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Recensioni recenti di A SkyMan

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1 persona ha trovato utile questa recensione
70.1 ore in totale (25.9 ore al momento della recensione)
I was not expecting to like this game. It has so much going against it, yet somehow this perfect ♥♥♥♥-storm of a game ends up being really fun.
Pubblicata in data 28 giugno.
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Nessuno ha ancora trovato utile questa recensione
106.8 ore in totale
I want to like this game but I can't
Pubblicata in data 16 giugno.
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1 persona ha trovato utile questa recensione
75.6 ore in totale (69.6 ore al momento della recensione)
Gun go brrr!
Pubblicata in data 12 giugno.
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96.6 ore in totale
Wand go brrr!
Pubblicata in data 12 giugno.
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Nessuno ha ancora trovato utile questa recensione
16.0 ore in totale (8.7 ore al momento della recensione)
I really like this game, its both comfy and pretty mechanically robust. It's kinda like a simpler version of cultist sim with hassle free automation.
Pubblicata in data 13 febbraio. Ultima modifica in data 15 febbraio.
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Nessuno ha ancora trovato utile questa recensione
842.1 ore in totale (805.2 ore al momento della recensione)
Its like payday 3 but good
Pubblicata in data 25 ottobre 2023.
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47.8 ore in totale (0.9 ore al momento della recensione)
This game gave me Stockholm syndrome because I liked payday 2 so much and just kept trying to enjoy it. I want a refund on my time. Seemingly every design choice in this game seems like a big middle finger. I'm not even just talking about the predatory stuff, the game-play is chocked full of arbitrary time wasters, and repetitive systems that punish you for doing anything other than the one way you are supposed to play. It gets pretty bad at points like the air vents magically transporting you out of them during an assault or stealth zip-lines being place in such a way that you can't use them to extract loot seeming just for the sake of difficulty. On the higher difficulty stealth resorts to guard spam and taking away half your pagers combined with this awful "hacking" mini game thing that makes you stand in random circles for ten seconds a dozen times. Loud is full of these random inconveniences like not being allowed to termite more than one door at a time or some the lockable being indestructible forcing you to play yet another mini-game to open it that was fun exactly twice before you realize you have to play it five to ten times per heist. People keep defending the games terrible progression balance by saying its going to be fixed soon™ but even in this perfect world there is so much bad and frustrating design that I'm not sure that will be enough.
Pubblicata in data 23 settembre 2023. Ultima modifica in data 6 ottobre 2023.
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28 persone hanno trovato utile questa recensione
35.1 ore in totale
I really want to like this game because it's just more darkest dungeon. The art is spot on, there is a new narrator with heaps of mono logging, there are new toys to play with, and the whole amber steampunk airship vibe is awesome. But it's really frustrating and I find myself not having a good time playing it. I eventually had to delete the damn thing from my computer to save myself the headache because it's just addictive enough to lull you into almost having fun before it beats you over the head with its questionable design philosophy.

There are more combat encounters and in general they last longer. On paper this sounds like an interesting change that might make resource rationing more important but I find that missions feel like a slog when you're running into more than a dozen fights in a single dungeon even with very high scouting. I want to explore and experiment but every time you try something new the game seem designed to punish you. The game wants you to use hyper specialized teams for every area with the most powerful quirks locked to a single area which just means you are locked to a few hero you've built up and are punished for swapping in new ones to experiment with. This issue is made even worse by the addition of alignments that gate keep most of the powerful synergies meaning you just have to spam the ferry for new heroes until you happen to win the coin toss and get a religious/pagan whatever to match your team.

Trinkets feel really unfun to use because anything above the common tier is loaded with so many downsides and convoluted conditionals that they are objectively worse than a the flat bonuses lower tiers give. There are a few trinkets that do something interesting but they still just feel like shooting myself in the foot for a fun gimmick that falls apart at a moments notice.

Just play darkest dungeon or it's sequel instead.
Pubblicata in data 8 maggio 2023.
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Nessuno ha ancora trovato utile questa recensione
99.1 ore in totale (11.5 ore al momento della recensione)
Wow, I don't even know what to say without spoiling anything.

I went into this expecting a fairly normal deck building rogue like with a fun spin on the meta progression, but boy was I wrong. This game is a wild ride, and I can't recommend it enough. Easily the best game I've played this year.
Pubblicata in data 22 ottobre 2021.
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1 persona ha trovato utile questa recensione
36.9 ore in totale (29.1 ore al momento della recensione)
I really like this game but it's just too focused on stopping people from cheating with save that the player ends up suffering.

It's agrivating that after you spend an hour or so playing through a run the game just crashes. This would be fine if I could then resume on the same floor I died but a crash means starting the entire game over. About half of my runs end this way and frankly I'm a bit fed up with how I'm the one being punished for the crash.
Pubblicata in data 14 aprile 2018.
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