Comments
FrauBlake 28 Mar, 2022 @ 6:14pm 
You can ask here if you have something important to ask.

Or in the XC_Bags comment section of course ...
sweetjessie13 14 Oct, 2021 @ 11:02pm 
I understand, thanks for the reply :)
FrauBlake 20 Sep, 2021 @ 11:06am 
Currently not.

I removed the file from the Nexus because I'm suspicious that the Nexus tries to claim files and start making money of them with their big change of last July. ...and I completely disapprove making money from my work, as I also never wanted money for it.

There is still at least one version of XC_Encounters on the Nexus which includes basically all that most people wanted from XC_Bags, the bags and the crafting station.
sweetjessie13 19 Sep, 2021 @ 10:36am 
Hey, just wanted to ask if it is possible to find a copy of xc_bags somewhere that is not the steam workshop :) cheers!
FrauBlake 17 Sep, 2020 @ 11:54am 
Well if you can post in the mod discussions, feel free to post a link there., I don't object.
(... as long as it does not cause me extra work ,,, ;-)
Revan7even 16 Sep, 2020 @ 6:33pm 
Since I own the GOG version it looks like I can't upload to the Steam Workshop or comment on Steam Workshop mods, but can post in mod Discussions. I was asking if I could post a link to the file in your https://gtm.you1.cn/sharedfiles/filedetails/discussions/793342989 Discussions.

I'm guessing he deleted his profiles so he'd stop being barraged with messages. I'm going to try and find him on Nexus Mods so I can message him. I'd like to get his permission so I can reupload it to Nexus Mods.

I totally get being burned out on a game and modding plus not having enough time. I'm guessing Smarmbot had a similar experience after merging XC_Encounters. There's a reason the mod I made for Fallout 4 hasn't been updated in years. Overhauls and script-heavy mods like Epic Encounters and XC Bags are a lot of work, and I don't expect anyone to have the time to to make those twice.
FrauBlake 16 Sep, 2020 @ 4:45pm 
Hope you understand that none of us can redo XC_Encounters again. For one, Ameranth and Elric have to support a version of their mod for version 2 already, and myself ... I've lost a great part of modding motivation after all the XC_Bags experience. Additionally, I did not have a job back in 2016 at the time I created the mod, which is quite different now -> I do not have that much time anymore.
Apart from time constraints - to be honest - Epic Encounters never really caught my interest very much and I have only downloaded it once to check if it's story code could interfere with XC_Bags.
I've never played it though.

I'm not sure if Epic Encounters for version 2 is already released or not because up to this day I haven*t found the motivation to play version 2 and thus I don't watch the new mods for it ... ;-)
FrauBlake 16 Sep, 2020 @ 4:45pm 
In the end, we basically supported it much longer than its real author ... until it disappeared, first from the Nexus and some time later from Steam as well.
None of us knows why, I myself can only speculate that the reason was to never have to support it again, but that's only speculation.
(Since it was not our mod, we also had no control over the files nor control over if they could be deleted or not, both from Nexus and Steam.)

If you really want to find out, the original author's Steam nickname was "Smarmbot", but he (or she) has changed the nickname a couple of time since back at release time.
The last name I remember was "Spence" and I think that nickname is still valid since I got notice about "Spence" being in the game "Divinity Original Sin 2" recently.
I suppose he/she also roams the D:OS2 discussion forum and possibly even some of Larian's forums, at least that's where I was asked for the permission to use XC_Bags code back in 2017.


FrauBlake 16 Sep, 2020 @ 4:44pm 
Well, I guess if you can access Steam, there should be no problem posting here on Steam too, wherever you like. I cannot promise it though because I don't know if Steam only lets buyers post ...

Anyway, concerning XC_Encounters:
As far as I've noticed, Ameranth (co-author of Epic Encounters) seemed to be as surprised as I was when XC_Encounters suddenly disappeared.

The problem here is that although Ameranth, Elric and I were listed as authors, we never really were. The reason we were listed was simply because we gave our permissions to use our scripting codes and resources in the merger. And if I remember correctly, we were also asked to provide some support and then answer questions about the areas we felt competent enough to answer.
Revan7even 16 Sep, 2020 @ 3:14pm 
Hello FrauBlak, I've noticed many people looking for XC_Encounters and I still have the 6Man version. I have the GOG version of the game and can't comment on your mod pages since I don't own it on Steam; would you be fine with me posting a link in Discussions on XC_Bags 6Man QnvD?
FrauBlake 9 Feb, 2019 @ 6:21am 
Look at the mod's discussion where you asked too ;-)
Cooling_Boris 9 Feb, 2019 @ 4:49am 
Hej, Frau!
How did hyou add new faces as portraits in Diviniti original sin enhanced edition?
FrauBlake 23 Aug, 2018 @ 11:53am 
Additional Note: I hope you started a new playthrough because hardly any of the extensions from both Epic Encounters or XC_Bags will work by only activating them.

Almost all functionality - especially that from XC_Bags - requires starting a new game because otherwise the changed scripting code is never picked up.

If you create a new game without the mods, they will not work if activated afterwards.
(Even if the game's Mods dialog might give you the impression that this could be the case.)
FrauBlake 23 Aug, 2018 @ 11:47am 
I guess you installed the XC_Encounters version from the Nexus because there is no 6 man version on Steam.
I am not the author of XC_Encounters, only an 'advisor' for parts that come from XC_Bags.

All I can say is that if 6 man party is not working, a script part must have failed to execute.
I know the inner workings of the party limit but I do not know how Smarmbot implemented the workaround for it. (I know how I did it in the 6 man version of XC_Bags.)
I've read quite a few reports about the script engine stopping its work in Epic Encounters and XC_Encounters. The reason for this is yet unknown but my guess is that it must have to do with 'too much scripting' in Epic Encounters.

The only advice I can give you is to start a new playthrough and 'hope' for all scripts to work correctly.
For the Epic Encounters part, I cannot say anything at all, you'll have to ask the authors of it.
coldcell 22 Aug, 2018 @ 11:36pm 
Hi, I wonder if you can help me with Divinity Original Sin mod problem.

I'm using the compiled XC_Bags + Epic Encounter + 6-man party.

I can't find the Hearthstone/Green Orb in the starting beach. My main menu has changed once I've activated the mod, and I received an item in-game that tells me EE has been properly installed. All aspects of EE are there (the modified spells, etc).

But the 6-man party isn't working. The biggest tell is I couldn't find Hearthstone/Green Orb in the starting beach.
blacknightmares 10 Apr, 2018 @ 11:11am 
thanks for the quick reply =)
FrauBlake 9 Apr, 2018 @ 12:22pm 
You'll find the new ident glass inside the tools bag once it's unlocked. Works exactly like the old one but has no weight and cannot be sold unless accidently placed inside a sellable container that is then sold. (e.g. a backpack)

Celia's offer was specifically reduced to avoid some internal problem that could occur for very long playthroughs with lots of crafting and trading. (the infamous out-of-handles crash)
Also, the unbreakable lockpicks and trap disarm kits and some other trader changes stem from there ... ;-)
FrauBlake 9 Apr, 2018 @ 12:22pm 
Yes it's changed. The ident glass is sold by the new trader next to the Cyseal North Gate waypoint.
There's only a single ident glass for sale, in fact there is only one instance of *every* tool for sale of all those that server no purpose anymore other than unlocking the new tools.
The old tools were only given to traders in case someone misses the places where they can be 'obtained' (=stolen) otherwise. In the case of the ident glass that would be Roberts' back room and the quartermaster room above the legion kitchen to mention the two that I immediately remember.
Some unlockers are not explicitely sold by traders because masses of them are found in the world, e.g. regular knives (or daggers I think) which unlock all of the 4 different new crafting knives.

Of course with some drop luck, you might get an 'unlocker ident glass' in the tutorial dungeon already.
blacknightmares 9 Apr, 2018 @ 3:17am 
Hey, i'm sorry to comment here on your profile about the XC_Bags mod for Divinity OS ED 1, but for some reason i can't do it in the workshop itself. So here my question, did your mod change the location where you can buy the identifying glass in cyseal? Normally Cylia should have one, but she doesn't.
Greetings and already thanks for the answer =)
FrauBlake 25 Mar, 2018 @ 3:41am 
If you read XC_Bags's big readme - the forum thread -, it looks like the mod changes almost the full game, because the thread is so long. But in reality, the majority of changes are tiny, I only wanted to publish everything I had changed which makes the list very long.

Knowing people, if I had forgotten to mention a lot of the tiny changes or left out on purpose, they would have complained about every single tiny bit. That's why the list is so long.
In reality, only the bags, the crafting station and the added crafting recipes are really worth mentioning, and maybe minor things like mine respawn and the new skills of course.
FrauBlake 25 Mar, 2018 @ 3:40am 
Hm, I did not change charm by itself, only thing I did was to give charm arrows a much higher AP cost and I think I added charm removal to one more ability (don't remember which one, maybe Winds of Change).

Charm is a mechanic that is so incredibly overpowered that I had planned to remove it altogether, for players and also npcs in the once planned big mod which never came (because it was made obsolete ;-).

If there is a bigger change to charm in Epic Encounters (and thus also its descendent XC_Encounter), there's nothing I can do about it because they are not my mods.
(I don't remember though if Epic Encounters changed something about charm.)
『 Chocolatebar 』 24 Mar, 2018 @ 7:50pm 
Really, the change to charm makes me a cry a bit. But thanks for the answer!
FrauBlake 24 Mar, 2018 @ 6:37pm 
Have to add one important thing: I do *not* consider XC_Bags a balancing mod at all but a convenience mod because the balance changes I made are far to little to call it a balancing mod. It's better to call them 'small adjustments' ;-)

I had once planned a real re-balancing mod with increased difficulty but after Epic Encounters came out, it would have been superfluous (... and I had gotten lazy ;-)
FrauBlake 24 Mar, 2018 @ 6:33pm 
No there isn't. The balance changes I made for XC_Bags are very little and hardly noticable.
What I did with crafting outweighs the little nerfs I made to weapons easily ;-)

If you're looking for a harder gameplay, Epic Encounters would be your first choice, or its descendent XC_Encounters which has the bags and crafting station from XC_Bags (but hardly anything else from it (besides maybe some of the 'bug fixes' I made to the game ;-).
『 Chocolatebar 』 24 Mar, 2018 @ 5:59pm 
Was wondering, is there a version of your mod without the balance changes?
FrauBlake 21 Feb, 2018 @ 11:05am 
No problem. It means for me that XC_Bags is still one of the mods that is unaffected, for what reason ever ... ;-)

And ... don't blame the mod's author because it's not his fault but ultimately Larian's.
(Also not if it cannot be fixed because not every change is possible without breaking existing savegames.)

If an internal part of the game is implemented wrongly, if some script runs bad or if some dialog is not closed properly, it should always be caught by the engine, possibly accompanied by displaying an error message. What should *never ever* happen is a 'silent crash'. At least in my opinion.
(Means that they did not do their exception handling homework, a 'hobby' of way too many programmers by the way. Also a thing viewed as unnecessary by project managers and accountants too often, a thing to be done after everything else is finished, and thus never happens ...)
『 Chocolatebar 』 20 Feb, 2018 @ 8:40pm 
Ah ha ha! Sorry old chap! It wasn't your mod. It was the mod you commented on! I made the mistake of sending this to you instead of Gandos. My apologies.
FrauBlake 20 Feb, 2018 @ 11:45am 
I cannot fix any other mod.

This includes XC_Encounters because I'm not the author/publisher. All I did for it was to give some advice and info on workings to the actual author. Well, and my permission to use XC_Bags parts in the merger mod.
There is only one reason why I am listed as 'author' for XC_Encounters: The actual author (Smarmbot) invited me to get listed as author, which I'm not.
(I believe the same is the case with Ameranth and Elric, the two authors of Epic Encounters.)

All that said, even if I could fix things in XC_Encounters, I could not upload a new version to the Workshop because it's not my Workshop file but Smarmbots and so I doubt the Steam client would grant me access to it. Same for the Nexus of course, it's Smarmbots file there and only he gets access. (He has a different user name there.)

The same would be true for Ameranth and Elric I guess.
FrauBlake 20 Feb, 2018 @ 11:45am 
Which mod do you mean ?

In both XC_Bags mods (normal and 6man), I did not change anything with the dialogs since I have not gotten any crash reports so far, at least I don't remember any in the mod's discussion section or in the Larian forum or on the Nexus.
(The source of the cause was found by Abraxas *after* I had published both mods.)

I can't speak for other mods.

If there's a crash in one of the XC_Bags mods, I can look if I can fix it. But I'm really lazy these days and if there's no desperate need to do the work, I won't do it. (I also have a lot less free time than I had when I developed XC_Bags.)
sir_blueguy 14 Oct, 2017 @ 1:51pm 
ok thx
FrauBlake 9 Oct, 2017 @ 12:38pm 
In the Enhanced Edition, you don't get the teleporter pyramids from Zixzax when you first enter the Homestead but from Arhu when you first come back to Cyseal again. You'll also only get one and have to 'find' the other.

Sorry for having to spoil here.
sir_blueguy 9 Oct, 2017 @ 11:06am 
sorry using xc bags
sir_blueguy 9 Oct, 2017 @ 11:03am 
hi i made it to the homestead but the teleporter pyramid wil not show up in my inven. no matter how mush i talk to the guy
FrauBlake 29 Sep, 2017 @ 7:36pm 
Ah yes, I forgot XC_Encounters which is of course also a difficulty mod since it's a direct descendent of Epic Encounters ;-)
And all the work in XC_Encounters was done by Smarmbot and maybe some by Ameranth and Elric, but none by me, I did not more than give advice for some parts included from XC_Bags when necessary ;-)
You see that although I'm listed as 'author' for XC_Encounters, it's a huge exaggeration, at least in my view ;-)
Dopefisher 29 Sep, 2017 @ 1:24pm 
Aha. I use XC Encounters :)
FrauBlake 29 Sep, 2017 @ 11:46am 
Nope, I made the two versions of XC_Bags - which is *not* a difficulty mod, although people sometimes think it is - and gave support for some parts of it to be included in XC_Encounters.

I know of two difficulty mods:
- 'Epic Encounters' by Ameranth and Elric and
- 'Scales' by Baardvark (which can only be found on Nexus, not in the Workshop).
Dopefisher 28 Sep, 2017 @ 6:11pm 
are you one of the guys who made a difficulty mod for dos>?
FrauBlake 28 Sep, 2017 @ 4:49pm 
I'm sorry that I cannot give reasonable answers about D:OS2 because I haven't bought it yet and thus never played nor do I have the game editor to do any modding for it.
Elvasat 28 Sep, 2017 @ 3:12pm 
Hello. Added about dos:2 crafting mod.
Dopefisher 18 Aug, 2017 @ 6:06pm 
added for co op
FrauBlake 18 Aug, 2017 @ 10:57am 
Getting old because I don't remember to have sent out any request for a co-op ;-)
Dopefisher 17 Aug, 2017 @ 8:57pm 
added for divinity original sin co-op
Bethrezen 29 Jun, 2017 @ 2:20pm 
ok, i see. thanks for that info
FrauBlake 29 Jun, 2017 @ 1:29pm 
And rellay finally now ;-): Steam with its stupid 1000 characters restriction is definitely the wrong place to discuss modding, which often requires a lot more than 1000 characters.
FrauBlake 29 Jun, 2017 @ 1:28pm 
Finally some info: I started looking into modding around the end of 2014 after the Classic version was out for around half a year. Since then, I'm basically learning, and all from Larian's mod forum.
Creating XC_Bags took me around 6 months of almost everyday fulltime work (I did not have a job back then so I had time ...). And there are so many bugs in engine and the whole game and zero support from Larian or willingness to fix the bugs, that I completely lost any motivation to do any more active modding myself. All I do these days is to check my own mods and XC_Encounters (only because it contains XC_Bags code) every now and then and answer simple questions when the answer is also simple.
But as said, the amount info you'd like to have is massive and most if not all is available in the mod forum.
... and I check the mod forum pretty regularly - as other modders do too - and answer questions there if I feel competent enough.
FrauBlake 29 Jun, 2017 @ 1:28pm 
Please don't get me wrong, I do try to help when possible, but I do not want to spend a month or so to 'teach' the same thing over and over again. It also has nothing to do with holding back information, it's only the time factor.
So please spread the 'workload' by asking your questions where they belong: in Larian's mod forum. And try to gather at least the info from the sticky threads in this forum before even asking, because other people get tired too if they are expected to answer questions that have been answered numerous times before already and the answers are publically accessible anyway.
FrauBlake 29 Jun, 2017 @ 1:27pm 
There are a lot of talented modders - most a lot more talented and knowledgeable than I am - who frequent the forum and answer individual questions. But nobody will have the time to give you the complete overview over everything because it's simply impossible, unless one is willing to spend a week or more of their free time only to compile all the info which is already written down. (Since I'm horrible at writing and explaining, it would not take me a week but at least a month I guess.)
FrauBlake 29 Jun, 2017 @ 1:27pm 
I have to work a little bit and then I usually sleep a little bit too ;-)
And since my working hours are pretty 'flexilble', I'm sometimes out of the house for 12+ hours. So I can never make sure when I actually find the time (and motivation) to even look into Steam.
When I do, I only check the 3 mods I'm listed with and try to answer simple questions.

Basically all the stuff you want to know about modding has been written down in Larian's mod forum, sometimes a couple of times. It's a massive amount of information. I hope you can understand that I'm not too keen on explaining this massive amount of information which has been posted already again and again. It's really a massive amount but it's all there.
Bethrezen 28 Jun, 2017 @ 9:17pm 
Could we talk ?)
FrauBlake 21 Dec, 2016 @ 11:08am 
Please use the mod page to ask questions or post comments. I don't know too much about Steam and the Steam client but it looks like this message is a 'comment about my profile', at least the client shows it a such.