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กำลังแสดง 41-50 จาก 66 รายการ
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
10.2 ชม. ในบันทึก
88 Heroes is an arcade style game developed by Bitmap Bureau and published by Rising Star Games in 2017, released on the pc, Xbone, and PS4.

88 Heroes is the spiritual successor to that 8 game the narrator talks about in The Stanley Parable. At 8 AM on August 8th, 1988, Dr. H8 announces to the citizens of earth that if he doesn't receive 88 octillion US dollars withing 88 minutes, he will throw 88 nukes at the planet from atop his 88 story space tower!

To thwart his evil plan, Dr. Cupid (Dr. H8's sworn nemesis) sends out the call to assemble a crack team of super heroes to save the day! Unfortunately, the only person of note who shows up is Batman, so the two of them collect 86 of the ok-ist super heroes they can scrape up on short notice and set out for Dr. H8's space tower.

We know the story here's an instant classic, so how are things in the gameplay department? Well, in general, it's a fairly generic platformer; run, jump, and gun your way through a deadly obstetrical course of enemies, traps, and pitfalls. You get 88 coins for an extra guy, you run to the level exit without loosing it. Basic platformer.

What makes 88 Heroes stand out is of course, the titular 88 playable heroes in the game. They get pretty whacky, some of my favorites include Dr. Scitzo the bomb lobbing madman, Beelzebutler the Black Butler parody character, Power Hosé the spanish firefighter, and Major Overload the cosplay electrician.

They aren't all winners though, a lot of these guys straight up blow, ether for poor design or for bad movesets; like the various meme characters such as Rick Astely, El Delayo the input delay hero, and Glass Girl, the character who takes fall damage.

In the main game mode you control one of these freaks and/or geeks selected at random and must make use of their power (or lackthere of) to get to the elevator at the end of the stage without dying. The game ends when you loose all 88 heroes or fail to clear all 88 floors within 88 minutes of total playtime.

To win the game, all you have to do is get a hero into the final room and defeat the last boss in what I would describe as a simple reflex minigame. All the boss fights boil down to basic reflex minigames to ensure that each hero can beat them; and while it's very thoughtful of the dev, it's also super boring.

I suppose it's for the best though, I've got into plenty of situations where I'm forced to cram Captain Colossus through though a tiny hallway (oo-er) or Ladder Lola through a level where you have to go down.

Still, it's intensely satisfying to nail a level on the first try, and it only gets better when you do it as a hero with ♥♥♥♥♥♥ moves (like Toxic Snot, the bouncy ball) and Dr. H8 threatens to throw a temper tantrum.

Speaking of temper tantrums, this game gets hard. I'm talkin' balls to the wall, controller throwing, drunken cursing, hard. Not only do you have to restart an entire floor if you die, no mater where you die in the level; but at a certain point you're going to start loosing more heroes than you can revive with coins.

This cruel difficulty, coped with the relentless and harshly strict game timer make for some high stress, blood boiling situations. If you're a hothead like I am, you'll definitely need to take frequent breaks.

Still, the game is very completeable with practice, and even if you're bad at the game, Batman will come to the rescue with his overpowered time stop power. with basic pattern recognition you can complete the whole game with him.

88 Heroes is a simple game with a simple goal, and while not as stand-out as some other titles that came out in 2017, I feel like it definitely earned it's place in my collection, a solid title.

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โพสต์ 19 เมษายน 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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5.4 ชม. ในบันทึก
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Deep Space Waifu is a Shoot 'em Up (or Shmup) released for Windows on May 30, 2017 by Neko Climax Studios. The game follows Bear Senpai and his ongoing quest to sleep with giant space women. You can accomplish this by piloting his jetbike through waves of increasingly dangerous enemy ships that fly over the woman he's trying to sleep with; Usually ending in a unique boss fight. While attacking enemy ships you can choose to also shoot the clothing off of the girl, which award a screen wipe every time you successfully remove a piece of clothing. There is also an alternate game mode called "Gentleman's Mode" in which you must not damage the girl's clothing, or else you loose; and a mouse control mode like other Japanese Shmups have. (The game implies mouse mode is there so you can jerk it while playing, but I can't even begin to imagine the focus you'd need to jerk it AND play a Shmup at the same time. That's crazy.) At the end of each stage you're prompted to take a picture of the girl in her current clothing, (this picture also includes your current score), which is then saved to your hard drive.


The game is surprisingly easy, with some practice, I can beat most stages on the "faster" difficulty with a 100% strip rating. For reference, I'm pretty sure I've never successfully completed wave 2 of Galaga.

Let's talk about the art for the game, because that's really the last thing of note to talk about with this game. The artwork itself is alright. It's fairly generic, but aside from the massive chest blimps a few girls have, the artwork is acceptable quality and proportions look alright. Nothing you probably couldn't get away with showing on daytime television anymore. The game also offers what's called "Retro Mode". Presumably this was what the game looked like at launch, and initial profits on the game went to hiring a professional artist to re-draw the assets. (Great call, IMO the original designs look like a 2008 flash game.)

It's also worth noting that this game proves Valve doesn't do any kind of content management in their games at all. By default, the girls do not have nipples or labias. This is most likely how they got the game on the store front. However the developer didn't actually remove the naughty bits of the girls, they can be restored by going into the files and making a blank text document. Good job Valve.


I got about 3, maybe 4 hours worth of playtime out of this game, and that's pretty fair. I only paid a few bucks for it. Still, I have played more advanced Shmups that were made in Flash and posted for free. Ether way, I enjoyed myself, and the game is ok. I don't see myself coming back for the sequel though. I'll give it 5/10.
โพสต์ 28 มีนาคม 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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7.0 ชม. ในบันทึก
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Retro Game Crunch is a compilation of 7 80's inspired video games by Rusty Moyher, Shaun Inman, and Matt Grimm. They do not have a company name, and Rusty is the only of the 3 to have an independent work available for purchase on Steam. As these are 7 different video games bundled in one launcher, I'll separate each of my reviews into little easy to digest groups.


Game #1: Super! Clew Land

Super! Clew Land is an exploration platformer; A genre that's been very dormant for a long time time. The idea behind the game is that it's a metroidvania platformer without a combat focus, the point of the game is more about solving puzzles and sometimes gimmick mechanics. In this case, the Gimmick mechanic is evolution. If you eat a creature, you'll get little colored points on the pink diagram to the right of the screen.


If you sort the colored points correctly, as shown on the diagram, you'll add to the evolution meter. Fill it all the way to gain a new power. The game's challenge comes from knowing which creatures to eat and when to maximize your evolution rate, thus giving you the necessary powers to see the game's end. It's all very Commodore 64, I like it.


Game #2: End of Line

End of Line is a top down grid based puzzle game about a little blue robot who must kill a room full of medical robots so that he can then kill himself. It's actually a pretty fun game, despite the horribly morbid description. I enjoyed myself while playing this one. Sure, a few of the puzzles were a little phoned in, but a lot of them were serious brain benders that held me up for quite a while. A great DOS style puzzle game, the theme would even fit in well with other DOS puzzle games, as a lot of them were cute on the outside, morbid on the inside.



Game #3: Gaia Attack

Gaia Attack is a score based platforming brawler for 1 to 4 players. Enemies fall into the arena from above, then once players clear the arena of enemies, the screen scrolls slowly up through a platforming segment to the next arena. Each level ends once players board a flying pirate ship and defeat it's captain. Once a level ends, you move onto a harder level with new enemies and a new theme. (Swamp, Desert, Ice, ect.) This game most likely has an ending, but I ragequit on level 3, and came back to discover that this particular game doesn't save your progress. Cute game, not sure how much money I'd spend on it at an arcade though.


Game #4: Paradox Lost

Paradox Lost is a metroidvania platformer, and unlike Super! Clew Land, this one has combat! You got all the usual moves, shooting, ice shooting, sliding through tight spaces, double jumping, huge sprawling map, ect. The game is more or less a clone of Metroid, but with time travel mechanics. (That basically boil down to "time travel here, then time travel 2 feet away to get past a wall!") While this is the longest and most in-depth of the games in the bundle, I'm not really a big fan of this one.


Game #5: Wub Wub Wescue

Wub Wub Wescue is a slow paced arcade platformer, in the vein of Donkey Kong Jr. The player controls a cute lil' pug dog, and must navigate him through a series of short reflex based puzzles in order to save the pug's master from some tribesmen. This game is pretty simple, and pretty adorable, I like it.


Game #6: Brains & Hearts

Brains & Hearts is a deviously simple 2 player card game. Each player draws 3 cards from a 14 card deck, with the cards 2-7 and the "Warp Card". (or Ace. The warp card acts as a 1, a 7, and can be used to chain 7s and 2s.) Players take turns playing 1 card each in 1 of 3 slots for each player. The ultimate goal is to chain together a consecutive chain of 3 numbers. (I.E. 2, 3, 4; W, 2, 3; 7, W, 2) Any card in play can be used in the chain, and the chain can be continued as long as there are consecutive numbers in play. Chains can be prevented or set up in 3 ways: by declaring a card you place as unplayable until your next turn, placing a new card over one of your existing cards, or by rolling the "god die". a 1-2 means you can lower the value of one of your in-play cards, a 3-4 means you can lower the value of one of your enemy's in play cards, and a 5-6 means you loose a turn. Play continues until there are no more cards in play/chains possible, the winner is whoever claimed the most cards.

(It's easy, I swear)
I know it sounds complex, but it's actually a brilliant card game, and it makes a lot of sense after your first game. My only complaint is the name; I would have called it "Hearts and Minds", I'd guess it's an in-joke among the devs or something.


Game #7: Shuten

Shuten is a Feudal Japan themed shmup. Gameplay consists of the player fighting demons with his magic sword. While it's attack power is weak, it can reflect enemy shots in a large area in front of the player, and when the slash button is held, can be used to assassinate weaker demons and steal their power, which can then be used until the player's death on an alternate shoot button. Each stage has it's own theme and enemy wave paterns, as well as their own boss. Inbetween stages the player can buy upgrades for demon powers as well as extra lives with accumulated money. While the game got steadily more and more challenging, I never felt so frustrated that I gave up, thanks to the helpful powerups that become more affordable as enemies drop more and more money. A solid shmup experience.

All in all, I had a lot of fun with Retro Game Crunch, even if I didn't enjoy Paradox Lost. The other games in the collection held my asttention just fine, and I really enjoyed my time with them, Shuten and Wub Wub Wescue specifically. I'd gave Retro Game Crunch a solid 7/10.
โพสต์ 28 มีนาคม 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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0.9 ชม. ในบันทึก
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Tomb Raider is an action platformer developed by Core and published by Edios in 1996 for PS1, DOS, and Saturn. I played the 1.6 PS1 releases, although all versions of Tomb Raider or more or less the same, including the iOS version, and the surprisingly easy-to-find Nokia version.

The plot centers on Lara Croft, an english "archeologist" (ya know, like how Indiana Jones is an archeologist) and in-universe celebrity figure, known for her many solo expeditions into unmapped caves and tombs; as well as her recent discovery (and slaughter) of bigfoot. Lara is approached by Jacqueline Natla with a job offer, promising Lara a large amount of money. Lara agrees to this job not when offered large sums of cash, but when told how dangerous the expedition will be, implying that she'd be happy to do it for free if it seemed a challenge.

Dispite basically being told she wouldn't have to pay Lara anything, Natla has a would-be assassin try to kill Lara on her way back out of the temple, which is how Lara learns that what she recovered is only one piece of a larger artifact, and that Natla hired another adventurer to collect the rest of the pieces. After a quick stop at Natla's office to steal her notes, Lara heads out to find the rest of the artifact.

The story is kinda stupid, but in a fun popcorn action movie kinda way. Let's get to the gameplay instead. You could be forgiven for saying that this game controls like garbage, it kinda does by today's standards; (You'll notice my screenshots are of considerably lower quality then usual, it's because the game cannot detect Duelshock controllers, so I needed to use a different emulator than normal.) But once you get a feel for it it's very satisfying to navigate the terrain, doing cool flips, ledge grabs, and swan dives as you explore maze-like caves and temples. The fun of the game really comes from exploring and mapping these areas yourself, I personally tried to avoid using a walkthrough at all, although it's necessary for 1 or 2 of the stages.

The game's not all switch flipping and key hunting though, as you'll be harassed by killer gorillas, lions, wolves, dinosaurs, and a (apparently) bulletproof french guy. Not to worry though, Lara's packin' some serious firepower. Duel unlimited ammo pistols will be your best friend in the caves, but you can also find a powerful shotgun, a set of .45s, some Uzis, and you look hard enough, you might even find a grenade launcher tucked away somewhere. A little overkill for animal control, but ♥♥♥♥ it, it's fun!

Speaking of overkill; I remember people complaining in the new Tomb Raider that the deaths were really graphic and it wasn't in line with the series, but I disagree: Deaths here in Tomb Raider 1 were kinda ♥♥♥♥♥♥ up, bearing in mind that these were some pretty cutting edge graphics. For example, when Lara falls on spikes the music cuts out as she reaches out to try and push off the spikes, letting out a gurgle as blood sprays everywhere, then she sinks to the base of the spikes. The camera just hangs on the scene until you hit a button. Kinda harsh for a "Teen" rating.

I suppose I should talk about the combat now, it being about half the game and all. The combat's kind of a mixed bag; Lara moves slowly and slugishly on-foot, so for the most part you'll be trying to do flips to get out of reach of animals. This works fine enough in larger areas, where you can pull off neat-looking wall kicks and backflips; but in more cramped spaces you'll be fighting the camera more than your enemy while you blindly mash the fire button, pumping lead into a wall while jumping up in down in place like an ♥♥♥♥♥♥♥. Still, you can always fall back on climbing up onto a ledge and raining death on the helpless animals who very rarely have the ability to follow you upwards.

In conclusion, I'd like to say that I'd say that I really enjoyed playing through Tomb Raider, and I would have sunk months into this game if I had it as a kid, easily. While it's a little rough around the edges, Tomb Raider is still a fun game with a lot to offer, boasting high-poly environments packed with unique areas to explore; tense chaise scenes, devious traps, and tough platforming challenges, Tomb Raider is a great title and a solid addition to anyone's PS1 collection.

7/10, clunky but fun!
โพสต์ 28 มีนาคม 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
48.9 ชม. ในบันทึก (42.9 ชม. ณ เวลาที่เขียนบทวิจารณ์)
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Hitman (not to be confused with Hitman: Codename 47) is a stealth-action murder simulation developed and published by IO Interactive in 2016. This is the 6th main series Hitman game, for those keeping score; But it's a soft reboot, so who cares? Certainly not 47.


The game follows 47, a professional assassin who specializes in infiltration and covert assassination. 47 works under Diana Burnwood for the ICA, an international assassination company; and is unknowingly sucked into an international information war across 7 distinct worldwide destinations.

I'm not going to say that the plot is weak, I'll say that it takes a backseat to the gameplay. 47 himself doesn't seem interested in the plot very much, and honestly? Neither am I. It's all very vague and disconnected, not only from the gameplay, but from itself.

Right, enough about the story already, let's chat about the good part, the gameplay! (yay!) For all but one of the fifteen missions, the player enters a small open world sandbox as a civilian and must find a way to kill one or more NPCs who wander the map without being killed, and ideally, without being noticed by anyone.


They can do this in one of many ways, such as poisoning a target's food, throwing them from a building, strangling them, dropping heavy objects on them, drowning them, locking them in in a sauna, even destroying a vital organ needed in a transplant. Or ya know, you could just cap 'em in the back of skull and walk away. In the words of Scrooge McDuck: "Why wouldn't you want to do it the easy way?"

Even though headshots on your target are highly effective, there are only 2 or 3 silent weapons in the game. This combined with the absurd number of guards and civilians wandering around each location (with an average of 150 hostiles and 200 NPCs per map) means that even if you choose the easy way, you need careful planning and positioning to eliminate your target without attracting attention to yourself.


Not only will guards rush you from all sides, but guns are highly inaccurate when fired rapidly, so you'll be overwhelmed very quickly if your just go in guns blazing like a moron. That's not to say that this game is cruelly punishing to newcomers like previous titles, however.

Returning from Hitman: Absolution is the radar, with a new sleek design and a function that tells you when you're trespassing or in a kill zone. 47 also seems to have stolen some Wayne tech between games, as there's a new detective vision mechanic. Also, to make sure that any idiot can bumble their way through the game, there are built in waypoints that guide players through scripted opertunitites step by step.

Now I can hear the hardcore Hitman fans flying to their keyboards to complain, but don't worry, IO thought of you in advance! All of these helpful UI elements can be toggled to your liking, including waypoints, the minimap, detective vision, and even the full HUD if you really wanna immerse yourself in the murder experience.

and why wouldn't you, with such immersive and interactive environments? I'm not gunna say Hitman has crazy next-level graphics, but it's hard not to get sucked in with all the subtle details like full environment mirror reflections, realistic glass shattering, locational damage animations, hundreds of unique NPC conversations!

With all this scenery to chew on, you'll probably want to spend some time goofing around with the NPCs and items scattered everywhere. Lucky for you, there are tons of side challenges available to complete, which will net you new unlocks like starting locations, costumes, and new weapons. Going hand-in hand with this unlock system is the revamped player contract system, where players can make their own variations on a level through a simple 2 button target marking system. Convenient!

While the main game itself wasn't very long, and the story didn't grip me, the gameplay totally steals the show and keeps me coming back for more assassination fun! A solid current generation game that doesn't push the envelope that hard, but knows what it wants to do; and does it well!
โพสต์ 28 มีนาคม 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
77.5 ชม. ในบันทึก (71.3 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Originally posted on Minds.com
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Final Fantasy 15 is an Action RPG developed and published by Square-Enix in 2016. The game is available on Xbox One, PS4, and Windows; I'm playing the windows version. Only difference is I don't get the cup noodle hat.


While the game is called "XV", it's probably closer to the 20th main series Final Fantasy game, and it marks the first one I've actually played. The game follows prince Noctis and his companions Gladiolus, Ignis, and Prompto on a cross-country road trip to save the kingdom of Eos (and hopefully the rest of the world) from the encroaching daemon army and their blanket of eternal darkness. His father dead and his kingdom in ash, Noctis sets out with his crew to gather the weapons of his ancestors and the blessings of his gods to take back his kingdom and banish the darkness.

So the story sounds pretty badass, let's hop over to the gameplay department and see what's up with this new real time combat system. Prince "Noct" can automatically attack by holding left mouse, and can automatically dodge almost every attack (including gunfire) by holding right mouse. He can also parry with a well timed right click, and can throw his weapon to teleport to it for long distance melee attacks. Noct can also craft spells by collecting manna from around the world and combining it with any random junk he has in his pockets.


In practice, this makes for stylish looking, flashy combat; but with a decent amount of coordination and pattern recognition the difficulty drops dramatically. When properly leveled, most fights can be beaten by simply switching between left and right mouse button without moving.

After combat, each surviving party member earns XP in their XP pool, which can be cashed in by sleeping. When not in combat, the player (usually) has the option of exploring Eos at their leisure, driving around the beautiful countryside in a car or on the backs of large birds called Chocobos; in search of side quests and activities like fishing or racing.

This is where the game shines in my opinion; driving from town to town with the boys in tow, taking in the sights and sounds of the truly stunning open world. If I had it my way, the game would be a vacation simulator, it looks gorgeous, and the character interactions are fun and playful for the first two acts. It's fun to go out on a mini adventure, do an odd job for cash, go out hunting, then cook up some lovingly rendered dinner under the stars.


Unfortunately the third act is utter ♥♥♥♥♥♥♥♥ that ruins the entire experience. Minor spoilers incoming!

Right around chapter 9 things start going south. You're given a ship so you can travel to the other kingdom, and right about here it looks like you're about to hit a new chunk of the open world... but no, it's a just a short stay in the capitol city. A chat with the...mayor? followed by a boss fight, then you pack your bags and ♥♥♥♥♥♥' leave.

Then, for the next 5 chapters, you're crammed drown this tight hallway devoid of world building or side quests in what is obviously vertical slices of what was planned to be vast expansions to the open world. It's such a shame, the characters go through these mini side-story arcs without you, which were added as separate DLC months later; and these are great expansions on the main story, but they don't fix the glaring holes in the main game.


It's painfully obvious that this game went though development hell and was tossed out the door by corporate to recover some of the money they were pouring into this thing. I'm not going to say that another year of development would have fixed every problem with the game, but they might have at least been able to finish the boss fights. Most of them end in a QTE, and one of them is completely absent from the PS4 version.

Dispite all these glaring problems I have with the game, I still want to stress that I greatly enjoyed my time playing the game. The first 2 acts where amazing, and the ending, although a little cheap, woo'd me with it's beautiful cinematography and effective music. I admit: I cried like a ♥♥♥♥♥ while the credits were rolling.

In conclusion, I'd like to say that Final Fantasy 15 is a beautiful mess. A great foundation to build future titles on, but a ♥♥♥♥♥♥ game in-and of itself. Still, I fund myself completely attached to the kingdom and Noct's friends. While the ending may have blown, it's really about the journey and not the destination, right?
โพสต์ 19 มีนาคม 2018 แก้ไขล่าสุด 28 มีนาคม 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1.0 ชม. ในบันทึก
I downloaded this game as instructed by the insert in my starter deck of Magic: The Gathering, only to find out that not only is this game outdated and being replaced, but the tutorial which teaches you basic gameplay is broken, with cards that the game asks you to use simply not being there. Very poor introduction to the card game.
โพสต์ 27 ธันวาคม 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
5.0 ชม. ในบันทึก
General Info
Skylar & Plux: Adventure On Clover Island is the flagship game for new developers Right Nice Games. The game is a 3D action platformer, and a love letter to the PS2 era of 3D platformers. The game borrows from a number f sources, with fast, momentum based movement and melee combat, in the style of Jak and Daxter (Even borrowing animations from the first Jak and Daxter game). The game also borrows moves from Ratchet and Clank with it's jet pack moves, and Prince of Persia with it's time stop ability and time puzzles.

Pros and Cons (IMO)
PROS
  • Fast, fluid control with a responsive camera and great momentum.
  • Family friendly!
  • Great villain; He's a kid-safe Handsome Jack with a fun boss fight.
  • bright, colorful and varied environments.

CONS
  • Very easy AND very short. If I was paying more attention, I could probably 100% the game in less than 3 hours.
  • Plux has very cringy dialog, and is annoying in general.
  • The opening tutorial is kinda weak compared to the rest of the game.
  • Cutscenes are comprised of stills over blurred screenshots of the environments.
  • The achievements ask you to get an absurd 10,000 crystals, about 5000 more than you need to 100% the game.

CONCLUSION
I found the game to be just the right length for the asking price, although it was a bit too easy, and lacked decent enemy variety, I still found myself greatly enjoying the freedom that the quick paced gameplay and interesting geometry allowed for. I also very much enjoyed the time slowing mechanic, it made me very nostalgic for Playstaion demo discs.
All in all, I'd give this game a solid 6 out of 10.
โพสต์ 23 ธันวาคม 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
44 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
3 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
2.6 ชม. ในบันทึก (2.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
General Info
Leisure Suit Larry: Magna ♥♥♥ Laude is the 7th game in the award winning comedy/erotica Leisure Suit Larry series, and is the only one of the series to be in full 3D! It was also the first game to be licensed out to a third party for development (by High Voltage Software), without any input from series creator and lead-writer Al Lowe. And oh boy, does it show.

Taking a departure from the old style 2D puzzle based point and click adventure games, Manga ♥♥♥ Laude is a 3rd person 3D mini-game based adventure game. Instead of trading a drunk a shot for the bar's tv remote, you'll be playing quarters and swimming a sperm around fart demons and beers in the unique conversation system that plays out slight variations on a conversation based on how well you swim through the meter on the bottom.

Pros and Cons (IMO)
PROS
  • I laughed out loud on more than one occasion, the game has genuine funny moments.
  • The environments look great to me, I can really feel the art style they were going for when I look around the campus.
  • The game includes fanservice for returning fans of the series, but can be played standalone.
  • There are a ton of extras to collect for players who go the extra mile and collect secrets

CONS
Oh Jesus where do I start?
  • The game is too cartoony and jokey to be sexy, but that doesn't stop the game from trying multiple times to be arousing.
  • While the game can be upscaled to 1080p with the config tool, some cutscenes still play in 4:3, and there are some minor graphical glitches in some of the mini-games due to the frame being too wide.
  • The sound is poorly mixed, with some scenes being almost silent.
  • The main character, Larry Lovage, is far less charming and likeable than the old protagonist.
  • There are NO puzzles in this game, you play mini-games to earn money to buy supplies to play more mini-games.
  • Both Larrys look completely out of place, they are totally mismatched to the art style of the game.
  • A lot of the jokes fell completely flat.
  • The mini-games go from insultingly easy to soul crushingly hard with almost no warning, with later mini-games requiring a less than 1 second reaction time, or conversations where hitting ONE beer spells a slow, painful, unskippable failure.

conclusion
In the end, the mini-games were too repetitive and got far too difficult to be fun. When the game was trying to be sexy, it came across as tacky or just creepy. When the game tried to be clever, it was dated. It's a shame too, I can see that the team behind this project really tried to make something funny and original, but it just doesn't come together for me into a solid experience. I'd say watch a let's play or a video walkthrough, or maybe get really high before playing it, you might enjoy it better.

I'd give it a 4 out of 10, lackluster, but mildly entertaining.
โพสต์ 21 ธันวาคม 2017
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
29.9 ชม. ในบันทึก (24.8 ชม. ณ เวลาที่เขียนบทวิจารณ์)
General Info
DOOM (20016) is an arena style FPS developed by id with support and publishing by Bethesda, an important note is that some of the veterans from the original Doom worked on it as well. It follows the story of Doomslayer or "Doom Guy" and his journey across a demon infested mars base, with one goal in mind: kill them all.

To help you though this hell on mars, you have 10 weapons with 2 alt-fire modes each, as well as multiple upgrade categories to help you slaughter your way through 13 levels of a mars research lab, and eventually hell itself. Additionally, you can choose to play a score attack mode, custom user maps, and online some multiplayer game modes. The game offers 5 difficulty levels, and I found "Ultra-Violence" to be the most fun.

Pros and Cons (IMO)
PROS
  • The game was continuously challenging without being overbearing, I never at any point felt like I was put into an unwinnable situation dispite dieing at least once a level. (game played from start to finish on Ultra Violence)
  • The music is almost all really good.
  • The weapons are all usable (except the pistol) on almost every enemy in the game, none of them were completely useless.
  • Levels are large and winding, but in most cases a breadcrumb trail of green lights could be followed to get me to my next objective.
  • Secrets are fun, collecting small plastic figurines in exchange for 3D renders of monsters and weapons to look at, and unlike in Wolfenstein, you can fully rotate and properly examine them.
  • While a lot of people complained about the canned finishing animations, I found them pleasant to watch and satisfying to perform on tough enemies.

CONS
  • I had some obnoxious bugs that removed my upgrades if I had to replay a level to unlock them; and did not mark collectables as collected on my map.
  • Map making feels somewhat limited with a lack of room types and props featured in the main story.
  • Some weapon mods are obviously useless, I only frequently used one mod per-weapon.
  • The story is unfinished, the game ends on an obvious sequel hook. (Although this doesn't bother me that much, the story was kind of bland in my opinion.)
  • The game has multiplayer practice bots, but multiplayer cannot be accessed in offline or LAN mode.

conclusion
DOOM was a very fun experience for me, I felt it challenging, yet rewarding. While I didn't enjoy the story very much, the gameplay was amazing and carried me all the way to the end of the story mode. I didn't really care for the multiplayer mode, and I found the SnapMap mode rather lacking, so I won't be reviewing them here.
โพสต์ 19 ธันวาคม 2017
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