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Pubblicazione: 20 mar 2015, ore 14:40

First impressions are that its a fun little game. Its a cross between Diablo and a JRPG. Diablo in the form of random loot drops with randomly generated stats and crafting, JRPG in the sense of combat and questing. The humor is off-the-wall random to the point that quests details are randomly determined without any sense; Go defeat the 32 mice and recover the 56 bales of hay; find the 15 merchants and dispatch the 82 legions of spoons.

The one mechanical difference between this game and other JRPG types is that you can create up to 12 different adventuring parties and have 3-4 of those parties go on seperate adventures simultaneously while the others rest up or train at the university; thus you manage your adventures (roll credits).

The story is just an excuse plot to make you go kill random things in random dungeons and goes so far as to poke fun at the entire JRPG/fantasy genre.

If the random humor is the up side, then the down side is the micro-management. if you have 12 parties with 4 members each, then you have 48 heroes to level up, choose skills for, assign gear to and send to school (wow, did I just inherit 48 children?). Eventually you will develop a pattern that works for you, but, about 60% of my game time is spent managing my parties and only about 40% is spent grinding the dungeons.

If you want a simple rogue-like/JRPG experience with some satyrical humor give it a go; just don't expect it to be GOTY.
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