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Análises recentes de Daybreak

Exibindo entradas 1–4 de 4
Ninguém achou esta análise útil até agora
160.3 horas registradas (154.9 horas no momento da análise)
Fantastic game that will catch you by surprise with how fun it is and Sony didn't go through with the login requirement that would stop 69 countries from playing. Congrats on the Major Order y'all
Publicada em 5 de maio de 2024. Última edição em 5 de maio de 2024.
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Ninguém achou esta análise útil até agora
37.2 horas registradas (6.8 horas no momento da análise)
Classic gunplay that made the game great with a non P2W system.

You can upgrade each weapon you get one tier from battery charge you earn during matches, and the upgrade isn't permanent so you can reselect if you want. You can choose from 3 to 4 variants with different base stats, the default guns in the shop are really cheap so you can start upgrading early. Cosmetics have one upgrade that gives you stats while there are no base stats. Both weapons and cosmetics have the same stats as the premium/alternate ones, and both can be earned with in game currency so you could go straight F2P and tussle with the big boys. The game being free is also a nice plus.

They have added weekly's and daily's to help you earn in-game currency, and at about 7 hours in I have earned about almost 10k MP.

Really enjoying the game looking and forward to putting hours in. Pretty excited for Ranked too.
Publicada em 9 de setembro de 2023.
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Ninguém achou esta análise útil até agora
18.1 horas registradas (12.8 horas no momento da análise)
This game was an awesome challenge that I thought I'd never feel again as an adult. Just when you think your on top off your game some new boss will take you for a ride. Final boss is the best hands down, WOOOOOOO. This game is AMAZING, now to get to work on those A+ ranks.
Publicada em 2 de outubro de 2017.
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2 pessoas acharam esta análise útil
80.5 horas registradas (12.4 horas no momento da análise)
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A good mix of survival and horror. A lot of fun to play with friends, although I do wish some of the glitches get fixed soon.
Publicada em 22 de janeiro de 2017.
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Exibindo entradas 1–4 de 4