1337Cammy
Kempf Marcel   Marl, Nordrhein-Westfalen, Germany
 
 
獎勵展示欄
x18
x7
x4
x6
x9
109
收到的獎勵
11
頒發的獎勵
評論展示欄
已遊玩 765 小時
An RTS game for "non RTS - players".

Small forword:
For anyone that is not willing to go that much into detail, I have a pro-/con- list on the bottom and a small afterword that hopefully sums everything up :)

My ingame name is Cammy/1337Cammy and I am playing War Selection since November 2019 on nearly daily basis.
I stream the game for multiple hours a day on twitch and have a small moderator role on the official War Selection Discord Server.

In general, I am a complete RTS fanatic.
More competitive in games like Starcraft 2 (Master), CoH2(Top 10 with all factions in 1v1 at some point) and AoE1, but also more casual in others such as CoH1, AoE2, SC1 and DoW.

The Game
War Selection is a f2p RTS game, released in early access stage at the end of 2019 on steam, by a small russian developement studio called "glyph world".

Overall, the best comparison I can think of, is Empire Earth here.
An age progression system of 7 techstages from Stone-, all the way up to "modern" WW2 ages of different regions (Europe/Asia to this date) up into modern nations (Germany/Turkey/Great Britain/India to date).

The main focus of the game are teammatches, which are mainly ~10v10 games on big, random generated, maps,
There is also single- and multiplayer survival and sandbox mode, which need to be purchased first.
FFA and 1v1 are present as well.

Visuals
Visuals in general look pretty neat, even tho the graphics seem to look way better on slightly above medium setting than on ultra and high settings...
Some of the filters on ultra just make the game look muddy and colourless.

Players spawn in certain "bioms" that can reach from desert to deep forest, ground and forests visually different.
Units all have their own neat style, are destinguishable from one another and overall the world looks fine.
Every culture and every nation has their own building styles and unit themes.
While Europe for example in bronze age is defined by alot of wood/stone fundaments and strawroofs, Asian buildings sometimes consist completely out of bamboo.
So from environment, over building and unitdesign, I can only give a + here.

Audio
Positivly suprised here.
Every unit has their own little "sims" speech of mumbling phrases.
Sound effects in general are sometimes commical (looking at you light tank), but overall it's just great.
Heavy cannons like Berthas or Battleships sound heavy and big, smaller rifles or swords/arrows all sound good.
Mechanical units sound like they speak through a radio, cav units have underlined horse noises and normal inf/cannons... speaks normal :)
On top of that every culture and every nation has their own thematical background music.

But sometimes, especially rifle and cannon sounds, stack up to unbelievably loud levels if you shoot everything at the same time.

Overall definetly a + here tho.

Gameplay
The gameplay is really classic in some parts, but also really "special" in some others.

Universal control like control groups and selecting multiple buildings/units can be found here as well and overall, everyone that played any other RTS games like AoE/AoM/EE before, that are more economy and basebuilding heavy, will instantly know what is going on here.

Collecting ressources to build buildings, produce units, attack and advance in ages.
Some special gameplay parts like asian barracks needing to collect "stacks" before recruitment, or ressources "draining" over the time of recruitment, instead of instantly paying them in advance, take some interesting approach to old basic layouts, that all RTS games share.

Units and buildings can, and sometimes must, be upgraded individually.
A bronzeage building won't automatically upgrade into a medieval building, but you must "reinvest" again to upgrade it to its' medieval counterpart.

Every "Region/Subregion" you can tech into has pros and cons.
Europe for example has more expensive but therefore better/beefier units and buildings.
West Europe amplifies that by having really strong buildings and static force (more defensive style) while East europe has alot of cavalry to choose from and easier military unit access for example.
West asia has insanely cheap units and elephant siege, while east asia has double stacking buildings (quicker recruitment) and good buildable and repairable siege machines with villagers that don't need any special recruitment building.

Military units in general don't have alot of depth but are also not that shallow.
There is splash/single target dmg in ranged or meele.
Some units need to stand still to shoot, some shoot on the move.
There is special damage against buildings and tanktraps, but beside that every unit "deals the same amount of damage" to any other unit.
There are no hidden amplifiers like in AoE2 such as "spear deals bonus dmg against cav".
It's straight forward "this unit reduces dmg by this amount" and "this unit deals this much damage".


Conclusion
The game feels like it takes some classy RTS aspects and try to mix it up with something new.

You can pick factions ingame instead of pregame so can adjust to your spawning location or your teamtactics.
Overall it feels like you pick a "certain role" in super lategame like in a PvP RPG game, rather than having a fully balanced RTS game tho.
"This nation is good on sea, this one holds lines, this one gets quickly behind enemy lines"
This makes the game very teamgame heavy and shows the lack of 1v1 focus and balance.

In general I would lie, if I wouldn't recommend this game to anyone.

It is free to play and is due to it's slow paced nature a good entry level RTS for anyone that is not used to play any RTS games (refering to the title here).
But this "strength" is automatically the biggest weakness of this RTS.

To date, the game does very little to appeal to players that get more experienced in the game but with "new nations as content", which players reflect: most of the players are new to the game.

The game has an insanely slow pace due to limited supply numbers, increasing recruitment time, increasing unit prices, increasing building price and beeing forced to upgrade buildings.
Recruitment time goes up to !!!5 minutes!!! for a single unit that dies in seconds.
What started with 50 wood cost for a house and 150 wood for a barrack goes from 800 wood to thousands of ressources investment per building and big mapsizes give a huge defender bonus with a "sit back" mentality.
All of this makes 1+ hour games more the norm than the exception.

This kind of stuff probably doesn't bother people that are still looking at new stuff and trying to figure stuff out, but it's really annoying for people that already know the game a bit more.

So just to draw a line here:
If you are a serious competitive RTS player, you probably won't settle down here.
Which doesn't mean you should at least check it out tho.
And with that: The afterword and Pros and Cons.

Small afterword
Overall, again, I would lie if I wouldn't recommend this game to anyone.
Everyone should get their own opinion, what they like or do not like to play.
The game overall is on the slower side and has a big focus on basebuilding and economy management.
And it's f2p... so what are you waiting for?
Play it and make up your own mind :)

Pro and con list
Pros
-cool core concept of nations with different gameplay/units
-visuals are good
-convincing audio
-low entry level barrier, even tho it has alot of content
-big teammatches for big premategroups (up to 4 players per group)

Cons
-paywall for nations a bit high
-animals are way too strong
-really slow gamepace makes it appealing for newcommers, but unappealing for intermediates or experts
-exploding costs and recruitment time(up to 5 minutes)
-big maps motivating you to just sit back and skip tech instead of interacting with allies or oponents
-performance due to big teammatches, especially in lategame, gets really bad
螢幕擷圖展示欄
Ancestors Legacy
5
最近動態
總時數 157 小時
正在遊戲中
成就進度   39 / 48
總時數 1,067 小時
最後執行於 11 月 5 日
總時數 1,487 小時
最後執行於 11 月 4 日
Edwin 8 月 3 日 上午 4:55 
this guy is very skibidi at games tbh, +rep
pecora 2023 年 7 月 14 日 下午 10:18 
+rep hehe cammy:lunar2020ratinablanket:
CryptidRose 2023 年 7 月 7 日 下午 12:16 
Your alt + enter tip from a division thread like 7 years ago was really helpful thank you
Lieutenant Turner 2023 年 7 月 1 日 上午 9:43 
:steamsad:
Lieutenant Turner 2023 年 7 月 1 日 上午 9:42 
Hamburger
pecora 2023 年 6 月 20 日 上午 3:59 
+rep