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Опубликовано: 13 июн. 2014 г. в 7:46

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DayZ Standalone is a perfect example of the issues that the pre-alpha model faces. When games are sold on what they *might* become, and the features that are "coming", it reduces incentive for devs to actually meet these deadlines. After having played 500+ hours of the mod over 2 years, seeing the fundamental issues carried over to the standalone is rather disheartening.

You cannot make a stable game from a fundamentally broken engine that was never meant to handle the amount of scripts being implemented. The issues arising are what we are seeing now - intermittant hotfixes every month or so, while the fundamental game engine is broken and inefficient. Dean made an amazing mod, but attempting to carry this over to a standalone format was biting off more than he could chew. When Dean first introduced the dummy UI (about 1-2 years ago now) we're still seeing this SAME UI in the game today. DayZ has sold millions of copies on features that have not even been polished yet (3+ years in production). The bottom line is - the Arma engine was never meant to endure the amount of scripting dumped on top of it.

Now don't get me wrong, this isn't a hateful review, this is a logical and objective one. You are paying money based on hopeful outcomes, and blind trust that the devs will get it together and fix the issues (it took about a year to fix mouse accelleration, are you kidding me?) while these devs chase their tails fixing patches endlessly. For every patch this game releases, there is a hotfix to fix the new errors generated in the patch! This game will never be finished, and mark my words - in 2015 and beyond, the same issues are going to remain.

DayZ has sold millions of copies because it is an amazing experience - but it is an experience rife with issues, which can never truly be fixed due to the engine. Do yourself a favour and stick to what DayZ was destined to be - a great free mod for Arma, NOT a standalone game.
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