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Galux 最近的評論

目前顯示第 1-8 項,共 8 項
1 個人認為這篇評論值得參考
總時數 16.6 小時 (評論時已進行 5.5 小時)
Game gives me courage to touch the innards of my PC. 10/10 played for 5 hours straight
張貼於 2021 年 11 月 26 日。
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總時數 339.3 小時 (評論時已進行 44.7 小時)
搶先體驗版評論
Adventure mode is fun
張貼於 2021 年 10 月 27 日。
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1 個人認為這篇評論值得參考
總時數 11.2 小時 (評論時已進行 1.8 小時)
Cursed game.. 10/10 would play again.
張貼於 2021 年 6 月 10 日。
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總時數 11.4 小時 (評論時已進行 8.6 小時)
Just finished my first playthrough of this game and WOW.. The music.. The atmosphere and some very creative 2D platforming mechanics. The story was simple but very powerful & further enhanced by the games way of telling it to you, i just never wanted the game to end as it was so beautiful.

10/10 game in my book & i recommend it very much.
張貼於 2020 年 12 月 31 日。
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總時數 2,193.8 小時 (評論時已進行 64.3 小時)
If you love exploration & adventure with an added MMORPG grind element bound into it then try Runescape out. It's well worth sinking your teeth into the game.

My favourite part so far is the questing system. Instead of your typical Kill <X> or Loot <X> Runescapes quests are actually stories which you & your character takes part of and it could range all from chasing down a sword of legends to taking part of a demonic summoning ritual.
張貼於 2020 年 12 月 22 日。
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總時數 25.2 小時 (評論時已進行 25.1 小時)
Been playing around a bit with DDA now with two friends and have had a quite a fun time. The game has been very buggy and just very awkward to play though.

just a few of the encountered bugs:
-If the host has fps drops ever so slightly the whole party rubberbands around.
-having a full inventory and pressing "sell all" button exits out the game and puts you back in your tavern.
-Monsters taking wrong paths.
-UI disappears when you die.
-invisible monsters / invisible projectiles.
-monsters hitting the core when clearly no monster is around.

mentioned bugs above would be ok if they happened rarely but it's more or less every game in my experience.

Also the game needs lots of work to be done to it's difficulty, especially earlier on. We started off at medium but after the first map we switched to hard and after a few more maps we went with insane just to get some sort of strategic gameplay going and atleast have a chance of losing (which we did.. Multiple times, but we also beat the levels after failing alot.. WHICH IS FUN)

It saddens me to say but I DO NOT RECOMMEND this to anyone at the games current stage, it feels rushed and unfinished and sadly boring. And this comes from a place where DD1 & DD2 for me personally has been SO MUCH FUN. Maybe in a year or two the game will be closer to a more polished final product.
張貼於 2020 年 9 月 3 日。 最後編輯於 2020 年 9 月 3 日。
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總時數 878.2 小時 (評論時已進行 635.8 小時)
Great idle game, possibly one of the best i have played. It's visually pleasing to look at and it's fun to create different Mercenary set-ups. The game is constantly getting updates and the devs are always on the look-out for new ideas from their player base via the official EW discord server.

The game does have a cash shop which contains a few p2w alternatives, speeding up certain aspects of the game. I have never touched the cash shop and i plan on not doing so either. I do not feel like i'm at a disadvantageous spot when the game is very generous of handing out diamonds (Cash shop currency). But this feature does ruin the game for many people and therefor is worth mentioning.

It has similar mechanics as many other idle games but this game just offers a bit more
張貼於 2020 年 1 月 6 日。
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總時數 1,497.9 小時 (評論時已進行 1,129.3 小時)
It's fun i guess.
張貼於 2019 年 12 月 30 日。
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