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Recent reviews by Asoryu

Showing 1-6 of 6 entries
3 people found this review helpful
120.1 hrs on record (83.5 hrs at review time)
Early Access Review
Soulmask presents players with a visually stunning world that stretches far and wide, but this grandeur comes with its own set of challenges. The game’s world design is undeniably breathtaking, offering expansive landscapes and intricate details that immerse players into its fantasy realm. However, this vastness can sometimes feel overwhelming, as traversing large distances becomes a tedious chore rather than an adventure.

One of Soulmask's standout features is its crafting system, which promises depth and complexity. While this complexity can initially be enticing, it quickly becomes a double-edged sword. The crafting mechanics are overly convoluted, often requiring resources that are either too rare or frustratingly inaccessible. This leads to significant frustration when players encounter recipes that demand materials they can't realistically obtain.

The concept of using masks to control tribe mates adds an interesting layer to gameplay dynamics. On paper, it offers strategic possibilities, but in practice, it falls short. Managing tribe mates becomes a constant struggle as they frequently perish, necessitating time-consuming training and replacement efforts. The lack of clear indicators on which tribe members are worth capturing exacerbates this issue, adding to player frustration.

The skill tree, while comprehensive, suffers from poor pacing and relevance. By the time players reach the level caps for their weapons, the skill tree becomes redundant, offering little incentive for further development. This imbalance detracts from what could have been a crucial aspect of character progression.
Posted 3 July, 2024.
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No one has rated this review as helpful yet
26.6 hrs on record (26.0 hrs at review time)
Helldivers 2: Chained to PSN - Sacrificing Privacy for Play

Having heard rave reviews about the original Helldivers, I was eager to dive into its sequel. However, my excitement quickly turned sour as I encountered a major obstacle right from the get-go: the mandatory linking to PSN.

As someone who values privacy and data security, being forced to link my game to PlayStation Network felt like an unnecessary intrusion. It's disappointing to see a game prioritize such restrictive measures over player freedom and the protection of personal information.

This requirement not only excludes those who don't have or want a PlayStation Network account but also raises serious concerns about privacy and data security. By coercing players into surrendering personal information, Helldivers 2 undermines trust and leaves players vulnerable to potential breaches or misuse of their data.

Moreover, tying the game so closely to PSN feels like a cynical ploy to push players into Sony's ecosystem, disregarding those who may prefer other platforms or simply want to maintain control over their gaming experience. It's a shortsighted decision that prioritizes corporate interests over player well-being.

Beyond this glaring flaw, Helldivers 2 fails to offer any significant improvements or innovations over its predecessor. The gameplay feels stale and lacking in creativity, failing to capture the charm and excitement of the original.

In conclusion, Helldivers 2's insistence on linking to PSN not only undermines player autonomy but also compromises data security. Until this issue is rectified and the game offers a more inclusive, privacy-respecting approach, I cannot in good conscience recommend it to anyone.
Posted 5 May, 2024. Last edited 7 May, 2024.
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77 people found this review helpful
5 people found this review funny
0.0 hrs on record
I want to first voice my displeasure with the idea of a early access game releasing DLC. I do understand that they had to settle a non-compete lawsuit and for the good of the game, or at least the ability of the company may have been at stake. So while I'm not exactly please with the move, I understand that it may have been a necessary action in order to someday have this game be a released game.

Now having said all that why I don't like this game is a complex series of ideas on how an immersive game which is supposed to be more and not less content. With Scorched Earth you have an entirely new map, new resources, new dinosaurs, and new mechanics. The biggest problem with that is that some of the things you find in the original release have become incompatible. Like the tree sap tap, or the megaladon saddle. While you can teleport to the regular version of the game it's more hassle than anything. While there are new dinosaurs on the map, there are also a lot less dinosaurs. Playing on a PVP server? Forget steel structures, unless you want to die from cooking to death. Canteens that are sealed evaporate ignoring how simple things like that should work, generators explode from heat and the wind turbines they've added work only in a few specific places that are barely worth building. Don't like to grind for hours? This game is definitly not for you, the biggest complaint I had was the grind and they've made it at least twice as bad now. Overall I enjoy some things but now that I'm established on a Scorched Earth server I debate deleting it and going back to a normal map just so I can ride a meggy to the bottom of the ocean and eat other fish just to break the monotony.
Posted 26 October, 2016.
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7 people found this review helpful
0.4 hrs on record
Garbage, what modern day game doesn't allow you to rebind keys?
I deserve a refund for garbage that forces me to play with crap-tacular key configurations and offers no method that I've been able to find to rebind keys to something more favorable.
Posted 16 October, 2015. Last edited 17 October, 2015.
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A developer has responded on 29 Apr, 2016 @ 3:18am (view response)
No one has rated this review as helpful yet
1,250.0 hrs on record (203.1 hrs at review time)
Since my original review of the reworked Rust the game has matured considerably. Frequent updates, decent mechanics, and a balance of challenge and fun. Still not quite a finished game but serves well as a community sandbox game with modding potential. If you're a fan of the survival genre and you enjoy early access then give this a shot.




Original review: 2 iterations of the game so far, barely workable, never updated as it seems. Trying to play alpha but it's really not doing it for me yet.
Posted 31 January, 2015. Last edited 7 August, 2019.
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No one has rated this review as helpful yet
1,465.1 hrs on record (281.8 hrs at review time)
Super fun game if you can get past the learning curve and not rage quit!

Hours of laughs and frustration!
Posted 16 January, 2014.
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Showing 1-6 of 6 entries