107
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Recent reviews by Phourc

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Showing 1-10 of 107 entries
1 person found this review helpful
56.1 hrs on record (13.9 hrs at review time)
Elden what now?
Posted 24 June.
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3 people found this review helpful
17.9 hrs on record
It's cute and has a lot of passion, though it can get a bit repetitive. And holy balls are the finishing moves a pain to set up... Really all the optional objectives in general can be finicky, but fortunately they're optional.

Sure, the game ran a good bit longer than it felt like it maybe should have (no thanks to some IRL interruptions on my end) but the story was... actually pretty nice? Just the right mixture of campy and sincere and when they were all posing and shouting their catchphrases at the end... yeah. I was feeling it.

"Lights, Camera, Chromatize!"
Posted 25 April. Last edited 25 April.
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No one has rated this review as helpful yet
225.5 hrs on record (222.5 hrs at review time)
The OG.

Well not really, but it's a damn good roguelike.
Posted 18 April.
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No one has rated this review as helpful yet
95.0 hrs on record (29.3 hrs at review time)
So I heard Boneraiser was the only vampire-survivor-like to really innovate on that formula, but it turns out Brotato does it better.

The game doesn't let items simply boost your stats, they all have corresponding drawbacks which makes the shopping between waves both occasionally frustrating but also completely brain-consuming.
Posted 18 April. Last edited 25 April.
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1 person found this review helpful
92.0 hrs on record
The original Dragon's Dogma is an undercooked, janky mess of a game and also one of my absolute favorites. But it works because the game is fun to play, the giant monster fights are great and the beginning and end of the story hit hard even if the rest can get pretty janky.

Dragon's Dogma 2 is not fun to play - the monster spawn rate is much too high. Walking from town to town is an utter slog through waves of goblins, harpies, bandits, etc made all the worse by a new element of verticality added to the world map which maybe would have been a positive if I had time to *breathe* and explore it, rather than just another obstacle to make avoiding the next group of whatever that much harder to get away from.

(Oh, but you can take ox-carts from town to town. They're just prone to get attacked by giant monsters. And they're destructible to giant monsters and also pawns wielding 2handed weapons against said giant monsters. Ask me how I know *that* one, lol)

♥♥♥♥, a few times I fought a large monster only to have bandits, then skeletons, then wolves spawn on me. What the heck? Either the developers had no confidence in their ability to make big fights interesting (even though they're still the best part of the game!) or they just didn't think this ♥♥♥♥ through or test it out enough.

Dragons Dogma 2 is still fun to fight giant monsters in, even if they're just the same old monsters again? Supposedly there was a sphinx out there somewhere I missed and the intro had me fight a medusa I never saw again, but for me it was almost entirely Cyclops, Ogre, Chimera, Golem, Gryphon, Dragon, Wight, Title Dragon. It's not like you *have* to add new monsters to make a sequel fun, but you gotta add *something* new or what's even the point?!

And the plot, don't even get me started on the plot. Not only is it shallow and undercooked, but they made the bafflingly bad decision to make the plot a rebuttal to that of the first game. You know, the one about endless cycles that so, so easily sets itself up for a sequel? Nah, screw that. They're going full-speed all-in on the assumption that you *definitely* remember the plot from a 12 year old cult classic. And like... idk. There's probably a way to make that work, put in an audience POV character that's *certain* things have to work a certain way (they way it did in the first game) and then have them be proven repeatedly wrong. But they didn't, you're just following the orders of a spooky force ghost that even in the context of the game's meta-story doesn't really make sense.

But all that aside, there are some good bits. Just not enough to recommend this over the previous game, as they're really buried in there and unless there's some kind of balance patch (reducing enemy spawn should be easy, even if you probably can't just patch in a better story and some much-needed dungeons).
Posted 18 April. Last edited 25 April.
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No one has rated this review as helpful yet
11.5 hrs on record (2.8 hrs at review time)
I don't see the big deal, guys. She's only as scary as you think she is.

(Do not think the princess is scary. Do not think the princess has a knife. Do not think the princess has many knives. Do not think the princess is composed entirely of knives, beautiful and terrible in equal measure and all but impossible to kill.)
Posted 22 March. Last edited 19 April.
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3 people found this review helpful
6.6 hrs on record
Similar themes to The Beginner's Guide, but like... in reverse?

As a guy who sometimes Dungeon Masters, I kinda get the villain's point but also... chill out, dude. Lol.
Posted 20 March. Last edited 22 March.
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No one has rated this review as helpful yet
121.1 hrs on record
Bloop bloop. It ♥♥♥♥♥♥ good.
Posted 20 March.
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No one has rated this review as helpful yet
3.8 hrs on record
Pretty good, but Journey did it better lol.
Posted 20 March.
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21 people found this review helpful
3 people found this review funny
26.1 hrs on record
Allegedly, one of the only vampire survivor clones to actually innovate on the formula. I can't speak to that - this is the only other game in that style I've played but having attacks come from little skelly minions rather than your one character loaded to the gills with six different projectile weapons is a logical change that felt great to play.

Did the game have to constantly call them "boners" though? Lol.
Posted 8 March.
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Showing 1-10 of 107 entries