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Последние обзоры OG Loc

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11–19 из 19
Ещё никто не посчитал этот обзор полезным
16.8 ч. всего (13.4 ч. в момент написания)
garbage
Опубликовано 7 августа 2019 г..
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Ещё никто не посчитал этот обзор полезным
28.5 ч. всего (5.8 ч. в момент написания)
Good
Опубликовано 2 февраля 2019 г..
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Пользователей, посчитавших обзор полезным: 10
0.0 ч. всего
Doesn't really add enough to the game to be a paid feature
Опубликовано 26 июля 2018 г..
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Ещё никто не посчитал этот обзор полезным
688.9 ч. всего (22.5 ч. в момент написания)
It's a good game and no longer crashes
Опубликовано 19 декабря 2017 г.. Отредактировано 24 августа 2019 г..
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Пользователей, посчитавших обзор полезным: 4
Пользователей, посчитавших обзор забавным: 2
8.3 ч. всего (4.5 ч. в момент написания)
Has little replay value, and base building isnt a major selling point
Опубликовано 17 августа 2017 г..
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Ещё никто не посчитал этот обзор полезным
662.1 ч. всего (288.7 ч. в момент написания)
All the glitches are gone which is great. The replayability, which i think should be a top 3 factor to purchasing a game, is amazing, i could play this game for hours, as i have done.

The crises are really cool, I won't go into detail as not to spoil them (there are 3 currently). The additional free content has made the game even more full, and with the addition of the paid expansions the game is top knotch.
Опубликовано 13 мая 2016 г.. Отредактировано 22 августа 2017 г..
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1 пользователь посчитал этот обзор полезным
77.8 ч. всего (51.1 ч. в момент написания)
As someone who loves anything to do with space, I find this game is right up my street. It is a very fun game, that I believe and hope will be continued to be developed. It seems like there is a large amount of pathways that can be taken to further expand the game, which I hope will happen.

Overall a very cool game, which I think is one of the best of it's kind. It's not overly complex, there is a little bit of thinking, such as what to build first, and the sub-sequential build order, as well as the positioning of structures, and what colonist ratio is needed, which makes a nice challenge.

One thing I will pick up on though, is the level difficulty of the planets. There are four planets with different environments;
- Class D (Desert Planet) > ACCESSIBLE < Meteor's + Sandstorm's + ~50% Flat Surface
- Class F (Frozen Planet) > CHALLENGING < Blizzard's + ~45% Flat Surface
- Class M (Gas Giant Moon) > OVERWHELMING < Meteor's + Solar Flare's + No Atmosphere + ~55% Flat Surface
- Class S (Storm Planet) > SUICIDE < Thunderstorm's + ~30% Flat Surface + ~10% Water Covered Surface

Now I believe the level of difficulty to be in the wrong order, not something that ruins the game, but still annoying.

The Desert Planet > is easy. The unique Sandstorm's really aren't that big of a deal, they do mild wear to certain power structures, and mild damage to colonists overtime, but they also provide a large amount of Wind power. Meteor's are rare but can still be a pain early in the game. Space is a mild concern.

The Frozen Planet > is very similar to the Desert Planet, but easier. Sandstorm's are replaced by Blizzard's, which also deal mild damage to colonists and certain structures overtime as well as increasing the Wind strength. You may have slightly less space, but the fact there are no Meteor's at all, makes this planet easier.

The Gas Giant Moon > is by far the hardest. There is no atmosphere so you don't have the option of Wind power to sustain you through the night, so you must solely rely on Solar power. You are constantly bombarded with Meteor's, and additionally there is now Solar Flare's which are a real annoyance. If it's early in the game and your colonist is outside when it hits, you can pretty much say GAME OVER!

The Storm Planet > isn't the hardest. You may have slightly less room to operate in due to lakes and large mountains, but there is still adequate space. Instead of Sandstorm's or Blizzard's, Thunderstorm's take place. This is by far nicer, as they are much more regular then the other two. You may wonder why I say "nicer", and I do because they provide energy more frequently, and with the simple addition of one building (which you can easily build from the start without drawing to much from your resources) protect your buildings and hence your colonists, and pretty much take the only danger of this planet out of the game, leaving it as not a 'Con' but a 'Pro'.

So in my opinion, the planet difficulty should be more like this;
- Class F (Frozen Planet) > ACCESSIBLE < Blizzard's + ~45% Flat Surface
- Class D (Desert Planet) > CHALLENGING < Meteor's + Sandstorm's + ~50% Flat Surface
- Class S (Storm Planet) > CHALLENGING < Thunderstorm's + ~30% Flat Surface + ~10% Water Covered Surface
- Class M (Gas Giant Moon) > OVERWHELMING/SUICIDE < Meteor's + Solar Flare's + No Atmosphere + ~55% Flat Surface

If I could change one more thing, it would be that something happens after you have built your base. Although a challenge, in reality one would not simply stop at building a base on a planet, you would then proceed to terraform, but as I mentioned earlier "there is a large of amount of pathways that can be taken to further expand the game"!

Overall?
In my opinion it's worth a try.
Опубликовано 27 апреля 2016 г.. Отредактировано 4 января 2018 г..
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5.7 ч. всего (2.4 ч. в момент написания)
Considering how good the 1st was and espcially Forged Alliance, I would say that you are more wise to buy them. The resource system (including the research system) is stupid, and just slows the game down. Yet another boring game which is frankly overpirced, even if it is £8.99. Now I don't really care much for graphics, but I will state the graphics in my opinion have not improved, infact gone the wrong way.
Опубликовано 27 апреля 2016 г.. Отредактировано 27 апреля 2016 г..
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Пользователей, посчитавших обзор полезным: 4
46.0 ч. всего (14.7 ч. в момент написания)
It's astonishing how bad this game is. I never new an RTS could be made to be this boring. I don't need to go in depth, as it can all be summed up easily; an overpriced boring game with literally no strengths.
Опубликовано 24 апреля 2016 г..
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