目前尚未有人將此評論標記為值得參考
推薦
最近兩週 0.0 小時 / 總時數 25.6 小時 (評論時已進行 10.2 小時)
張貼於:2019 年 12 月 11 日 下午 10:28

I love this game.
Bought it on WiiU a while back, but gave that to my lil' bro, so when I had a hankering to play this game again I just bought it on Steam.
On sale, but still. Some games I wouldn't buy twice if the second time cost 25 cents. If I somehow lost access to my Steam account I'd buy this game again on Switch.

It's a 2d action platformer metroidvania kinda deal, strongly in the style of Zelda 2. If that sounds like jibberish to you, I'm sorry. It is a sequel to the game Finding Teddy, but you don't need to play that to understand this game at all. Every relevant bit of info you need is explained in this game.

This game, while it has some foibles, has FLAVOR FOR DAYS.
My favorite part is the Musicom. The language in this world is musical, and you find Runes which unlock notes to play which gives you access to more language. You learn words by finding talking to people, and with those words you can unlock new passageways, find hidden collectables, and decipher writing you find throughout the world which helps you progress further. I love this so much. I know that, to some people, that might seem boring, but those people should read a ♥♥♥♥♥♥♥ book.

Graphics-wise, it's got a pixel-art style that's breathtaking. There are some areas that I linger in just 'cause it's so pretty. The protagonist is animated very well, moving smoothly from one animation to the next.

The music is beautiful, mostly ambient. I dunno how to talk about music other than I like it, for whatever that's worth.

There's plenty of secrets to find, puzzles to unravel, and challenging platforming, and I appreciate the map highlighting rooms where I haven't grabbed the chests from yet.

Some things I'm not a huge fan of, but am willing to overlook because, as a complete thing, this game is great:
-You can get stun-locked sometimes, turning a single mistake into a brutal beatdown and sometimes death. It's only a couple boss fights where this happens, but it's there.
- I'd appreciate a dedicated run button, as some enemies require you to play a bit of footsies, and double-tapping in a direction means you go sprinting directly into them when you only meant to scooch forward twice. Also: you hit the up button to pass through doors, and it's too easy to do that when an enemy is on the other side of the door and you just wanna jump but end up going back through the door you just went through. This is a problem in all games that do this, and I wish it would stop being a thing.
- you sometimes have to use the Musicom to make a platform avaliable to jump on, and there's strings of these platforms where you're constantly delving into a menu on a tight time limit. It's not the worst thing in the world once you get the flow of it, but it's a bit tedious, and I coulda done with less of that.

With all that in mind, I still highly recommend this game.
這篇評論值得參考嗎? 搞笑 獎勵
此評論已停用留言功能。