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Recent reviews by Zollto

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No one has rated this review as helpful yet
654.1 hrs on record (297.7 hrs at review time)
I rarely write reviews, especially not in my native language. However, it's hard for me to pass by in this case... So :)
Thanks to Larian, the entire team, everyone who was at least somehow involved in the development. The game gave me a wonderful 3 months of amazing adventures that I will never forget.
For me, this game is not just the game of the year, but the game of the decade, if not more. For a very long time, not a single project has captivated me for so long and given me truly genuine happiness. From the bottom of my heart, once again. Thanks Larian. I know you will read this, so all the best to you all!)
Posted 23 November, 2023.
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1 person found this review helpful
3,662.9 hrs on record (564.3 hrs at review time)
What makes FF14 a good game then? First, it has more than 10 years of content which are still relevant. There is no pointless, endless grind at max level. It is easy to gear, and you are not having to pray that RNG will be on your side for looting.

High level raiding, such as savage or ultimate, are way more relaxed. There is few gearchecks, and given how easy it is to gear, through tomestones or crafters, it is not relevant. All bosses are first and foremost mechanicals, about finding the right positions and movements, while maintening your rotation. There is no need to farm hours before doing them, as there is only food buffs and potions, but they are easy to farm or buy. When you wipe, no long walks back to the boss, you just reappers next to him, full life and mp ready. No raid buffs either, you can pull again less than a minute after a wipe.

Classes are balanced, and as it is easy to gear, you can pick whatever you want. If you don't feel like tanking for a night, you can come as a dps. It would take you less than a week to have a dps class ready to raid.

And what's even best it is if you don't feel like raiding, you can do others things : Bozja, or Dungeons, or Hunts, or Golden Saucer, or Craftings or even going to parties in housing areas. You can level another job easily, or try Blue Mage and the arena, do some Deep Dungeons, collect glamours, do PvP, etc.

There is no artificial timegate to anything. You unlock flying while questing and you can fly in a zone as you finish it. Not weeks and weeks of grinding for hours, slogging on the ground, to have that. And it is the same for the rests : No gates for dungeons, raids or trials, except for some story cinematics that you can skip if you are not unto that.

All of that make for a very relax, easily approachable game. You log in and you do what you feel like doing, and you have lots of options. No : Okay first grinding my dailies, then my mythics, then this or that. Turns out that in the end, people want to play games to be relaxed and have fun. Not to feel like they are forced to play through boring contents before getting to the good parts.

Add on top of that a stellar communication with the playerbase and a devs team who are not only passionated by the game but also have so much clout in their company, turning the game that was about to bury the FF franchise into the most profitable one of the same franchise ever, you get very involved players that are going to do the promotion of your game for free. And way more efficently than any payed campaign.
Posted 23 October, 2021.
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