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After finishing the campaign, I wouldn't recommend this game. It's not bad, don't get me wrong. If you and your friends have pretty much played most of the cooperative games on Steam, and are looking for something very light to pass the time together while catching up or talking about other things, sure this could work. But this isn't your next great adventure. This isn't the next compelling story to get into. This isn't the next engaging world to explore. This isn't the next puzzle game to exercise your brain cells with. It's just something to do when there isn't anything else at the moment.
Publicada em 8 de dezembro de 2020. Última edição em 8 de dezembro de 2020.
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190.1 horas registradas (18.8 horas no momento da análise)
This is my Game Of The Year for 2019 for sure. And the reason boils down to the developers' design philosophy of quality over quantity. It's not a minimalist approach, but what the devs chose to put in the game, they make sure to work well and blend well with the game. Add the fact that the devs continue to communicate with the fans to help improve the game, Gunfire Games has made a new fan, and I will make sure to check out whatever they put out in the future.

Here's a short list of things I love about the game:
- Great shooting mechanics
- Good weapon, trait, and armor variety
- Light RPG mechanics that works well enough
- NO COLLECTIBLES!!!!!!!
- The idea that you won't see everything the game has to offer in one campaign playthrough which adds to the replayability
- Beautiful soundtrack
- Yaesha, one of the in-game worlds is so beautiful even with my crappy laptop.
- Interesting enemy (and boss) mechanics
- Challenging enough to be engaging, but not too hard to be frustrating.
Publicada em 4 de julho de 2020.
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