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A 2 personas les pareció útil esta reseña
138.7 h registradas
I would have never discovered this incredible series if not through reccomendation, and I can say with complete certainty that I would have missed out on an incredible adventure. The Dragon Age series is wonderful dark fantasy adventure full of heart, danger, and tense comraderies, and Origins kicks it all off with an amazing premise.

The Fifth Blight has fallen upon Thedas. An incursion of darkspawn monsters, led by a powerful archdemon, is on the horizon. It is up to the Grey Wardens, sworn defenders against the Blights, to save the realm. It is up to You, Warden, to save your country alongside questionable companions, performing poilitical favours, and exploring the world from outside your sheltered origin. All of this, whilst grappling with the question; Is Ferelden even worth saving?

As the name of the game suggest; this a tale of origins. Most specifically; yours, as you have 6 different origin stories to choose from (Noble, Clansperson, Urchin, Commoner, Scholar, Outlander), each intrinsically based on your chosen race and class. The Dragon Age world is one fall of cruel stygmatisation, with no exceptions; not even you, player, are immune to discriminations and priveleges of this world, and that adds wonderfully dreadful realism. As you explore the world, and discover the rules of this unfair world, you feel it because you placed into it, in an incredibly real way.

And that's just the character creation, and the origin stories that you can play through. Once you've experienced the first two chapters of this fantastical tragedy, you develop a clear picture of what this world is like, and how hard it is going to be to help it into the light, all whilst darkness creeps in from the Kocari Wilds, and the Blighted monsters march to consume your home.

You will meet incredible companions, each from their own walks of life. With customs, attitudes and struggles that are all so unique you will grow to love them all, but only agree with a few. The approval system, an iconic staple of Bioware's adventure games, makes every choice of words and action, alter the perception your troops have of you individually. Some decision can even cause a drastic split in your group dynamic that shakes up your experience. What's more the dialogue that takes place behind the Warden's back is always a lovely treat.

In terms of character, story, world, and the "choices matter" genre, Dragon Age: Origins is an absolutely masterclass of writing. However, for me the biggest flaw of the game is the combat. The bones of it are absolutely brilliant; the tactical camera, the tactic loadout system, and the pause-to-command features are innovative and wonderfully executed. But what makes it all fall flat for me is how sluggish the combat itself is. The game grounds every aspect, apart from the fantasy, in realism. Drawing and loosing arrows takes time, swinging around swords and hammers takes time, accurate and forcefully stabbing someone in the back takes time, and that time feels so drawn out, and tiresome due to this realism. Even the speed of characters in combat is realistically, and painfully, slowed down, meaning it takes my warriors and rogues far too long to make it from one opponent to the next. What's more, because of this realism, being limited to 4 characters per combat (one of which HAS to be your character), the opponent will almost always have the action economy advantage.

Whilst this is my one major gripe about the game, and it is a hefty part of a GAME to complain about. It does not ruin the experience for me. I love building my team up to face this tough (tiringly slow) battles. I love clearing the numerous dungeons for loot, secrets, and the mysteries each quest presents. I love battling, or talking, or bartering my way to these climatic moments, at least two of which in each region, that will shape the fate of not only, the country but the entire world.

After all, this is Dragon Age: Origins. It is only the beginning of an entire history that you, the player - over the course of FOUR amazing games - will shape.
Publicada el 23 de enero.
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129.0 h registradas
I would have never discovered this incredible series if not through reccomendation, and I can say with complete certainty that I would have missed out on an incredible adventure. The Dragon Age series is wonderful dark fantasy adventure full of heart, danger, and tense comraderies, and Origins kicks it all off with an amazing premise.

The Fifth Blight has fallen upon Thedas. An incursion of darkspawn monsters, led by a powerful archdemon, is on the horizon. It is up to the Grey Wardens, sworn defenders against the Blights, to save the realm. It is up to You, Warden, to save your country alongside questionable companions, performing poilitical favours, and exploring the world from outside your sheltered origin. All of this, whilst grappling with the question; Is Ferelden even worth saving?

As the name of the game suggest; this a tale of origins. Most specifically; yours, as you have 6 different origin stories to choose from (Noble, Clansperson, Urchin, Commoner, Scholar, Outlander), each intrinsically based on your chosen race and class. The Dragon Age world is one fall of cruel stygmatisation, with no exceptions; not even you, player, are immune to discriminations and priveleges of this world, and that adds wonderfully dreadful realism. As you explore the world, and discover the rules of this unfair world, you feel it because you placed into it, in an incredibly real way.

And that's just the character creation, and the origin stories that you can play through. Once you've experienced the first two chapters of this fantastical tragedy, you develop a clear picture of what this world is like, and how hard it is going to be to help it into the light, all whilst darkness creeps in from the Kocari Wilds, and the Blighted monsters march to consume your home.

You will meet incredible companions, each from their own walks of life. With customs, attitudes and struggles that are all so unique you will grow to love them all, but only agree with a few. The approval system, an iconic staple of Bioware's adventure games, makes every choice of words and action, alter the perception your troops have of you individually. Some decision can even cause a drastic split in your group dynamic that shakes up your experience. What's more the dialogue that takes place behind the Warden's back is always a lovely treat.

In terms of character, story, world, and the "choices matter" genre, Dragon Age: Origins is an absolutely masterclass of writing. However, for me the biggest flaw of the game is the combat. The bones of it are absolutely brilliant; the tactical camera, the tactic loadout system, and the pause-to-command features are innovative and wonderfully executed. But what makes it all fall flat for me is how sluggish the combat itself is. The game grounds every aspect, apart from the fantasy, in realism. Drawing and loosing arrows takes time, swinging around swords and hammers takes time, accurate and forcefully stabbing someone in the back takes time, and that time feels so drawn out, and tiresome due to this realism. Even the speed of characters in combat is realistically, and painfully, slowed down, meaning it takes my warriors and rogues far too long to make it from one opponent to the next. What's more, because of this realism, being limited to 4 characters per combat (one of which HAS to be your character), the opponent will almost always have the action economy advantage.

Whilst this is my one major gripe about the game, and it is a hefty part of a GAME to complain about. It does not ruin the experience for me. I love building my team up to face this tough (tiringly slow) battles. I love clearing the numerous dungeons for loot, secrets, and the mysteries each quest presents. I love battling, or talking, or bartering my way to these climatic moments, at least two of which in each region, that will shape the fate of not only, the country but the entire world.

After all, this is Dragon Age: Origins. It is only the beginning of an entire history that you, the player - over the course of FOUR amazing games - will shape.
Publicada el 23 de enero.
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36.1 h registradas
The start of a genre defining game series. Batman Arkham Asylum give its players an immersive adventure into an action-packed, gritty, chaotic night of the caped crusader's life. The story of this game is simple but bursting with exciting turns. Batman is locked inside the Arkham Asylum, the iconic correctional facility for criminally insane near-do-wells. Loose inside the asylum are a large number of Batman's iconic villains, each with their own dastardly plans for Gotham City and the Dark Knight. Batman must fight for his life and city trapped with the hulking Bane, the bewitching Poison Ivy, the mind bending Scarecrow, and Joker, the mastermind behind the entire jailbreak.

The combat is rudimentary in comparison to its immediate predecessor Arkham City. I had played Arkham City before Asylum, and could feel the immediate difference. Asylum's Batman is slower, heavier, but still maintains a fair amount of variety that leaves players with options. Asylum's enemies also have their iconic horde variety; with armoured opponents, armed opponents, titanic opponents, and of course sheer numbers.

The boss battles of Batman are underwhelming. The simple use of one or two gadgets to stun them followed by mashing the attack button, leaving these villains looking like insidious and dangerous maniacs, and more like inhabitants of a Zelda dungeon. This simple boss design is supplementary by minion combat, which is the far more engaging experience, and does increase the difficulty and overall enjoyment of the boss fights. This does not negate the issue of boss battles however.

The predator combat system is a unique experience, similar to the likes of Assassin's Creed or Dishonoured. Using cover, grates, and gargoyles, you survey hostile environments, pick your targets, and can choose to silently take them out, or go loud and draw attention to a certain spot as you disappear back into the shadows. The dialogue of minions as you pick them off one by one is a great rush, as you truly feel yourself acting the part of a legend that crime fears.

But whilst the rush of swiftly taking out armed thugs is exhilarating, the threat of retaliation is very real. The damage dealt by armed enemies, makes the need for stealth and quick take downs very clear. The Batman might be a legend that criminals cower from, but beneath the mask, there truly is a man. And behind the controller is a player. This game does an excellent job of punishing mistakes in both combat and predator encounters. As the damage dealt by a goon with bat, breaks your combo (and flow) and the damage of guns is just as frightening. You need to play smart, careful, and quick, which makes every aspect of combat incredibly engaging.

The Asylum is not just a single building, but an entire island of facilities that contribute to the incarceration and attempting healing of Gotham's lunatics. Batman's traversal options, allow you to cover the island grounds with ease, however the interior level designs leave little in the way of shortcuts, which make backtracking for collectables and certain missions slightly irritating. Similarly the exterior is segmented into three section, none of which are particularly large, which leaves very little excitement after an initial playthrough.

This is a rather minor flaw however, as this adventure is designed to be entirely linear to experience. There are no side missions in Arkham Asylum, unlike its sequels. Riddler provides the only side content to the game's story mode, through riddles, trophies, and the secrets of Amodeus Arkham. Completing Riddler's challenges certainly isn't a neccessity, but it the resulting lore bits and defeat of enigmatic egomaniac are satisfying enough to reccomend taking it on.

Outside of the story and the Asylum are the challenges. Timed encounters that test your skill in combat mode and creativity in predator mode. Unlocking three medals in each challenge is a rewarding experience and a great way to hone your skills outside of the story if you feel like challenging yourself with higher difficulty enemies.

As said at the beginning, Batman Arkham Asylum was the start of a genre defining series. It has all the hard edges and clunky starts of most gaming innovations, but its adventure is action packed, its characters engaging, its challenges are rewarding to accomplish, and you come away truly feeling like the Batman.
Publicada el 21 de febrero de 2024.
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A 4 personas les pareció útil esta reseña
19.7 h registradas
RWBY Arrowfell is a short slash 'n' shoot platformer, with the four protagonists of the RWBY franchise, each of which possess unique fighting styles, strengths and weaknesses that any player can enjoy. The combat challenges its players to space themselves around their opponents, take advantage of their abilities, and skilfully switch from character to character to optimise their play.

I really enjoyed my time playing through the story which, whilst not groundbreaking, was a fun tale of corruption, duplicity, and youthful heroism. Each of the character's had fun abilities that encourage creative use in combat. Combo'ing Yang's speedy melee attacks with Blake's clone semblance made for quick enemy eradication. Planting glyph mines on top of large enemies with Weiss leaves satisfying bursts of damage. And Ruby provides great range and manoeuvrability with her Petal Burst semblance.

The upgrade system rewards player exploration, and encourages you to build Team RWBY's power to fit your prefer style of player. You can do runs where you upgrade one character to maximum and use them as your primary option, or spread your upgrades across the whole to for a more rounded experience.

A few criticisms I would make for this game is Yang's melee and semblance have such a short hitbox that utilising her almost guarantees being punished. The rival team, BRIR, do not appear in the game as much as I would have liked. The main characters felt very one-dimensional compared to their main series, even with the simple story, and the jokes did not read well to me personally.

Finally, and most crucially, the final twist villain did not come off as a surprise and felt uninspired. I think I would have preferred a more straightforward antagonist rather than a villain pretending to be an ally. Thornmane could have been this figure we only get glimpses of as we dismantle his network of corrupt allies including Harper, who was already an ally turned enemy.

Overall, if someone comes to this game looking for an enriching exploration of the RWBY series, its story, and its world, they may not leave satisfied. However, as a game it has solid mechanics, great level design, a few clever puzzles, and engaging combat, with great characters and powers for the players to work with.
Publicada el 23 de agosto de 2023.
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75.1 h registradas (65.5 h cuando escribió la reseña)
Undertale is truly an incredible game. Taking the stereotypes of game mechanics and spinning them into this incredible story about a fallen child. Every decision seems to change the quality of your adventure to tiny, yet meaningful degrees. You learn to love each and every person you encounter, even those who aren't integral to your story. Its lessons and levels challenged me on a psychological level, all while gripping at my heart with laughter and tears.

It's well worth the purchase.
Publicada el 28 de noviembre de 2016.
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1.2 h registradas
An absolutely brilliant mish mash of genres that fit together so perfectly. A MOBA setting and match style, with Street Fighter-esque combat, all under the world's greatest theme - ANIME :D

This game in all honestly had been underated, though I can understand why. The combat and target system are incredibly hard to get the hand of, but with enough stubborn determination, and relentless use of the training and tutorial chambers, you can find a way. And boy is it rewarding when you do.
Publicada el 25 de octubre de 2015.
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137.5 h registradas (35.1 h cuando escribió la reseña)
This game is truly one of Valve's greatest gaming masterpieces. Featuring a large number of characters, each with four to five unique abilities. As if the large legion of lored champions wasn't enough you're able to customise their look with unlockable armour and experiment with items to create inventories that can make you an unstoppable war machine. Each heroes offers a unique style and role to the playing field, charge through the enemy as the One Man Army - Axe, take down the enemies from unbelieveable range as the Propheted Sniper or let thunder rain as Zues, the King of the Gods. No matter who you choose you will find yourself awestruck by the powers you hold.
Publicada el 6 de diciembre de 2013.
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A 1 persona le pareció útil esta reseña
623.3 h registradas (326.8 h cuando escribió la reseña)
This is beyond far the best game created by valve. This shooter much more unique in its way of combat, by this mean that this game is catastrophic that it almost seems ok to die. This game teaches you that losing isn't everything by making the combat system extremely up in your face. I reccomend this game to any who loves shooters but is a n00b at CoD or MW.
Publicada el 3 de febrero de 2013.
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Mostrando 1-8 de 8 aportaciones