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Recensioni recenti di rjmacready

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6 persone hanno trovato utile questa recensione
8.9 ore in totale
"Duty is vital, understanding is not..."

Sounds like every f-ing job I've ever had!

Is this "cooperative horde-hacking" game a chore to play? No. But it's also not one of the most addictive co-op/multiplayer games I've experienced; definitely no Left 4 Dead 2, and not even a match for this game's most direct and obvious predecessors, Vermintide and Vermintide 2. But sure: it's basically those games, but in the world of Warhammer 40K (so much the same thing, but with MORE TECHNOLOGY and MORE GUNS...but still a fair emphasis on MELEE COMBAT)!

And there's no end of upgrading/skill trees/cosmetic nonsense for those obsessed by such things. Me: I'll always prefer the jump-in/jump-out nature of Left 4 Dead...but each to their own.

Probably a no-brainer for fans of 40K who also happen to enjoy these types of games; though I wouldn't especially recommend it without at least one friend, as it's hardly designed to be single-player (but if you're happy to run about with three bots, be my guest)!

Neither adds anything to the "genre", or takes anything away. Is what it is, by this particular stage of gaming evolution. FOR THE EMPEROR!

Verdict: 8/10.

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 31 gennaio.
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10 persone hanno trovato utile questa recensione
20.4 ore in totale
Well: this was an odd decision for Bloober to have made (even in association with another dev company)! That said: an "enhanced" version of two really great games, somewhat haphazardly spliced together...is still two really great games...

Whether the stories for Layers of Fear and Layers of Fear 2 were ever "meant" to be run back-to-back - with some tenuous new links and further, shorter stories tossed into the cracks (including the formerly-released "Inheritance" DLC, for the first game) - is another question entirely. Similarly, some of you may have mixed feelings about the added "gameplay"/"danger" elements - most particularly to the formerly peril-free Layers of Fear 1 content - but I, for one, certainly felt it added some freshness and longevity/replay value to the whole package for a long-time fan, even if it does feel a bit "tacked on" at times.

Honestly, if you haven't played the original games, you may as well start here. If you have played the original games - and LOVED them - then there's plenty of newness and "improvements" (especially those to do with handheld light sources like lanterns and flashlights*) to make this a more-than-worthwhile purchase. (The new, occasionally gobsmacking imagery in "The Musician's Story" is almost worth the price of re-admission alone.) But if you're one of those people who played one or both of the first two games...and was a tad underwhelmed? Not enough has changed here to change your mind. 75% of what's present is much the same, with the odd alteration, the aforementioned added danger and, y'know..."better graphics". But it's not a revolutionary new experience, and will probably still bore those who were bored the first time.

One definite plus, for those of you who frequently complain that story-oriented horror games tend to be "too short"? This one easily lasts over ten hours! So if you were sitting on the fence, purely due to the monetary value you associated with each individual game's running time...I guess they "fixed" that part! (Me: I'll happily pay the asking price for a quality horror gaming experience of almost any length; or, failing that, I'll just wait for a sale. But I know I'm not everyone in that regard.)

Verdict: 9.5/10 (the exact same score I gave the exceedingly good first two games)!

(* Actually, unless I'm somehow mistaken: I believe they've made the Layers of Fear 2 content a tad less deadly...thanks to the addition of the lamp. So they've essentially made the Layers of Fear 1 content MORE challenging, and the Layers of Fear 2 content LESS challenging; roughly balancing the two games out. Up to you whether that sounds like a wise idea or not.)

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 11 dicembre 2024. Ultima modifica in data 11 dicembre 2024.
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16 persone hanno trovato utile questa recensione
11.0 ore in totale
The prologue to this first-person stealth-horror game closely resembles that of Amnesia: The Bunker - released mere months before - though somehow manages to capture the feeling of a soldier running through the trenches of World War I, the sights and sounds of battle all around, even more vividly (and we're German, this time, rather than French)! And soon enough, and just like that other game, we find ourselves badly wounded before awakening...elsewhere.

We're not in an underground bunker this time, though. We're in a house! A sprawling, mansion-like home...which we soon learn is our family home. I wouldn't assume you're completely safe from the horrors of the trenches yet, though...

Everything early on in this game speaks quality; insanely so, given this appears to be the developer's first game. Graphics are top-notch, voice-acting is excellent, the notes you find are well-written, and the atmosphere it builds in the first hour alone - before much of anything "happens" - is genuinely SCARY!

This is before the actual stealth-horror bits begin: once they're on the table, things do become a mite more mixed. There's a pickaxe you'll use to break through walls that's awfully pedantic about where you have to point, and the first time I perished played out rather...awkwardly. (Tried to fit through a slim gap, apparently didn't quite make it so got turned around by whatever had grabbed me...then basically couldn't move while a trio of blind, Gollum-like creatures "attacked" me in decidedly silly-looking fashion. Sure, I could shrug one off by spamming Space, but I'm not sure how I was supposed to escape after that! Second time, I knew to move quick-smarter, and got away from them just fine.) You'll also need to work out that when you die, you might appear in a slightly different place to where you perished, but, er...near-enough-by. Alas, if you've got a terrible sense of direction like Yours Truly, you may be faintly disoriented for a spell...

That said: there are some effective stealth-y moments where you just have to be bold, and experiment a bit. Do you dare skulk within mere feet of a monster, since going the other way promises all-the-more certain death? Do you really have to rev up that old-school war siren to attract their attention in order to get past a small gaggle of them; and when you do, which way are they gonna run towards it? (Hint: always be prepared for your best-laid plans to be altered at the last possible second!) So the game does know how to build up suspenseful situations; it's just not so impressive, sometimes, when the action is officially "on"...

We come, then, to a topic that all horror gamers tend to have an opinion on: "notes"! Those of you who like to read reams of 'em won't have much to complain about here...and they're generally well-written, at the least, contributing decently to the overall atmosphere and a reasonably involving storyline (albeit one that shouldn't surprise anyone who's played their fair share of "psychologically"-oriented horror games, from Silent Hill 2 onward). While those of you with a preexisting prejudice toward said notes...will likely want to skip past the majority of them (you really only "need" to read a very small proportion)! Finally: this is also the kind of game where about half the notes are voice-acted, and the other half are simply left for you to read by yourself. And given I'm the kind of person who finds it difficult to "read along" with an actor since my university days taught me to speed-read...I'd frankly prefer it if they'd just left them all silent (so I don't have to keep taking my bloody headphones off for brief periods, to minimise the "distraction" while I read)! You, of course, may have very different feelings on the subject; making this a "criticism" for only a portion of the game's potential audience...

Which brings us to probably the main issue most of you may have, namely: THE COST. For something priced in decidedly "double-A" fashion, it's not especially long, replayable or super-duper-mega slick; it's a great little "game that could", but don't go mistaking it for anything that could go truly head-to-head with the "big boys". I mean: Red Barrels - they of the Outlast franchise - ask less for their single-player games, and this ain't quite Outlast (or Amnesia: The Bunker, which is also cheaper)! But if you're willing to wait on a sale, or happen to receive it as a kind gift as I did...this is a quality stealth-horror game that won't likely disappoint, even if it doesn't bring any stunningly new ideas to the table.

Verdict: 8/10.

(PS One thing that might endear some of you, and infuriate others: this really is like playing two different games. Whenever you're in the family mansion, it's pretty much exploration-and-puzzle-time; and we're you're in the trenches, it's mainly stealth/action time. So expect long periods without danger...and other portions where it's quite relentless, especially as you draw closer to the end!)

(PPS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 22 novembre 2024. Ultima modifica in data 22 novembre 2024.
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22 persone hanno trovato utile questa recensione
8.1 ore in totale
Flawed, but...impressive for a game mostly made by one guy. Soundtrack included!

From a spooky early sequence that closely emulates the visual approach of the original Silent Hill's prologue - i.e. highly cinematic "fixed" camera angles, combined with the added atmosphere of constant camera movement - it's clear this is going to be a trip down Memory Lane. A somewhat more futuristic Memory Lane than either the Silent Hill or Resident Evil franchises - and a slightly more bleak and British one! - but a third-person survival horror game very much in the "old-school" style, nonetheless. (Read: heavy resource management, manual saves using a household item - a telephone, in this case - lots of spamming of perimeters to ensure you're searching each area as thoroughly as possible, no end of locked or otherwise barred doors, eerie radio noises when a monster is near, highly manipulative yet effective scare techniques...heck, there's even sections where you run through decrepit streets, avoiding monsters galore a la Silent Hill...albeit to the power of ten!)

Graphics and sound are mostly very good - even if our heroine doesn't always look like her feet are firmly connecting with the ground! - and the maps are pretty excellent once you adjust to their especially sci-fi-ish nature (the same goes for Menu/Inventory screens, and the constant in-game pop-up displays). And while the game itself recommends, multiple times, that you use a controller...I personally had no issues with keyboard and mouse. And the weapons are definitely fun - road sign doubling as a "makeshift axe", anyone? - but a bit awkward and unpredictable to use at times, due to pedantic aiming and a surprising variety of "moves" (all just one button; yet your character rarely attacks the same way twice in a row, instead cycling through a few distinct approaches per item)!

One regard in which traditional survival horror buffs might find this game slightly less generous: it's not necessarily clear which items can be picked up/interacted with until you're right on top of them (unlike, say, the blatantly glittering items we're used to in RE games). Not a huge problem indoors - see "spamming of perimeters", above! - but in wide open areas filled with enemies and no end of miscellaneous debris, you really do have a good chance of bypassing something useful unless you're patient enough to systematically fight everything in sight, search around...then, presumably, go back to your last save should you determine you just wasted a bunch of ammo or healing for no good reason! I lucked upon quite a few bonus finds - including ones that contribute to mere Achievement-scoring - yet can't help but wonder how many things I managed to miss...which probably doesn't sound like a biggie to survival horror non-vets, but for those of us who like to explore every inch of a map, "just in case"...*

And the story is nothing I'm gonna rave about, but it serves its purpose passably...for a game. (Though many may find the ending a tad abrupt, not least 'cause it lacks anything that proves - at least on "Intended Difficulty" - to be a significant final boss fight, provided you have a mere handful of shotgun shells remaining! And yes: there is a hidden climax that pays tribute to Silent Hill 2's infamous "dog" ending, as well as an unlockable first-person mode for future playthroughs...and another mode where you idiotically walk around with an oversized HEAD!!)

I'm guessing, by now, that you're wondering about that thing so many gamers obsess about nowadays: the length. The good news is that - for people like me who don't want their horror games to drag - it's probably under five hours' long (unless you really take your time or get seriously stuck at some point). The bad news is that - for people who DO demand that the games they fork over even moderate amounts of cash for last at least ten or twenty hours - well, it doesn't. So for those in the latter category, sure: I would strongly recommend waiting on a sale. For peeps in the former category, or those with bags of money hanging off every inch of their belts...WHAT THE FLIP ARE YOU WAITING FOR?! (And there are, as I mentioned, multiple "modes" to replay through with, as well as multiple Difficulty levels. And more than one ending, depending on decisions made throughout the game. So there is, at the least, some definite replayability...though you'd still be hard-pressed to get more than fifteen, twenty hours out of it, total.)

Almost as good, overall, as 2022's Signalis: another recent game to bring a futuristic dystopian sci-fi setting to a mostly traditional "survival horror" approach. Oh: and if you think you've struck a bug, or somehow badly screwed up, in the sewer section? It seems people have all sorts of "different" experiences down there (based, it seems, on the undercutting of design expectations we gamers have grown to know and love)! My advice: just go with the flow, and see where you wind up...

Verdict: 8/10.

(* For what it's worth: on my first playthrough, I got 55% of Achievements. So I clearly missed a bit, but maybe not that much. Never did find a bow to go with that quiver of arrows, though!)

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 4 ottobre 2024. Ultima modifica in data 5 ottobre 2024.
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13 persone hanno trovato utile questa recensione
4.7 ore in totale
Sad to say, this multiplayer game proved a tad chaotic for my tastes.

I'm a huge Left 4 Dead fan, and this is evidently trying to be a L4D-style game to some extent (though your four g'busters can be opposed by one person playing the starring ghost of any level; but it's not a necessity to get a game rolling, unlike many another 4v1 games, and my review will only be addressing the co-op mode in any case). Alas, it doesn't duplicate the things that I feel make L4D/L4D2 my two favourite multiplayer games of all-time...and I know some of you might consider the angle I'm approaching this review from to be a tad "biased", but here we go anyhoo...

Unlike L4D, the four ghostbusters aren't really encouraged to stick together. Indeed, any bots you have with you will set the tone by immediately smegging off to whatever corner of the map they feel inclined, without so much as glancing over their shoulders to see if you're following! What this means is, out of four g'bs: while one may be running around calming the citizenry, and another one collecting "spores, mould and fungus" that can lead to upgrades later on back at the Firehouse...another one or two might, if you're lucky, be off doing the actual "ghostbusting" part! Y'know: THE PLOT! What this meant for me, then, was: it all felt a lot less like a "team effort" than L4D - where it's crucial to stay near each other, and constantly have each other's "backs" - and more like an "every man for himself"-fest...and thereby seemed to lack any meaning as a multiplayer game, period.

Also opposite to L4D: any AI companion "bots" played by the program - far from being completely "useless" where the fulfilment of actual progress-making tasks (like moving forward!) is concerned - are in fact chock-full of initiative, and might actually do all the ghostbusting themselves while you're busily picking up bonus stuff and/or calming the tits on everyone. Many is the time I thought, "Dang, I should probably get on with the actual 'ghost' part"...when the game announces that the job's already been done by the hired help, and the mission's over! Talk about feeling like a fifth wheel...

In all honesty: I just didn't see much point to playing this with other human beings - with whom I'm used to doing far more planning/coordinating - or even bots, for that matter, considering how "OP" they seemed to be. This may as well have been a single-player game, best as I can tell (or maybe a 1v1, if someone's playing the ghost). That said: I'm more than happy to acknowledge that perhaps I just wasn't "playing it right"...and different strokes for different folks, as always. Perhaps this'll be YOUR next favourite co-op "jam" with friends and family, even if it didn't turn out to be mine...

On the plus side: it looks and sounds great, is totally appropriate for the whole family - not least of all 'cause one or two "janky wheels" won't necessarily lose the level for you! - and does a very good job where the "fan service" side is concerned. I just didn't find it a terribly compelling game in and of itself, and hoo-boy...does it get super-repetitive, super-fast! I also found the mechanics of actually getting a ghost into an open trap difficult to master, rendering the whole business of "getting into the game" not especially fun, but yet again: maybe it was just me.

Verdict: 6.5/10.

(PS It's not scary in any way, shape or form. I know you're saying "no derr", but hear me out: imagine a game with moments like the "library ghost" scene in the original GB movie! Sadly, this ain't that game.)

(PPS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 17 settembre 2024. Ultima modifica in data 17 settembre 2024.
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0.0 ore in totale
A trio of high-quality moody/melancholic tracks to trudge through lonely mazes to.

Some might find the pricetag a tad steep for what they get here, but this really is all the music that's in the game, so...it was either gonna be this price or free. And I really don't think 99c U.S. is asking too much to show your support to the developers and nab yourself a nifty nine-minute mini-album at the same time.

Verdict: 7.5 dejected, disconsolate Yetis out of 10!

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 12 luglio 2024. Ultima modifica in data 12 luglio 2024.
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8 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
17.9 ore in totale
(Also known as In the Hall of the Vagina God and Debbie Does Devils.)

(Joke.)

(Just.)

More pervy madness from the fine, family-friendly folk who gave us Lust for Darkness.

Not only does this game teach children that people have naked body parts, which they sometimes use to interact with one another...it also preaches that mind-altering pills are a viable alternative to living a pure, pious life without psychological trauma. And that having an orgasm can quite literally transport a person to another dimension...

Beyond that...

Oh yeah: this is a HORROR game, too!

Actually, the (H.R.) Giger meets (H.P.) Lovecraft vibes are stronger than ever this time (there's even a "Sanity" meter, as is tradition with games riffing off the latter). Did I mention this is a sequel to 2018's madcap Lust for Darkness? And, I'm pleased to say, a marginally superior one. The potential showed there is improved upon , if not by an astronomical amount (the graphics have certainly improved; not least of all the sequences in the land of "Lusst'ghaa", which truly do feel like you're visiting an alien world this time).

Don't get me wrong: the story's still pretty silly and the dialogue even sillier...but it all makes a delirious kind of "sense", if you're willing to buy into the aesthetic and atmosphere (though it would benefit from a thorough rewrite by Clive Barker, who's another clear influence on proceedings)! There's a lot of creepy stuff here - some "bits" that border on the positively sublime, in fact - filtered through a constant "lens" of perversion and degradation. Though if you're prudish, there is the option to play a "censored" mode (quite why you'd buy this then bother to do so, I have no idea...but whatever floats your boat)!

There's puzzles as well as danger - there's even, erm, sex "mini-games" (honestly, you'll have to find out for yourself!) - but I won't argue that this is one of the very best "stealth-horror" games on the market (expect awkwardness, with a wee bit of clumsy, absurdly bullet-sponge-y combat thrown in for good measure). But for a combination of a very offbeat story and mostly satisfying gameplay elements...this is an easy recommend. Those who love their horror games, but find them all a bit "same-ish", might especially appreciate the effort to create something with a more..."unique" identity.

In short: anyone who enjoyed Lust for Darkness is destined to enjoy what's here; and even those who haven't played it could just as easily skip to this game, as it's a faintly more "definitive" (and slightly easier) iteration of some very similar ideas (and not so much a direct "sequel", with the same protagonist, as a different tale told in the same universe).

Verdict: 9/10.

(PS You know the stealth-horror cliché of hiding in lockers or closets? This time, it's IRON MAIDENS. And no, I don't mean the classic New Wave of British Heavy Metal band: I mean those Ancient Egyptian contraptions full of nasty spikes. The sense of humour on these devs, I tell ya...or is it just a complete dismissal of the laws of physics?! Hmmm...some days, ya gotta wonder...)

(PPS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 17 maggio 2024. Ultima modifica in data 18 maggio 2024.
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8 persone hanno trovato utile questa recensione
1.3 ore in totale (1.0 ore al momento della recensione)
El-cheapo Blair Witch meets super-el-cheapo Exorcist, anyone?

This is, I believe, what some gamers (and developers) like to call "VHS horror"...which is basically just fancy-talk for "cheap graphics, enhanced by a 'deliberately' low-fi aesthetic". Luckily, this particular game does know the importance of SOUND in horror gaming; indeed, it puts almost all its eggs in that one basket, and puts comparatively little work into the visuals.

I'm not going to lie and say I really understood the "design" of this one - you're thrown in the deep end, knowing almost nothing, with no menu options whatsoever - and it's basically one of those games where you have to wander around semi-aimlessly in the hopes of finding something to do/be scared by/be killed by. Expect lots of text - not bad text, but still a potentially lazy way to tell a story - and expect the odd jump scare and/or spook-that-can-cark-you.

DON'T expect a great deal of sense, or "hand-holding", or...fairness. I died, once, to...I honestly don't know. Maybe it was one of the ghosts, and I just didn't see it floating it up to me on that occasion? I just got a sudden screen saying something about having lost my soul due to lack of faith, and was thrown back to the beginning of the "Chapter". SEVERAL MINUTES BACK...to the beginning of the blimmin' Chapter.

In all fairness, this product definitely aims to be more of an "experience" than a conventional game; which isn't to say it's a "mere" walking simulator, but it certainly doesn't offer your generic video game challenge based on the incremental acquisition of "skill" (at least not as far as I got). It's a bit of a random scheizer-fest, really, and if you're not up for that, I'd avoid it. But it is kinda creepy, despite its numerous shortcomings...and it will make you frantically look around a lot, in fear of what may or may not be approaching from the depths of the dark forest...

Oh: and do remember to keep switching that darned radio on, as without it, you really will be walking around in fruitless circles for all Eternity. (Why did it turn itself off, every time I restarted a Chapter? Pointless and irritating!) And, suffice it to say: keep that cross* handy, o faithful one!!

I'll confess: I gave up long before "beating" this one, after I severely succumbed to the abovementioned "walking around in circles" syndrome. Ten-plus minutes of uneventfully scouting around a small "city" of mostly identical-looking tents was repetition enough for me; and believe me, I can "follow the perimeter and gradually circle in" as well as anybody! Whatever I was supposed to do next eluded me, and I really didn't find the gameplay or "story" compelling enough to continue. I will recommend this, though, to anyone with patience closer to that of a Saint, as it's neither a no-effort job nor a completely uninspired one. And it really does do a decent job of unnerving you...when something is actually happening.

Verdict: 6/10.

(* It looks like you eventually get a gun, as well. Alas...)

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 23 febbraio 2024. Ultima modifica in data 23 febbraio 2024.
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0.0 ore in totale
I haven't played the game for more than an hour so far...but this "soundtrack" is pretty hilarious and highly re-listenable stuff. Definitely not for kids!

And if fourteen swear-filled tracks about how crims celebrate Christmas isn't enough for you - well, six original songs and some alternate versions/instrumentals/spoken-word skits tossed in as extras - then there's three new in-game masks to sweeten the deal! Much better value than your usual purely "cosmetic" DLC nonsense, in other words.

Merry f-ing Xmas, a-holes!

Verdict: 9/10.

(PS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
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Pubblicata in data 17 dicembre 2023. Ultima modifica in data 17 dicembre 2023.
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4.8 ore in totale
They clearly put "1998" in the title to suggest this was a very "old-school" survival horror game from roughly that period...but it's actually more like 2005 (Resident Evil 4). It's got the over-the-shoulder thing rather than fixed camera angles, slicker graphics than anything from the '00s never mind the '90s, a pointlessly convoluted "reload" system for your weapons, a spiffy-looking HUD/Inventory system (actually more Dead Space - 2008!), and so many wordy tutorial pop-ups and loooooong notes to read early on that I almost felt like throwing in the towel before I'd even started. Nonetheless, the early atmosphere was mildly promising, so I wasn't going to give up...just yet...even if the game had absolutely no sense of pacing whatsoever...

Before I confronted so much as a single enemy, I had to solve a somewhat long-winded "puzzle" - well, more like trying to guess at how to execute a few lengthy "instructions"! - and then, sure enough, I had my first zombie. After I finished it off with a few shots to the head, I did what I always do in these games - tapped "R" for reload - which is simple enough any other time, but in this game merely tapping means you do a "quick reload" in which you DROP your existing magazine and have to pick it up again, lest you accidentally leave it behind! (If you want a fuller reload that doesn't drop anything, you have to well-and-truly hold the damn button down.) And this is before I even attempted to load bullets into a magazine and assign them to a "quickslot"...surely not anyone's definition of "intuitive gameplay"...and the usually simple task of combining items in the Inventory also profoundly confounded me until I looked up a video guide; something I really shouldn't have to do in the earliest minutes of an action-oriented game...

Honestly, the shooting doesn't even "feel" good once you start doing it, the "gore" is utterly underwhelming, and the zombies are about as scary as your distant relatives approaching you at a family barbeque to give you unsolicited career advice. So I did, indeed, give up before long...sigh...because people (e.g. Capcom) have been making these kinds of games for decades, and they were never a fraction as hard to learn the basics in as this one. Less than a half-hour in it already felt like pulling teeth, so...well, maybe one day I'll be in the mood for that ultra-realistic gun-reloading game they clearly tried to make here, but on this occasion...I just wanted to shoot some bloody zombies, gosh-darn it all to Hell!

I do appreciate the attempt, and at least the devs tried to bring a bit of, er, "freshness" to the table. But whatever else this is, it isn't "old-school survival horror" by any stretch; and no, starting proceedings with a "This game contains scenes of explicit violence and gore" doesn't qualify, either! I remember the early Resident Evil games being FUN...something these ambitious devs sadly forgot to factor into their project (I don't play silly zombie-shooting games to be meticulously taught how real-life weapons work, sorry; and the healing system has an "innovation" in which you can apparently become negatively "addicted" to items if you use too many in a short period of time - oh, joy! - but I luckily didn't stick around long enough to wallow in that particular pleasure).

Verdict: 4/10.

(PS Apparently if I'd chosen the "Modern" mode rather than the "Classic 90s" one, I'd be finding the mechanics a bit easier. That said: I still don't understand why they think such complex reloading is "classic"...and the scare factor of the game seemed so low once the zomboids started popping up that my patience is, for now, sadly spent. And for those people zealously arguing that all of this slow, involved Inventory stuff "adds to the tension", I can only say...WHAT TENSION?!)

(PPS If you enjoyed this review, feel free to check out my two Curator pages: http://gtm.you1.cn/storesteam/curator/9284586-ReviewsJustfortheHELLofit/
http://gtm.you1.cn/storesteam/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210
Cheers!)
Pubblicata in data 18 novembre 2023. Ultima modifica in data 18 novembre 2023.
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