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Nedávné recenze uživatele Bashar

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2 osob ohodnotilo tuto recenzi jako užitečnou
8.2 hodin celkem (5.1 hodin v době psaní recenze)
I don't know, I can't play this. Playing the series since Civ 1, there were issues, but the game was always good, fun and rewarding. This one - no. Mobile style graphics, weird AI, cut content - I'll go enjoy 5.

UPD 12.11.2021
Still meh.
Odesláno 27. července 2020. Naposledy upraveno 12. listopadu 2021.
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5 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
11.4 hodin celkem
"Strategy gaming perfected." my ass.
No formations. Not even a loose formation to avoid arrows or artillery fire.
No naval battles. "It's lots of land" they said when they were asked about the first game. Well, it's enough water here. So? They'll probably introduce it in the third part to make you buy the same game for the third time.
Yeah, it's the very same game as TW:WH 1. With a new map (could be added by a $5 DLC) and several new playable races (also could add each with a DLC). Instead you have "A whole new game" with it's own DLCs, each priced as a separate game FFS. And here I was thinking, Paradox was the king of milking players with DLCs.
AI is still dumb, the only difficulty change you see is the amount of cheating - whether it's 2 or 4 full stacks the AI can support regardless how his economy is blocked.

Do not get me wrong - the game itself is not that bad. If you don't own the first one, and you love the setting and the series you might go straight into this, just wait for at least 60% discount. If it had naval combat, it would've been a real improvement and worth adding a 2 in the title. What is bad is SEGA's sales strategy, attitude to players, and, probably, attitude to developers. These people, CA, did some good job on naval combat in Empire, Shogun 2 and Attila (to some extent, but I like it), didn't they? So SEGA, maybe you stop throwing out annual ♥♥♥♥ and allow them to do some work? And give us good product? Maybe even improve AI, Lord forgive me for saying such a heresy.

Until that - TW:WH was the last time I gave my money to SEGA.
Odesláno 21. dubna 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
71.4 hodin celkem (37.7 hodin v době psaní recenze)
Recenze předběžného přístupu
Season 2 update.
Nice job making the game easier for solos with these transforming walkers.
Still it's challenging to play solo, and we need more PvE activities. But all in all - good progress.
_______________________________________________

This is probably the best early access experience I've ever had. I haven't heard about this game before it came out, and only bought it out of curiosity, but it turns out to be a possible jewel.

The world concept is very interesting. The walkers are awesome. Graphics pretty much ok. Combat system comes straight from Mount&Blade and works smoothly. Survival, crafting - everything is good.
One major issues used to be inaccessible servers, but it had nothing to do with gameplay, and though the issue was really serious, the devs did very nice job fixing it. Now there are still some occasional troubles with servers, but they mostly don't spoil the fun.
Now another problem we have here, is PVP/PVE conflict. Although the game is very much PVP oriented (which I'm fine with), I think the devs should consider adding more PVE content and, what's more important, add some additional safety. People want to explore the world, to do some safe activities, and if the devs fail to provide such content to them, it could divert many people from playing.
As for PVP itself, I haven't experienced any zergs destroying everything you have, but from the amount of people complaining about those, I think it's really a thing. Although needs some solution. 1v1 PVP is okay, you could always decide whether you want to fight or avoid it, and even if you're being chased by a small clan there are chances of giving a decent fight or running,

All in all, this game reminds me EVE online. Same concept - full PVP with full loot, player-driven economy, oases=star systems... The visuals are completely different, but the solo player paranoia not to get caught is very much the same. And yes, from my experience - it's playable solo, although you have to be very cautious and think out of the box.

A bit grindy, yes, but then, what survival or MMO isn't?

So if you like such games like ARK or Conan, EVE and ok with PVP, I can definitely recommend you try this.
Odesláno 13. dubna 2020. Naposledy upraveno 26. listopadu 2020.
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785.7 hodin celkem (20.3 hodin v době psaní recenze)
Recenze předběžného přístupu
Two and a half years after the EA is launched, the game is in "release" - same ♥♥♥♥. Content update are minimal, monthly bug fixes that break mods, and without mods the game is just dull. Nice job TW, will definitely buy more from you (NO).
------------------------------------------------
Dear devs, do you know, why people play games? To have fun. Running same dull and mainly unrewarding quests is not fun. Looking for some remote location in a village in order to locate the quest character is not fun. Struggling with the absence of auto choosing block direction in single player is not fun.
The game looks ok, you've introduced some nice features which make gameplay more comfortable, but in 7 years you were not able to improve the formula? To add normal story? To write interesting quests? To add some more interactions with NPCs? To make settlements something more than an empty shell which is not even interesting to explore? I don't know guys, I really was waiting for your game, never posted a hurry up message, always stood for you in Facebook, and if you'd have presented all this after 2-3 ok 4 years! I'd be ok. But 7? Or even 8? And you spam patches every other day, which is good of course, because you fix and improve the game, but on the other hand - in all those years you didn't have enough time for testing? None of the testers experienced the negative quest time bug? Really? Or were you not able to fix the minor annoying issue, which is fixed by someones mod in the first week?
Really, really disappointed.

Forgot one thing. The game is supposed to be mods friendly, and it doesn't have Workshop support? Seriuosly?
Odesláno 12. dubna 2020. Naposledy upraveno 30. listopadu 2022.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
4.8 hodin celkem
Ubisoft, stop this conveyor of mediocre games please. You can do better. Nothing good here except the beautiful picture. Origins at least brought something new to the series, this here looks like a grindy P2W reskin.
Odesláno 23. března 2020.
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2 osob ohodnotilo tuto recenzi jako užitečnou
2.5 hodin celkem
I saw a perfect definition for this: "feels like a mobile f2p." Only for a price of a proper game. Outdated graphics, lame combat system, microtransactions and lags.
Odesláno 24. února 2020.
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3 osob ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
876.8 hodin celkem (38.8 hodin v době psaní recenze)
1. Make an OP plane/tank/boat.
2. Sell it for real money.
3. Wait till many people buy it.
4. Nerf it after a year of usage because it was "historically inaccurate".
5. Make another OP plane/tank/boat...
6. ???????????
7. PROFIT!!!!!

UPD.
Say hello to E.B.R!
Odesláno 5. února 2020. Naposledy upraveno 27. ledna 2021.
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1 osoba ohodnotila tuto recenzi jako užitečnou
5.0 hodin celkem
Although I'm a great fan of Paradox grand strategies, this title is absolutely unplayable to me.
First of all, I can't focus on anything in the UI. In CK2, or EU3-4 everything was perfectly clear and well-placed. Here it seems like a total mess for me. Second - it's just everything else. It's simply not fun. Pity.
Thanks for the free trial, but I'll stick to previous titles.
Odesláno 5. prosince 2019.
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258 osob ohodnotilo tuto recenzi jako užitečnou
16 osob ohodnotilo tuto recenzi jako vtipnou
2,514.4 hodin celkem (869.6 hodin v době psaní recenze)
I didn’t want to give this game a thumb down, but with the latest “development” I just can’t stand it.

TLDR Devs are unable to develop the game further and squeeze the existing players for money.

First of all, everything good you’ve read in different reviews, is true. The game is a vast sandbox with plenty of possibilities of exploration, production, trade and, most of all, combat.

Also, everything bad you’ve read in negative reviews, is true. You can be killed literally anywhere, except for NPC stations. You can die to a suicide gank in High-Sec, to a gate camp in Low or Null (some systems have camps 24/7. Praise CCP for a daily 15 min server maintenance, those people have time to take a shower). Also you can meet a new NPC in a “safe” belt where you come to mine for a mission and in 5 seconds you have to go get the new ship. Trust me, the ways to die in this game are truly numerous. Also you have all kinds of scams, which are encouraged by the devs (don’t really know what deviations lead to all those and to encouraging them, but…): market scams, courier contract scams, PvP scams, you name it.
You have a grindy “levelling” process, where all you have to do is actually sit and wait. And pay money for your waiting.
You have a “player driven real economy blah-blah-blah” with prices which start to skyrocket after, say, T1 cruisers.

But you know… All of those bad things could be overcome. They even present a nice challenge. You die? Learn to avoid ganks and camps, know your NPC enemies. Everything is super-expensive? Find different means of earning credits, the game offers quite a number of those. Need to move expensive loot? There are player haulers. At the end of the day, you can have fun playing the game, and you will have it, despite all the flaws, if you are playing for fun and not bothered by maximizing ISK (in game currency) per hour. After all, the only flawless game I know is Tetris.

So why thumbs down then? Tell you why. The devs just don’t know what to do with the game. The player base is declining. People struggle for some safety, but there is basically none. Missions are mostly dull, boring and unrewarding. The game is filled with bots and alts. I won’t say EVE is dying, but it’s definitely in decline. Since the launch of a “free” version Eve lost about 50% of it’s Steam player base. I think the global situation is pretty much the same. We see increases at times of new patches and then declines again.

Moreover, instead of making the game more attractive to new players, the devs try to squeeze every drop from the existing player base. Using as an excuse “bot fighting” they make the game harder for Alpha accounts (the free accounts). Nerfing profitable ships. Closing lvl 4 missions. Adding more restrictions. And lying.

I took a break from the game for about 9 months, but I was monitoring the price of PLEX (the real money currency you can obtain through game currency and pay for your subscription with it). Last autumn it used to be about 3.2-3.3 kk per unit, making the sum to pay for a month subscription about 1.6 kkk (500 units needed). In February it was 3.8 kk. In March – 4.4 kk. You can do the maths yourself, right? Now it went back to 3.6 kk. What did the devs tell us? Too many bots, earn too much ISK, everything went up. Then why the ship I bought for 140 kk when the PLEX was 3.2 still costs exactly the same price? Plus 10kk, Ok. Everything went up except for the one of the most used battleships in the game? I know this because I have in game mail with the price fixed. But the rest of the prices also didn’t change much from what I see. Anyone who is familiar with the basics of economy knows, that price is formed by supply and demand. High supply, low demand – low price. Low supply, high demand – high price. The demand for PLEX is pretty much stable, because I don’t think the number of active players buying it changes notably. So the problem is with supply. People just wouldn’t buy PLEX with real money, and the price sky rocketed. But the devs would never acknowledge that. Then there was an increase in playing people in April-May, with the new patch (I can only asses the Steam charts, because devs don’t let us know their own statistics) and the price went slightly down. Or maybe the devs just threw in some PLEX through their account, but that’s merely my speculation, based on the fact that they were previously caught on interfering with the game. Don't the devs understand the situation with PLEX? I doubt. So my I think they lie.

Another lie – closing lvl 4 missions for Alpha accounts behind a pay wall. Fighting bots, the devs say. True story, bro. There is an article about people botting in ♥♥♥♥♥♥♥ carriers. https://www.pcgamer.com/bots-are-threatening-eve-onlines-economy-and-players-are-fed-up/
How closing lvl 4s would help fighting them? But all legitimate players like me, who never used bots, but instead spent their time (paid with real money btw) learning skills to pilot a battleship and do those lvl 4s are punished for the devs inability to solve a problem. And the answer is even simpler – even in those castrated battleships lvl4s were profitable.
Oh, and one more thing - if I DO pay you for the Omega time, I can legitimately use bots in lvl4 missions? But that's only logical, guys.

One more thing about devs caring about us players. There is a scam in game, when you are offered a courier contract to a player owned structure, and AFTER you accept it the player can deny the access to this structure, taking your collateral. This is a clear exploit of in-game mechanics, of which devs are perfectly aware… but just don’t bother fixing it.
I’ll just throw in the fantastic community management (be glad that we nrefed only this and that and not more) and you pretty much get the picture.
One might say, be grateful you are allowed to play for free at all. But, first of all, it’s not a full game, it’s like an extended trial. Second, they didn’t make the game free after 13 years out of kind heart. They need new blood, and they need it desperately. I started playing in 2011 and I remember the amount of corps actively recruiting people at that time. It lessened seriously.

So, as I always say, the decision is yours. This game is truly legendary and can offer much challenge and fun. But it’s alive since 2003. Isn’t 16 years enough to make it right? For someone who wants to do so, of course.
Odesláno 6. září 2019. Naposledy upraveno 6. září 2019.
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2.9 hodin celkem (0.3 hodin v době psaní recenze)
Recenze předběžného přístupu
Might be good for mobile platforms, but don't waste your time on PC.
Odesláno 30. června 2019.
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