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Mostrando 21-30 de 47 aportaciones
A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
5.0 h registradas
ѯѾҖѨ ԉֆեԾՄԒ ֶמק؊أѨե.

ٍݖࢥᵮᵺᶳᵷἚ ק؊أѨҖ ԉֆ 10/10 ☺.
Publicada el 28 de julio de 2022.
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A 3 personas les pareció útil esta reseña
11.7 h registradas (6.5 h cuando escribió la reseña)
in games like these characters shouldn't be locked behind paywalls, you are forced to use the potato-tier free killers and survivors until you grind enough currency or slide your credit card, this is ok for free games, but dead by daylight is not free.
Publicada el 21 de julio de 2022. Última edición: 21 de julio de 2022.
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24.1 h registradas (11.5 h cuando escribió la reseña)
Simplistic but fun dungeon crawling, combat is tight, it's fun to try different classes and see what works best, skills and itemization are fun. Music and graphics are a bit bland though.
Publicada el 8 de julio de 2022.
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Nadie ha calificado este análisis como útil todavía
91.1 h registradas (43.2 h cuando escribió la reseña)
In this game fetch quests are actually fun!
Publicada el 3 de julio de 2022.
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A 2 personas les pareció útil esta reseña
20.6 h registradas (4.0 h cuando escribió la reseña)
There is no fun to be had here, only agony
Publicada el 17 de febrero de 2022.
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73.3 h registradas (41.4 h cuando escribió la reseña)
I made robot dinos go BRRRRRRR
Publicada el 11 de febrero de 2022.
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60.7 h registradas (7.7 h cuando escribió la reseña)
Just.... one..... more......... turn..... 6.0
Publicada el 9 de diciembre de 2021.
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176.8 h registradas (71.4 h cuando escribió la reseña)
If I were half as thorough IRL as I am at gathering and crafting and participating in the economy in this game I'd be quite the successful man indeed.

9/10 Capitalism simulator. Would play long-term.
Publicada el 8 de octubre de 2021. Última edición: 8 de octubre de 2021.
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A 2 personas les pareció útil esta reseña
7.4 h registradas (5.7 h cuando escribió la reseña)
Remember that weird multiplayer mode in Dragon Age Inquisition that nobody played? Well, this is it but without the ♥♥♥♥♥♥♥♥ microtransactions and lootboxes.
Publicada el 1 de julio de 2021.
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4.3 h registradas
Wildermyth is a beautiful "DnD campaign simulator" composed of three a pillars which act as foundation for the overall experience.

First you have the randomized-story aspect, the game has several pre-made campaigns with set objectives and an overarching tailor-made narrative, all campaigns are segmented into chapters which, in the same manner, are divided into events (most of them translate into skirmishes). The events and subquests are beautifully written, and most events I've seen involve a range between one or three choices that translate to different outcomes with highly influential effects to your party and overall character development (Expect your heroes to develop both physically and psychologically, gaining abilities, capacities, or even mutating that affect combat). Since no dialogue is voice acted you should expect numerous walls of text, in the few campaigns I've run till now I have yet to find a quest lacking in charm, thus making reading enjoyable.

The second mechanical foundation of this game is the tile-based overworld, which involves managing your troops, scouting, securing and fortifying locations, you'll start campaigns with three heroes, but that does not mean you cannot recruit additional reinforcements. Time is the most precious resource in this aspect of the game, every task has its own cost in time and resources, whether that task is deforesting a region, travelling to a different tile, patrolling, fending off an invasion or even recruiting reinforcements, therefore managing your troops efficiently to make the most of the time is recommended.

The final pillar of this game is combat, skirmishes occur on a grid-based scenario, most akin to Fire Emblem battles, where squads up to five heroes must route, escape from, or fend waves of different monsters or creatures. The battles that I personally fought were not particularly difficult, but there are modifiers to combat which apply after every battle, modifiers include flat buffs to the different monsters (+25% health, +1 armor, and so on and so forth), new types of monsters, or even new abilities for existing monsters. Similar to those buffs to monsters are "Calamities", Calamities are modifiers to all future combats which occur every few days spent in the overworld, therefore making it wise to not drag campaigns out. Combat itself is simple, your heroes can be Warriors, Hunters or Mystics, each branching out and specializing more and more with each subsequent level and/or quest completed. Every time a hero levels up (or completes a quest) they'll be able to choose one of three skills or passive enhancements, from what I've experienced so far no hero has had the same set of abilities to choose from, making ample room for replayability and experimentation.

As I mentioned before the game comes packed with several premade campaigns, but there are also fully randomized modes which include three-chapter campaigns or five-chapter campaigns, there is also a meta-progression in which you can shelf heroes from completed campaigns and use them later for more advanced campaigns, so expect infinite replayability.

The only complain I can think of is that there is too much text with no voice-acting, or mumbling or any sound effect to accompany it, but the fact that the only thing I can think of is something so minimal speaks volumes of the actual quality of the game.

To conclude I want to say that this game is definitely worth some of your time if you enjoy DnD, tabletops, or even storytelling in general. Wildermyth is one of those hidden gems that deserve to be spoken of.
Publicada el 16 de junio de 2021.
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Mostrando 21-30 de 47 aportaciones