm
ed里的吉他,请问你是不是就是故事的主角啊?
Posted 4 September, 2023. Last edited 4 September, 2023.
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No one has rated this review as helpful yet
2.0 hrs on record (1.9 hrs at review time)
我苦啊,根本玩不了。老贼你tm算计我。
Posted 11 March, 2022.
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No one has rated this review as helpful yet
30.7 hrs on record (25.3 hrs at review time)
So this game asks me if my implementation on order/faith was worth it? I am sorry. This is not moral relativism we are talking about. We are trying to surive a -150 degree catastrophe here. You can have 1000 reasons arguing what I have done is categorically wrong. But a moral theory you cannot live with is undermining your ability to live. So that is wrong.
Well, think about it. I have build a city with 20+ automatons, 70+ resource depots, and all resources maxed. 50% of the population does not need to work and everyone in my city have full access on food, housing, and medicare. I am damn near building an actual utopia here. So do you really want to ask if it is worth it???

In all seriousness, I think the publisher's attempt on questioning morality is a fail in this game. But I still like this game. The last week struggle with the BGM ringing in the background was heart-shanking.

Things to Improve:
Make resource depot stores more stuff.
Greenhouse should NOT require steam cores to build and it should also generate vastly more food than hunting. (I think we have moved past hunters and gathers period, we already have robots FCOL.)
Either automate or completly get rid of the shrinking mechanic.
Some efficieny upgrades need a buff
Posted 31 July, 2018. Last edited 31 July, 2018.
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26 people found this review helpful
0.0 hrs on record
这代消音实在太重要了,消音狙和HDM尤其关键
Posted 21 February, 2017.
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No one has rated this review as helpful yet
0.0 hrs on record
6章里最差的一章,开阔的地图没有任何实际意义,而且场景的细节也马虎得多。很多的机会都不明不白。
Posted 22 December, 2016.
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4 people found this review helpful
1 person found this review funny
0.0 hrs on record
第一季度最后也是最好的章节,在醉人的美景下暗杀目标。Hitman一年的摸索终于做出这么一章也实属不易。本章的复杂度很高,一无所有的前提下迫使玩家发掘和摸索地图中一切可能的机会和资源,这是一种前所未有体验。最后,Ghost in the Machine,攻壳厨表示满足。
Posted 22 December, 2016.
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30 people found this review helpful
7 people found this review funny
0.0 hrs on record
免费!!?
简直是当今游戏界的一股清泉。
Posted 8 December, 2016.
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4 people found this review helpful
202.0 hrs on record (120.8 hrs at review time)
一句话评价:如果不赶工的话会是个好游戏

感性上看,手残的我是很想爱上这个游戏的。在游戏的开发初期,我们能明显地看到街5有很多优秀的创意和游戏机制上的优化——China Stage能把人打进食堂里,Ryu 2hk被防不会像以前那样穿过对手身体,0f目压的取消,更稳定的防空键的和击中判定帧数的延长等等。很多创意元素都明显看出街5本来是想走易学难精的平民路线的,但是,应该所有人都知道了,赶工出来的“成品”没有提供任何上述元素。

游戏无论从总体和细节来看都是完全的半成品。而且其最大问题是,街5完全忽略了的占绝大多数的普通玩家的感受——没有的街机模式,没有的故事模式,不明所以的角色故事,傻比的生存模式,垃圾的网络体验,冗长的载入时间,不存在的键盘和手柄支持。就连这些最基础的游戏体验街5都没有,跟别说细节了(和中国stage的比新西兰stage那背景根本不能看)。
是的,这代的角色很平衡(这代的波就是垃圾),画质很不错,基础扎实就能玩得很好;但是高手永远只是少数,不注重平民玩家的体验,这游戏你就别想卖出去。

卡表这几年都做烂多少游戏了,怒其不争的同时我看到的是Capcom决策层和执行层的分裂和脱节。一方面执行层的游戏制作者很想做一个好游戏(所以才有初期这么多的好创意),另一方面决策层只想咸猪手快捞一波。这样做怎么能出好游戏?
我想卡表里那些高层大佬们一定是很羡慕这几年拳头,valve又叫好又叫座的出品,所以一直在推销街5的竞技比赛面。但是没有任何游戏制作经验和热情的他们怎么都不会想到,人气游戏的基础永远是出品精良的好游戏。卡表已经明显地开始老龄化,决策层见识短浅,不思进取,最终只会自上而下地腐坏掉整个企业。
好自为之吧,卡表。

=================================================
补充

S2更新了,游戏也已卸载。这游戏的平衡性走向我是越来越不喜欢,一味地注重进攻,立回和防反型玩家再度被边缘化。游戏变成了纯粹的猜拳和赌博游戏,这并不是我熟悉的街霸。让combofiend这个喜欢玩GGxrd的来平衡街霸就是傻逼。
Posted 1 December, 2016. Last edited 30 December, 2016.
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No one has rated this review as helpful yet
53.9 hrs on record
赛莉卡这么萌森p你为何要虐她?
Posted 21 November, 2016.
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No one has rated this review as helpful yet
0.3 hrs on record
大空翼算是最早移植到steam上的VN了。作为早期译品,这英文翻译质量其实很差,信达雅有时连“信”的程度都达不到。译者对“只在日语语境”下成意的语句翻译相当无力,大部分时候日文听懂了但是英文反而看不懂(本人是小海龟)。
但是游戏本身素质是相当不错的,是2012年一众佳作中的代表(瞄了眼新岛夕)。默认速度下共通线长达33h,剧情饱满,人物的刻画也相当讨喜。CV演出我只听出来五行姐和水都大法,不过有这俩也够了。
总而言之,日本够好的话请玩日本原版,这个买来看看就好。
Posted 21 November, 2016.
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Showing 1-10 of 14 entries