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Recent reviews by Tasty Cakes

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
633.5 hrs on record (320.0 hrs at review time)
Now that they've rolled back the PSN requirement.

YES, buy this game. Fight for Democracy!
Posted 6 May, 2024. Last edited 6 May, 2024.
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3 people found this review helpful
437.4 hrs on record (125.7 hrs at review time)
Terror, horror, fear.

just words in most games which never really capture their meaning.

Alien Isolation is non-stop fear: of the dark, of whats around the corner, of what you cant see, and what you can.

The slightest misstep, lack of planning, and coincidence can turn your cautious, fear filled trek through Sevastopol into sheer terror as the alien hunts you, with very little you can do except use the paltry tools at your disposal to distract it, scare it off.

Better yet, as you hide in the locker or under the table, you should probably pray.

No matter what you do, it will be there, around the next corner, in the next room, in that vent you forgot to check, always present as you try to out stealth the slyest killing machine imaginable.
Posted 11 May, 2022.
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2 people found this review helpful
697.2 hrs on record (221.0 hrs at review time)
Early Access Review
UBOAT does very well at both simulating real conditions for German U-boats during WW2.
The gameplay is pretty smooth and graphics are great, but do not stress my computer too much.
While the learning curve is somewhat steep at first, when you find yourself micromanaging your UBOAT inside a convoy of 100 ships, patiently going step by step to launch all of your torpedos and get as many kills as possible, is intense and rewarding.

Two notable downsides at this stage are:

1. Magically appearing convoys, some of which will spawn while you are surfaced at full steam. (I would like to see convoy generation at ports where ships hold until convoy assembly is complete.)

2. Some of the gun play is rough and wonky. It is hard to figure out exactly how well you are aiming at enemy aircraft and at times almost seems as if you need to lead them by several hundred feet even if they are right on you.
The deck gun is a great way to go after lone transports and finish off wounded ships, however it seems the deck gun is more of an HP hitting weapon, dumping fire into a boat with 150 HP, shooting it 10 times cus the gun does 15 hp damage as an example. The system needs tweaks to AP and HE. It also needs damage akin to the damage torpedo's deliver based on where you hit the ship. I could pour fire into the back of a ship with the deck gun and never kill the engines, but if I shoot a cargo box on the top deck then the ship catches on fire and sinks?

Overall, its a WIP, and I recommend

Posted 26 November, 2020.
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No one has rated this review as helpful yet
478.7 hrs on record (4.1 hrs at review time)
Early Access Review
Awesome WW2 game with realism, beautiful game design, and on max settings runs pretty smooth!
Posted 10 January, 2020.
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Showing 1-4 of 4 entries