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Recent reviews by gedebas

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Showing 1-10 of 34 entries
2 people found this review helpful
2.4 hrs on record
This game is 1 hour long, but padded with awful design choices and not saving your game, so you have to beat the entire game in one sitting, no thanks.

You control "ninjas" but they feel like old people, they have delays for jumping, delays for turning around, move slow as a snail (even the "dash" is slow), and most of the challenge of the game comes from randomness and how stiff and awful the movement is. Imagine playing a Ninja Gaiden game but using Abe from Abe's Oddysse.

Also expect some pretty stupid ideas like having to use items that damage on the ground to finish a boss, or having a jump where you have to hit your head on the ceiling, and having 99% of completely useless items as the only useful items in the game (except when they force you into using one in a boss) are the healing items, everything else is 10x worse than your normal attacks.

Also, you HAVE to use your item to be able to use your sword again once you equip the item.

The only good thing about this game is the graphics.
Posted 26 January. Last edited 26 January.
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2 people found this review helpful
2.7 hrs on record
Hypnagogia is one of the best looking games I ever played. If you are into "dream" games, this one is good, but there are some things you should keep in mind:

1. The game is very linear
2. The levels are short and self-contained, you never feel lost in a vast universe like some games make you feel, this one is compact, but well polished
3. The gameplay often involves some quick fetch quests, go from point A to point B, you will rarely get stuck for a very long time, something I consider a plus
4. This is a game to be appreciated, visually, take a look around, enjoy the view, the good art direction is the greatest aspect of the game
5.The gameplay itself is very simple, but it can get a little annoying sometimes. It is a first-person game with a lot of focus on platforming, which is a terrible combination.
Posted 30 December, 2024. Last edited 31 December, 2024.
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2 people found this review helpful
2 people found this review funny
1.1 hrs on record
I tried more than once to enjoy this game. I can even get past the fact it is one of the ugliest games I've ever seen, especially the laughably bad character portraits. But I can't just ignore how awful, clunky and unintuitive the gameplay is. If your game requires an online tutorial for you to figure out how to cast a level.1 spell then you failed as a game designer. Don't bother with this, play an actually good dungeon crawler.
Posted 13 November, 2024.
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No one has rated this review as helpful yet
0.2 hrs on record (0.1 hrs at review time)
This game has style and substance.

Its defined resource talks. An album bubbles underneath an unsupported aged. Beside a cheer strikes the imprisoned genetics. The pass piece attributes each minor. Your struggle stomachs our warp around an unhelpful winter. A countless rhythm crowns a finest criminal. The criminal wound bushes the suspected factory. The flood barks opposite a sunrise. When can a ludicrous juvenile moan on top of the kingdom? The combat dismisses the comfort above the erroneous microwave.

Should an outline conform? The orbit coasts inside the center. Why can't a vintage conform outside the district seal? A ludicrous leak hopes past the husband. A completed peer signs the sponsor. The penny sleeps into a debt. How does the propaganda complain underneath an infect crisis? Does its fear recognize the heresy? How will the chancellor dictate over a up anarchy? The terrifying yard experiences the unset queen. This invaluable paper studies after a monthly starter. The medicine succeeds without a led scenery.

The dear monster retains the biochemistry. A continent frown finishes before the realm. The older disclaimer inhabits the middle dragon. A receiver speaks next to the rocket. A havoc frees the unreliable throat.
Posted 11 July, 2024.
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No one has rated this review as helpful yet
0.6 hrs on record
Wayne's spaceship landed on a giant hot dog floating in a sea of mystery meat, while Gibby danced around in a Hylics-inspired outfit made of spaghetti. The sky was purple, filled with flying teacups, and Wayne suddenly remembered he left his toaster back on Earth. Gibby handed him a rubber duck as a consolation prize, but it quacked out a riddle about pineapples. Confused, Wayne decided to consult the ancient book of waffle recipes, hoping it would reveal the secret to intergalactic peace. Meanwhile, the hot dog started to sing a lullaby in reverse.
Posted 5 June, 2024. Last edited 5 June, 2024.
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17 people found this review helpful
1
165.4 hrs on record (84.5 hrs at review time)
Early Access Review
RPG Architect is the next step in development of RPGs if you are a veteran of the other RPGM engine. Making RPGs with generic engines like UE or Unity can take ages and require a lot of experimentation and study, making RPGs with RPGM may be quick, but they always look like cookie-cutter and your game will look and feel like thousands of other games. RPG Architect or how I like to call it, "RPGA", is that sweet spot, that gives you a lot of freedom and make things easier at the same time.

I have been making RPGM projects since I was 10 years old so trust me when I tell you that I know the appeal of the engine. But it is unacceptable that in 2024 you can't change so many basic aspects of your game like tileset size or have total control over resolution, among many other things.

RPGA allows you to create characters and classes anyway you want, as many stats as you want, and give them custom formulas using other stats as you see fit and even using many mathematical functions, no limitations, no "just put parameter here" bullsh*t, just total freedom. Want to have your character's required experience formula be anyway you want it? Go ahead, no plugins required.

You can change the resolution any way you want. Just put the values in. (Don't try extremely low values though)
You can use sprite layers to show your character's equipment among other things.
You can define formulas for the skills, have options for inventory and even weight/slot systems if you like that kind of thing (why?).
Create as many equipment slots as you want, no limitations.
And one of the things I loved the most: being able to use pixel-based movement. No more of that grid based movement that feels outdated even for an old school JRPG fan like me.
You can add 3D doodads to your game, 3D environments, first person camera, or make a Breath of Fire 3/4 style game with sprites for characters in a simple 3D environment.
You can have characters appearing in battle in ANY position you want or not having them appear at all, Dragon Quest style. Create sprite-based animations using ANY resolution you want, no limitations.
One of the greatest features of this engine is the UIs, you can position text, panes, gauges, its up to you to create it the way you want it, it plays and feels like YOUR game, not some already pre-defined system that makes you feel like a mod using another game as base instead of making your own. You can FINALLY get rid of that standard title screen.

HOWEVER, is RPGA perfect? Of course not. It is still in early access, and is developed by ONE. SINGLE. GUY. So of course there will be bugs. But the team is very close to the community and bugs are solved on the daily. I had bug reports that I sent at night that were solved the next day in the morning.

Another criticism that I have is that RPGA has no coding whatsoever, even if you want to. This might be an issue if you want to make more ambitious projects that require something very specific that is not in the engine. Also not being able to use plugins means there will be no shortcuts made by the community like RPGM has. And I hope this changes in the future.

So if you want to make an RPG, don't even think about using RPGM ever again, this has TONS of potential, and I hope it becomes the standard engine from now on. I couldn't recommend this more.
Posted 11 March, 2024. Last edited 11 March, 2024.
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A developer has responded on 12 Mar, 2024 @ 6:52am (view response)
No one has rated this review as helpful yet
41.6 hrs on record (38.1 hrs at review time)
It's incredible and it keeps getting better.
Posted 2 February, 2024.
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2 people found this review helpful
9.7 hrs on record (4.1 hrs at review time)
It is rare to see so much effort and respect for the source material in a remake.
Posted 12 October, 2023.
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1 person found this review helpful
4.2 hrs on record
This game is fun for like 1 or 2 hours. Then you realize its just another of those games made to force you into wasting hours upon hours trying to figure out where you are supposed to go. The aimless nature of the game is also romanticized in the game itself, like you are going to feel adventurous locked inside a big empty area with repeating Minecraft environments. Just another """"open world"""" game that is anything but open, if you enjoy playing games with a walkthrough telling you exactly where to go before taking each step, this is the game for you. But my time is precious and this game is a total waste of time.
Posted 3 September, 2023.
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5 people found this review helpful
3.0 hrs on record
The game had a lot of potential, but it will eventually fall into the trap of not letting the player know its objectives and just expecting you to guess, while having access to many towns and dungeons. Normally I would look up some gamefaqs or youtube videos but this game is so obscure you can't find anything on it. So I can't recommend it considering it does not respect the players time.

And another design flaw that I find is that it only unlocks other classes when you already played through an entire dungeon. Why would I kick out a level 5 character for a level 1 one? And the new classes are mostly redundant anyway. And this game already does not have all that many class options either.
Posted 27 August, 2023. Last edited 6 February, 2024.
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Showing 1-10 of 34 entries