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11-20/22개 항목을 표시 중
178명이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
기록상 5.2시간
This is an enjoyable game, in principle, but it's just too crash-happy. In five hours of play, it must have crashed over 15 times for me, and it can get itself caught in such a state that even though you can re-load autosaves, it'll keep crashing at the same point, effectively ending that particular playthrough.

Edit: As pointed out below, the game issues are likely primarily an age rather than coding/QA thing (although there are still issues with train routing that are a code, not compatibility thing). That said, would recommend a high degree of caution before playing this game on more modern system.

Edit 2: There is apparently a fix (thanks @Rob Exitnode) - I'm not invested enough in the game to get into this kind of fiddling around, which in my experience often doesn't work first time (if it works at all) - but the link shared in the comments below is included here in case helpful. If you're happy playing around with things like this to get the game to work, then adjust the thumbs-down to a thumbs-up, but if you buy games to play them, rather than fix them, then I'd still suggest caution.

https://gtm.you1.cn/sharedfiles/filedetails/?id=1349679487
2015년 11월 25일에 게시되었습니다. 2021년 5월 18일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
기록상 1,544.3시간 (평가 당시 725.6시간)
EU4 is a top-notch strategy game, one of Paradox Development Studio's best. While its focus is more towards warfare than nation management, there's a lot to do, and the game is well set up that you can play it half-competently even from the get-go, but as you learn each of the systems better, and how they interact, can discover deceptive depth as you go along. One of my favourite strategy games of all time, and a worthy sequel to the also excellent EU 3.
2015년 9월 25일에 게시되었습니다.
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8명이 이 평가가 유용하다고 함
기록상 229.8시간 (평가 당시 155.1시간)
Gal Civ III is an excellent Space 4X game, and I'm enjoying playing it a lot, but it's still a bit 'wobbly'. It's underlying systems are good, but it has a few too many bugs for me to be comfortable with and some of the balancing is still not quite worked out (although that's an ongoing issue with strategy games these days, which often have 'continuous development', which also means 'continuous rebalancing'. It's improving with every patch, though, and have no doubt that it'll go from 'good 4X' to '4X classic'by the time Stardock are done with it. I definitely recommend it to fans of 4X games, and particulary 4X in space, but also recommend being ready for a few bugs as you play it.
2015년 8월 13일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
기록상 115.4시간 (평가 당시 59.5시간)
A top-notch city sim, best new franchise in years, and significantly betters established franchises in many areas. Lots of options for how to develop your city, and lots of depth in terms of how the different parts of the city interact with each other (and how to manage the resulting traffic). Getting great support from the devs as well.
2015년 6월 6일에 게시되었습니다.
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51명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 2.6시간
Not unlike other AGEOD games I've played in the past, the game mechanics for Pride of Nations look like they've got a lot of potential to be really good. However, also not unlike other AGEOD games, the user interface of the game is not up to the task of the mechanics. Lists of nations that you have to click to scroll down one at a time, clunky and variable scrolling speeds for a map (and you'll spend a lot of time scrolling across the map), a painfully limited messaging system (you have a new turn, here's 157 new messages....! There's no filter, no way of focussing things). It's playable, but it's the kind of game that you would literally need to have a notepad and paper next to you to play properly, because the game doesn't convey enough of the required information itself (or have a built-in system of reminders/overlays that is effective). The diplomatic UI is particularly obtuse, for a game where (unlike many other AGEOD games) diplomacy is very important.

The in-game tutorials are also very limited, and nowhere near up to scratch for a game of this type. They repeatedly refer players back to the manual, but for a game that as far as I know was only released digitally, relying on a manual is a bit silly. At the very least, make the manual text available in-game, and far more preferably available contextually in-game.

If you can look past the UI to the game mechanics, it really does like like there's a potential gem here. I haven't played enough of it to be able to rate the AI, but AGEOD games tend to be fairly strong on this front. The mechanics look great, the attention to detail in set-up situations and a decent number (4-5) of extra scenarios as well as the grand campaign mean there's a substantial amount of game here, but the tools given to play the game are not up to scratch, and you'll have to persevere through them to get to the gameplay underneath.
2015년 4월 18일에 게시되었습니다.
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7명이 이 평가가 유용하다고 함
기록상 15.5시간
The devs had some interesting ideas with this game, but it's impossible for me to recommend a game that puts me in an irretreivable death spiral about half-way through, when I'm playing on normal (and then drop down to easy once I realise the game's decided to kill me whatever I do). Were it not for poor playtesting and difficulty curve management, this'd be an average game with some good ideas, I'd say a 6/10. If the devs gave this type of game another go, with a bit more attention to detail, playtesting and polish, they could come up with something very special.
2015년 4월 14일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 32.4시간
Unity of Command is a Panzer General-style game set on the Eastern Front during WW2. The base game includes the Stalingrad campaign from both the Soviet and Axis perspective, but the DLC adds in Operation Barbarossa and the Soviet resurgence from 1943 to 1945. The gameplay mechanics are simple but elegant, and the AI is solid but with a few quirks. It's well worth a play for some relaxing, not-so-serious wargaming, but don't expect too much mechanical depth.
2015년 1월 18일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
기록상 31.3시간
Only played SP, so read this review for that, not for MP, but am a big fan. It's the most fun I've had playing a Eugen game SP since RUSE, and a big step up from the mechanics-limited SP campaigns in European Escalation and AirLandBattle. Great tactical play, enemy AI is interesting and keeps you on your toes, and varied and interesting maps. Naval combat isn't terribly engaging, but there's no real need to play a lot of it, so it's no biggy. Highly recommend it for people looking for a quality RTS :).
2014년 12월 13일에 게시되었습니다. 2014년 12월 13일에 마지막으로 수정했습니다.
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22명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 2.6시간
Note - this is not recommended for SP - there's better and far more realistic RTS games available (not being able to issue orders while paused, and an insanely sped-up gametime (real battles involving brigade-strength units are rarely over in 20 minutes!) mean that as a SP RTS it's limited (as is the lack of a tailored campaign, with the single player game being limited to tutorials and skirmishes thrown together in a 'dynamic campaign'). Fortunately, Eugen's sequel, Wargame: Red Dragon, provides time controls and is a far better single player experience, and well worth a look.

However, for a fun, tactical MP RTS it shows a lot of potential and well worth a look. It's just not my thing, and the game is advertised as both single-player and multi-player, and I'm reviewing this for it's SP content, which is lacking, and not near as "impressive in solo play" as the marketing suggests. It's not terribly, mind, but the inability to give orders while paused, and the requirement of most maps to maintain multiple axes of advance, just turns it into yet another arcade RTS clickfest, cancelling out the benefit of what are very good underlying unit and combat models.
2014년 12월 2일에 게시되었습니다. 2014년 12월 2일에 마지막으로 수정했습니다.
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6명이 이 평가가 유용하다고 함
기록상 11.9시간
This depends what you're looking for. If you're looking for another Company of Heroes style arcade top-down action game with NATO/Warsaw Pact units, a larger scale and some plausible alternative-history scenarios, but with a fiddly UI, go for it. Similarly, the game would be decent in MP, where the numerous issues with the SP campaign wouldn't apply.

But if you're looking for "an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines.", as per the marketing spin on the Steam store page, try somewhere else. This is barely more realistic than the latest Command and Conquer: Red Alert (indeed, the infantry in C&C behave more realistically than the stunned mullets in Wargame:EE). Command and control, deployment, force mix, it's all over the shop. A fun top-down action game it may make, but a quality, realistic RTS it most definitely isn't, and as I picked it up based on what the developers said it was, I'm rating it accordingly.

Some really promising individual unit combat mechanics let down by horrendous level design in single player (ridiculously unrealistic force layouts, spawning at the start of levels with nothing but command units and a couple of choppers with the enemy within a couple of kilometres, and mission objectives that wouldn't have passed the common sense test with anyone with any military knowledge higher than a passing familiarity with Hogan's Heroes). All being well Eugen improved with their sequels, but European Escalation was a hue step back from RUSE.

Which is another point - the UI is appaling. It was easy to play RUSE with a gamepad than it is to play Wargame:EE with a mouse and keyboard. While RUSE's pad controls were well designed, an RTS should _always_ be better with a mouse/kb.

And then there's unit behaviour. Infantry suddenly come across an enemy strongpoint in town? They'll sit in the middle of the street getting slaughtered, rather than take cover. Clearly the NATO and Warsaw Pact troops selected as AI models for Wargame: EE hadn't actually done any military training yet ;).

All is not lost, however - while Eugen still hadn't quite got it right with Wargame: AirLand Battle (Better UI but still no time control), Wargame: Red Dragon has an improved UI and allows you to slow to a very slow speed, enabling appropriate single-player command over a varied force on a large map, and lets you deploy a force of your choice before the battle kicks off, and is well worth a look for SP RTS fans with an eye for realism.
2014년 12월 2일에 게시되었습니다. 2014년 12월 3일에 마지막으로 수정했습니다.
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11-20/22개 항목을 표시 중