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Análises recentes de Plaid Max

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Exibindo entradas 1–10 de 11
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568.0 horas registradas (528.8 horas no momento da análise)
I had my reservations about starting a Gacha game, but after Library of Ruina I had to see what else was in store for the city. It keeps Library's high bar of story and teambuilding/tactics while also being a very approachable gacha game. I think there could be better incentive to replaying older content and more late game difficulty options would be greatly appreciated but I find myself enjoying logging in to do my dailies and occasionally jumping into an older fight to try a challenge. Great game so far and really excited for what the future will bring!
Publicada em 14 de novembro de 2024.
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561.0 horas registradas (453.4 horas no momento da análise)
The endgame that keeps on giving
Publicada em 2 de fevereiro de 2024.
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63.4 horas registradas (32.4 horas no momento da análise)
An absolutely fantastic realization of mech combat that blends the old AC titles with the experience From Software has garnered from its more recent titles. I'm thoroughly impressed and absolutely love the gameplay, story and buildcrafting.
Publicada em 29 de agosto de 2023.
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184.2 horas registradas (111.0 horas no momento da análise)
Though it lacks a similar depth and replayability to the first Darkest Dungeon, this game's presentation and gameplay are definitely worthwhile for at least one playthrough.
Publicada em 5 de julho de 2023.
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57.8 horas registradas (46.8 horas no momento da análise)
After 100%ing the game, I cannot recommend this game enough. This is a very unique deckbuilding rougelite that encourages you to plan multiple turns ahead in order to maximize your value which will be needed since they throw some really tough encounters at you!

Difficulty in this game isn't just high numbers on the enemy side. There's some really fun and unique mechanics that you will likely die experimenting with. My first 10 hours of the game was filled with run after run where I'd find a new mechanic, test the limits of building around it, and faltering after making it much further than I expected. I was really sad each time since I wanted to recreate "that deck" again, but with the way that starting a run works. The first hero you pick will often dictate the direction you'll be taking your deck so it's difficult to run the same build more than once in a session.

I also thoroughly enjoyed the way this game handled finishing runs. I'll leave out any spoilers, but suffice it to say after my first victory(?) I felt extremely compelled to keep going and find out what I was missing.

I haven't even gotten into the game's visual style, music and general theming which are all on point and fairly unique in the genre. Every character is very round, soft, and appealing, the soundtrack is really well implemented with dynamic changes when the first blow of a fight is dealt and once the boss properly shows up. When it comes to animations, I particularly like the effect of cards getting stained by blood, goop and poison as you go through your run. It's a constant reminder of the trials you've been through so far.

If you're at all interested, I'd give this game a shot. It has a steep learning curve but if you can learn from the failure there's a lot to love.
Publicada em 28 de abril de 2023.
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0.0 horas registradas
From the first moment of "There's too many of them" I understood what this expansion would be. Pulpy but trying to take itself seriously. Story-side is hit or miss but there's potential for things to be be expanded upon throughout the year. Lore-wise things are looking pretty good and gameplay-wise Stand is an extremely fun subclass to play with. I've thoroughly enjoyed my time with Lightfall so far, but that's not to say that I'm blown away. I actually think my main problem with it is the price. For the expansion +Annual pass, it costs as much as Witch Queen, the 30 year anniversary pack, the dungeon pack, and all four seasons. For this one you just get Lightfall, this year's dungeons and seasons.
Publicada em 19 de março de 2023.
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1 pessoa achou esta análise útil
33.9 horas registradas
I enjoyed my time in Deathloop a lot. An interesting story with a colorful cast of characters. This is a very unique take on the bones that Arkane put together with Dishonored mixed with a fun 1960's aesthetic. I did like the implementation of the Juliana mechanic. Essentially a Dark Souls invasion that's weighted in Colt's favor with his ability to respawn twice. The netcode can be a bit rough but in the event of a tie Colt will win and reap a pretty good reward. If the online isn't for you then you can also turn off players invading.

All in all, It won't be the right game for everyone, but for those it clicks with it's a fun ride. I just wish there was a way to talk with more of the NPCs.
Publicada em 17 de janeiro de 2023.
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571.3 horas registradas (141.5 horas no momento da análise)
Much like Vermintide 2 after launch, Darkitide is a deeply flawed game that still needs to be refined into what it should have been. If given a few more years of constant support, it will be an unparalleled game but in its current state, there's a fair number of pitfalls it's still digging itself out of. If you love 40K and L4D2 give it a shot, if you just want co-op then play Vermintide 2 instead.
Publicada em 27 de dezembro de 2022. Última edição em 12 de agosto de 2023.
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35.2 horas registradas (34.7 horas no momento da análise)
This is a super unique and fresh game that gives a genuine feeling of exploration, tells a gripping narrative piece by piece, and a banger OST. Please go in as blind as possible!
Publicada em 7 de outubro de 2021.
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3,678.6 horas registradas (1,340.0 horas no momento da análise)
The gunplay is superb, the depth of gameplay is awesome and the PvE endgame is honestly like no other game. Following this game has had its bumps in the road, but the game is trending towards better and Bungie seems committed to not crunching the devs so it's better than 90% of the other looter shooters trying to replicate it.
Publicada em 1 de março de 2021.
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Exibindo entradas 1–10 de 11