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1 човек намери тази рецензия за полезна
33.5 изиграни часа (4.0 часа по време на рецензията)
This was my 1st MMORPG, I spent hours on this game, the story is fascinating. The arc of the Sith Warrior and the Jedi Consular are my favorites. To be able to impersonate a Jedi or Sith and have your own adventure is awesome. You need to experience this, even if you're not a big fan of the whole mmo world, at least play the story missions...if you're a Start Wars fan, you will love this game.
Публикувана 3 декември 2020.
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Все още никой не е оценил тази рецензия като полезна
15.6 изиграни часа (10.3 часа по време на рецензията)
Despite coming with a lot of bugs and issues when it was released, the story and the multiplayer were really catchy, after a few patches I was finally able to finish the single player missions and I enjoyed multiplayer for a while. AK was nasty on MP. I recommend if you are in the cold war stuff/story and like CoD FPS.
Публикувана 9 ноември 2020.
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1 човек намери тази рецензия за полезна
1 човек намери тази рецензия за забавна
6.8 изиграни часа (6.4 часа по време на рецензията)
I'm enjoying the game so far, it sure have a lot of room for improvement and like the majority of the games nowadays it's heavily monetized, but at least it's only fashion items. The combat feels good...and the story is very original and catchy.
Публикувана 1 октомври 2020.
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13.5 изиграни часа (4.3 часа по време на рецензията)
This flexibility to tackle missions in different ways makes Ghost Recon: Future Soldier a refreshing change from the recent trend of linear shooters. It’s superbly paced too, shifting effortlessly between moments of considered calm to the flashes of pure spectacle that are de rigueur in today’s action games. Scenes of explosive carnage are peppered more frequently throughout the campaign than in previous Ghost Recons, but they fit within the narrative in a believable way. You won’t question why something is happening and are never drawn out of the experience by moments of outrageous silliness.
Up at Noon's GRFS Review Based on the Title @ 4:50

Instead it all gels together perfectly and makes sense, which should be applauded considering the game’s near-future setting and the advanced gear at your disposal. Adaptive camouflage enables Ghosts to blend with their background and sneak past without detection, providing they move with caution, while the Warhound is a robotic beast that acts as both a mobile artillery platform and moving cover. There are also sensor grenades that pick out nearby enemies, aim-assisted sniper rifles, airstrikes… Ghost Recon is packed with cool gadgets that make you feel like a total bad-ass when used correctly, but aren’t so overwhelmingly powerful as to make you invincible.

The drone is perhaps the piece of kit you’ll find most useful, though, and while it will be instantly familiar to anyone who’s play previous games, it boasts a handful of new features. Firstly, it can transform into a radio-controlled car and emit a sonic pulse that disables nearby electronics or temporarily stuns enemies. It also provides a bird’s-eye view of the battlefield, giving invaluable insight into the enemy’s position.

But it’s the tagging system that really revolutionises the way Future Soldier plays. It’s an improved version of the tagging feature in Splinter Cell: Conviction and replaces the old direct-order system: rather than telling your team-mates to move to specific positions, you tag an enemy – or multiple enemies, up to a maximum of four. This essentially issues the order for a team-mate to focus on that target, and they’ll do everything they can to ensure the enemy stays within their sights. Your team-mates are smart, so they’ll stay in cover and maintain a low profile, but if they’re unable to continue targeting an enemy because it would compromise their position then they’ll stand down. A Ghost wouldn’t give away their position in real life, so it’s refreshing to see that your team-mates are smart enough to act the same way here.
Tagged enemies can then be eliminated when the time is right, and perfecting multiple takedowns when each Ghost has a bead on an enemy and you’re able to eliminate four guys simultaneously is an extremely satisfying feeling. And because you’re able to tag enemies using the drone, it’s also possible to play armchair strategist, marking enemies from afar and relying on the expertise of your fellow Ghosts to execute your orders.

That said, the Ghosts are not so smart that it takes away the challenge. Ask too much of your team mates and they’ll get pinned by enemy fire or, worse, shot, giving you just a few seconds to either patch them up or send someone else to their aid. You’re frequently outnumbered and outgunned, and it’s only by working as a team that you’ll survive, getting a team-mate to lay down suppressing fire while you sneak around the flanks.

At times Ghost Recon: Future Solider looks superb. It’s obvious a lot of time has been spent perfecting the way the Ghosts bond as a team, either out on the battlefield or chewing the fat between missions. It’s therefore a shame Future Soldier falls short in other areas; faces look waxy and the dialogue unconvincing, so the few scenes designed provoke an emotional response don’t really click.

There are also moments when it doesn’t quite look finished. Some backgrounds lack detail, and clunky textures jar against what is otherwise a superb-looking game. Overall it feels like it lacks the high-gloss polish of many of today’s big hitters.

In contrast, the cover system is a highlight and draws its inspiration from Gears of War. It’s intuitive to use, enabling you to quickly move from one position to the next. Importantly, the transition between cover always feels seamless, whether you choose to vault over the bonnet of a car or dash to a nearby wall, meaning you can focus where the enemy is rather than worrying if your backside is hanging out in the open.

Many of the missions can only be completed using stealth and this constant change of tempo means the overall game is perfectly paced. As a result the 10-hour campaign is engaging throughout, and the only grumble I’d have is that the handful of helicopter gunship scenes; whilst they don’t really detract from the experience, they do feel a bit tacked on, certainly in single-player. In four-player co-op it’s a different story, because the group is split – two in the chopper and two on the ground. The guys in the sky must provide support, laying down fire while foot-soldiers help out by throwing sensor grenades to highlight incoming threats.

Co-op as a whole is a superb addition to the Future Soldier package. The entire campaign is playable with four people and some missions feel very different when playing with friends than they do alone. There’s also the added challenge of survival – you always know your back is covered if you take a bullet in single-player, but in co-op if you accidentally leave one guy to die it’s game over.
Multiplayer is adequately catered for too, with four games mode on offer. Decoy proves the most entertaining, which tasks two teams with taking three objectives. The twist is, only one of the three is the real target; the other are two decoys, and neither team knows which is which, so the result is taught battles where dominance constantly fluctuates from one side to the other. Even the straight-forward deathmatch feels unique, because elements of the single-player game are carried over. Individually you don’t have all the gear at your disposal – only a scout is blessed with adaptive camo and sensor grenades for example, so although they’re poorly armoured, they provide invaluable intel on the enemy’s position. It encourages players to work as a team, and while the same can be said for most multiplayer shooters, in this case it definitely feels like an extension of the campaign than a last-minute add-on.

Then there’s Guerrilla mode, which is Future Soldier’s take on Horde mode. It’s for up to four players, either online or split-screen (note, there’s no option for players to have specific control set-ups, so if one of you inverts their aiming controls then affects everyone on the team), and once again it borrows elements from the campaign game – tagged kills, getting the upper hand by remaining undetected and so on. However, it’s little more than a pleasant distraction, unless you’re desperate to unlock the thousands of different weapon combinations the game has to offer. Ubisoft has made a lot of Gunsmith and while there is a huge selection of variables to play around with, more often than not you’ll find the combination that works for you and stick with it.
Verdict
Ghost Recon: Future Solider is a refreshing change from the current trend of thoughtless shooters, and in the moments when everything clicks together, it’s hard to think of a more absorbing shooter. Unfortunately it doesn't always click though, and forgettable dialogue, poor facial animations and inconsistent visuals dent what is otherwise a great game, plus there’s no denying a little extra polish would’ve made a huge difference. But if you’re after a superbly paced, thoughtful shooter that boasts a strong campaign and enjoyable multiplayer, Future Soldier is bang on target.


Публикувана 10 септември 2020.
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12.5 изиграни часа (6.3 часа по време на рецензията)
Great conclusion of the epic story that started back on COD MW.
The HUD is a little bad in comparinson the the new HD remastered editions, but that doesn't take away the immersion of the game.
Публикувана 30 май 2020.
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6.7 изиграни часа (3.2 часа по време на рецензията)
The prelude of one of the most iconic COD ever made.
This game build the road to what was going to be the best game of its genre.
The remastered is awesome, if you are a fan of the franchise you need to experience this game again in full HD
Публикувана 2 май 2020.
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1 човек намери тази рецензия за полезна
19.8 изиграни часа (19.8 часа по време на рецензията)
Best COD game ever released!
Публикувана 30 април 2020.
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4.9 изиграни часа (3.5 часа по време на рецензията)
Game is really good, control feels great and also the story so far is pretty cool.
Too bad you can't adjust FPS, but it's not something game breaking.
Публикувана 11 февруари 2020.
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746.3 изиграни часа (441.4 часа по време на рецензията)
It's a great competitive FPS game, with a lot of strategy involved...If you're looking for COD like then this is not for you, the game is slow paced and heavily lingered on team play and strategy. The game had a rough start with a lot of bugs, but after a year it got momentum and today is one of the most famous and crowded games.

I must say that R6 had a rough start when it launched by the end of 2015, myself didn't play much when it launched, but with the dedication of the Dev team that addressed many issues and continuously show support for the game with new operators and items, game became a success and also in the competitive scenary, today I can say this game is one of the best FPS shooters out there. I'm a fan of Rainbow Six games since the early ones, it was my 1st FPS game and be able to see how big it got it's awesome. If you are a FPS fan and like a FSP strategic game and not running and shooting like crazy like COD, then you will love this!
Публикувана 9 декември 2019. Последно редактирана 25 февруари 2020.
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1 човек намери тази рецензия за полезна
6,674.6 изиграни часа (151.5 часа по време на рецензията)
Destiny is a great game...for those who like the genre. It had a low start, but as it happened on Destiny 1 it was improving with the time, now the game has a variety of content and quests to do, a lot of quests for great legendary and exotic weapons. If you like FPS and RPG you need to try this game, even now that Destiny 2 vanilla and first 2 DLCs are free.
Публикувана 27 октомври 2019.
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