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Análises recentes de Roach

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combat design: 10/10 innovative combination of action/souls games of the past 2 decades
high apm gameplay but mostly optimized for 1v1s. Very accessible game with plenty of options early on to cater to a wide audience while being a souls-like.

audio-visual art: 10/10 hollywood+anime

graphics: 9/10 great UE 5 tech but marred by optimization issues, frame gen and resolution scaling options are not implemented smoothly (and looks bad) especially on early launch.

technical: long loading times, cannot rebind KB+M keys (!), crashes at early launch, stutters when loading new animations and models and on several cutscenes, cutscene audio desyncs.

level design: 7/10 even earlier chapters feel like MMO maps dotted with mobs. Plenty of filler spaces that could have been cut or filled with more secrets/loot. Attempted grand-scale map design failed by immersion-breaking invisible walls and very obvious streamlined roads.


8.5/10 overall can be 10/10 if chapters 5 and 6 were to be reworked, and other technical issues ironed out.
Publicada em 9 de outubro.
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