36
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Recent reviews by Ender Flames of Σ

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Showing 11-20 of 36 entries
No one has rated this review as helpful yet
235.6 hrs on record (39.3 hrs at review time)
Early Access Review
This game drives me insane! I cannot for the life of me stand up after playing 19 matches of Arm Wrestling in a row! Please start the trial!
Posted 28 February.
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6 people found this review helpful
43.4 hrs on record (39.3 hrs at review time)
Early Access Review
Did not see this one coming at all, a real sleeper hit with tons of action and a ton of fun! This simple, yet addictive 3rd person roguelike shooter has various combinations with many weapons to choose from with upgrades you get throughout each run to make it fun and interesting and ridiculous. The challenges/achievements that the game presents makes it a high replay value with unlocking skins and weapons. And this being in Early Access as of this small review, I cannot wait to see more content for this. Dare I say, this def earns a shot of Game of the Year. There hasn't been a lot of games released recently without being prone to some game-breaking bugs or glitches, and certainly not something that is THIS optimized. This thing boots up in 3 seconds. No lie. This incredible gem doesn't take minutes to load, its up and running within SECONDS.

The only thing I'm having hopes for, hopefully not a spoiler or any kind to deter, is to have the Crab Rave song in this game at the end. I've read it has something to do with protecting streamers, I wonder if there would be an option to have it at the beginning to enable Streamer Mode to not play copyright claimed music to protect them. I get it due to that, but it should really, REALLY be in the game since it has been made by the producer of Crab Rave.

Other than that, please get this game. Its almost a crime not to.

If you're not playing Crab Champions now, you're gonna turn into Crab People!
Posted 27 November, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
21.2 hrs on record (10.8 hrs at review time)
After playing this game, I think this game is called Not A Single Clue

I can't get enough of this game for some reason, it keeps me pulled in. All of the torture, the subversion of expectations, it keeps me interested. The pain the game gives me each run, its never the most painful way a run will end. The lore behind certain hidden elements and secrets, I still don't understand, it keeps me drawn in to learn more of why I don't understand this game. And maybe never will.

But one thing I do understand, is that those lobbers, they do too much damage and have ridiculous aim!
Posted 16 July, 2023.
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71 people found this review helpful
10 people found this review funny
2
0.0 hrs on record
As much as I want to like the game, and I was very generous by waiting until season 2 was released, there are still some glaring flaws this game has, unfortunately, and it still has not been fixed properly:

-Game Crashing bugs, not just for me, but for friends I played with, random crashes sometimes at that.
(there was an instance where I could not launch the game at all. Turns out, it was because I overclocked by GPU and it would NOT run until I either:
A) set the timings and clock speeds back to stock or
B) underclock/undervolt my GPU that was already trying to run this game at 1440p for more than 144 fps. No, I do not need more than that usually, especially for another problem I'll bring up, but, its one of those things I would like to utilized based on what I paid for, both the GPU and the game (I bought the actual title, this review is just for Warzone 2.0))

-Lighting Bugs
(fixed for now, had an issue where the lighting would either be too bright to look at certain objects, to having an unwanted psychedelic effect, or will darken the environment in a certain area with limited lighting to the point of going pitch black when going inside of a building)
-Random Shooting Range bug where you cannot ADS correctly. It will appear a giant bullet will go into the optic.
-Blueprint being saved bug (this is known, but hopefully it will be fixed soon, whereas some blueprints were wiped from player's profiles that were saved)

And now some core gameplay mechanic issues (unfortunately it is a lot):

-Matchmaking experience can be harsh and/or unfair. Can engage in a gunfight, two players have the same gun, player A initiates the gun fight inputting the same amount of bullets, if not more, than player B, who is able to win said gunfight. Majority of the time, feels as though Player A has been either shadowbanned or ricochet'd when that player has a positive score the previous game(s). This is more apparent when both players have the same amount of armor on, and hit around the same parts of the body, somehow player B will come out on top despite them taking in 3 bullets already.

-Footstep sounds not playing when someone is moving behind me (moving including walking, running, and/or tactile sprinting. It is amazing how loud footsteps can be for the enemy to hear me or my teammates, but not so loud when they run. This also includes when another player parachutes before landing.)

-Launchers not performing consistent damage/blast radius. This is infuriating when someone is able to survive an RPG blast to the face. One launcher that seems to be consistent is the JOKR, however, the major and obvious drawback is that you'll need to spend 10 second for it to lock onto an area or vehicle, launch and hit the target.

-Weapon balancing has gotten worse. Before, the two meta guns in Season One dominated, which were the RPK and the Fennec 45/Vector. The RPK is an LMG that, for some reason, can outgun a Sniper Rifle, weapons that excel in long range engagement, in a game mode that can have you dealing with long range gunfights, maybe 35% of the time. And while the RPK is not as strong as it was in season one, it still is being used and abused with its TTK.
The Vector/Fennec, on the other hand, has received 'a' nerf, but not as much as it deserves. It shoots way faster than the tick rate of their servers could even fathom to support, but that will not stop players who will hose an unfortunate victim in a second. Like, the TTK as others mentioned, it is very short. Basically zero. There's a video out there that analyzed how fast the Fennec could kill someone, within a third of a second. It was ridiculously fast, and it honest is still as fast compared to other guns.
The game is not fun when you are using or fighting someone using two guns out of 59 weapons in the game more than half the time. It dulls the experience, leaving it up to RNG if all of your shots hit based on what the server thinks. There are 57 other weapons in the game I would like to use without me being shunned by the games weapon balance logic. They barely touched those two guns but either buffed some other guns slightly or nerfed significantly. I tend to use marksman rifles a lot, if not 'some' fast shooting guns.

I tried the M13B, it is no where near the M13 in Modern Warfare 2019. While it can shoot fast, it feels too weak and not as accurate or can have much recoil control as the M13 could have in MW2019.

The LM-S, which seems to be the FAL in this game, is not as good as it was season one. It may have been the minimal damage added to armor, but it does not feel as strong as it did in season one. I cannot speak for the other two semi-auto marksman rifles since they added minimum damage against armor, but am not sure if that exists for the SP-R or SA-B. From what I know and can imagein, I don't believe both of those have minimum damage against armor.

They buffed the Lachmann 762 in terms of semi-auto, but nerfed it for full auto engagement. In close range engagements this has taken a hit in terms of damage, and frankly I feel as though it was an unnecessary change, along with the LM-S.
The balancing has gotten so bad, that I had a moment of acceptance whenever I would get turned into Swiss cheese by a vector. Like, how could I be mad about a gun that just shoots more faster than the game would allow?

-Server reliability/performance is not as good as it could be. I believe I saw somewhere the servers were 20 tick, in a game where there's up to 150 players fighting in different parts of the map, let alone if they were using a gun that was not the Fennec. That does not bode well if I have high hopes I hid behind cover as someone shot me three times, at least on my screen it looks like in the recordings, and I get downed and need to be revived because someone curved a bullet around a concrete wall.

-Inconsistent Map Geometry hindering movement. Some areas of the map will have a strange or incomplete collision detection whereas my teammate may get stuck in a window and cannot move at all, or on the resurgence island a pond in the village area will not allow someone to start walking back on surface, despite the physical geometry portraying that one can stand up on land again.

-Random TimeOuts/Losing Server Connection. As I mentioned before, the server does not relay consistent connection, which, I may understand that it can happen to anyone at any time, but for some strange reason I see a pattern where it happens when I start having fun going positive with kills. And then the game decides to kick me, or lose my connection

-Sniping is not apparent in this game. As I mentioned above, an LMG can outgun a sniper. The only way to make snipers viable is to follow it up immediately with another weapon, notably by a teammate since switching to a gun that can shoot that far if you are sniping long range, could take longer than you have to survive taking 3-4 RPK bullets. I started using the Signal50 by the end of season one, it seemed fun to use, but of course the moment it starts to be recognized, it receives a nerf. The movement speed and sprint speed has been reduced, which like another sniper change in another FPS, but they also reduced its range. For a Sniper Rifle.

-The Last but certain not least, one more issue that doesn't seem like anyone is really trying to prevent or remove from the game, are the cheaters. This game is the easiest platform for cheaters to run rampant and there is little, to absolutely zero punishment or action done against the actual cheaters of the game. None at all that I've seen or for those I play this game with. For every match that I played with friends, at least one of us will run into a cheater, and then following suit, another one of us will, may or may not run into the same cheater. Why are we put in lobbies with cheaters? Is it because we've gotten 10 kills in one match, therefore we must be cheating?

Since this game still feels unfinished, this review is not finishe
Posted 21 February, 2023.
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4 people found this review helpful
89.0 hrs on record (79.8 hrs at review time)
Man, I LOVE this game. It teaches me that, karma really is out to get you.

I bomb a turkey, I die almost immediately after.
I let a magman blow up a shopkeep's items, I die almost immediately after.
I stomp on a leprechaun going after its gold in greed, I die almost immediately after.

It is the easily accessible game that teaches us all about karma. The no-nonsense, nonbiased way of introducing it. Once you get the hang of things, this 'karma' in this game, you'll get why you died in the game about exploring caves on the moon, in search of your long lost parents.

It was because you let the bat scare you to teleport into a wall.
Posted 5 January, 2023.
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1 person found this review helpful
1 person found this review funny
66.7 hrs on record (3.0 hrs at review time)
The game that allows you to call your friends obscene names and get away from it

10/10 would say horrible things again
Posted 26 October, 2022.
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3 people found this review helpful
1 person found this review funny
745.4 hrs on record (571.4 hrs at review time)
Never have I ever uninstalled a game 5 times before
Posted 17 September, 2022.
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2 people found this review helpful
149.1 hrs on record (148.9 hrs at review time)
I don't know where I would even start with this gem. I've had a blast from start to finish with this game, discovering bits and pieces of the story that follows the main character and his family. The story is top-notch, and will have you highly invested on what happens next, and how things will turn out in the end.

Then there's the roguelike action part of this game. The combat is great, and has alternate styles of playing with different builds based on the items that you find to what weapon type and variant that you start off with. There's a great selection of gameplay styles that can be unraveled on what you discover in each run.

And then there's the soundtrack and dialogue. Oh my, there's a ton of dialogue in here that's great, had some great laughs and moments of empathizing on how the main character feels in his journeys. The soundtrack is great in and of itself too. A lot was put in the audio section of this game.

Graphics-wise, you've seen the trailers. Its gorgeous, hand-painted environments and characters turned to becoming animated character models that makes it all fit together in one piece. The depths to the upper realms all has a feel to it that feels and looks right, and unforgettable. I love this artstyle a lot.

I really admire on how this game was put together, and it really deserves a LOT more than what it's been given credit for. There are some videos online on how this game was made, the expectations of the team, and the outcome on how things was unexpected high turnout of its popularity. This simple review does not do it justice on how well polished this gem came out.

If you want an action roguelike gaming experience with a ton of content, amazing storytelling and plenty of dialogue to go around, this is something I would highly recommend, hands down.
Posted 29 May, 2022.
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No one has rated this review as helpful yet
199.6 hrs on record (26.5 hrs at review time)
Early Access Review
Are you looking for fun but not willing to put in great effort and complexity into it? Are you addicted to seeing a bunch of numbers pop up on the screen with sounds that hit just right like popping bubble wrap? Do you need that fix on the cheap? Look no further! Vampire Survivors is the game what you were looking for! Play as multiple characters, slaying bats, demons, and other mythological creatures using weapons like whips, knives, axes and even... cats!

You really, really, get your money's worth with this sleeper hit, and also perfect for playing on the go. I like this game a lot, and got me playing on the go once again. I got to scratch that itch for slaying a bunch of enemies I haven't gotten in a long time it feels like.

Edit: Now that the game is released in 1.10 as of this updated review, this game is still well worth your money. Its simple yet addictive design keeps me coming back and at it again. With added characters including named Sigma, it holds a very special place in my library of games.
Posted 15 May, 2022. Last edited 28 November, 2022.
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No one has rated this review as helpful yet
18.8 hrs on record (14.5 hrs at review time)
Is regular golf too unexciting for you? Do you wish that you could break the rules? How about using a bowling ball? Wouldn't that be nice? It sounds out of the ordinary for most, but this game shows you out of the ordinary scenarios of 'golfing' and its waaaaaay more enjoyable and satisfying completing these courses.

Never in a video game have I actually said "What" more than this one.
Posted 29 March, 2021.
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Showing 11-20 of 36 entries