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Πρόσφατες κριτικές από τον Oxyn Lee

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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
35.5 ώρες συνολικά
An Amazing game, absolutely loved it can't wait for a sequel!
Αναρτήθηκε 3 Ιουνίου 2021.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
47.7 ώρες συνολικά (34.6 ώρες όταν γράφτηκε)
I fully recommend Metro Exodus, it is great story and continuation of the previous titles.The game has a few plot holes that should have been taken care of by being a little thoughtful by the characters just simply as it being a normal occuranse. The game takes a more survival direction. The main premise being leaving the metros makes for some odd decisions or things that should very well have been thought of should a situation occur.

I truly liked Metro exodus for its new back pack system and changing of attachments for weapons anywhere.



Metro Exodus has a problem with sound (No sound on start but this should be fixed by pressing the check box for spatial sound.

In Metro Exodus the controls weren't entirely clear to me, but this is likely the case of me playing the game on ranger hardcore right off the bat. Hold 'C' to bring up throwables selection. Press 'C' to throw selected throwable.

Hold 'I' to open up the backpack which allows you to craft some ammo types, consumables, and most importantly modify attachments to weapons.

Holding 'L' brings out your lighter now.

I faced a lot of technical problems in Metro Exodus but despite them i still recommend the game.
Knocking out enemies action isn't prompted when it should and as such the game simply doesn't let you. Moving cursor or cross-hair off of enemy and back quickly fixes it sometimes.

Enemies can see you in their peripheral and in some cases through broken holes or slits between wooden boards.
Enemies can also see your body in the case of you being unable to see the enemy, the enemy can still spot you.

Similarly to the previous games some areas where your bullets should cleanly go through small spaces or between objects to eliminate enemies; your bullets will instead impact an invisible wall or the terrain.
Αναρτήθηκε 10 Οκτωβρίου 2020. Τελευταία επεξεργασία 5 Νοεμβρίου 2020.
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