4 người thấy bài đánh giá này hữu ích
Tiêu cực
0.0 tiếng trong hai tuần trước / 21.0 giờ được ghi nhận (8.7 giờ vào lúc đánh giá)
Đăng ngày: 16 Thg09 @ 12:59pm

TLDR; It just isn't fun. It is annoying and frustrating. There is no satisfaction even if you win. The entire game is meant to be nothing more than a "ball" pun, but very little thought went into the mechanics and design.

This game is ruined by RNG. Most of the "balls" you get are terrible, they do nothing and have no synergies. For those balls that you can make a "build" with, good luck finding them as there are so many possibilities drowning them out. Many of them actually try to kill you and make the game harder. There is no way to mitigate the RNG and there is no way to get a build going. Half of the achievements are RNG based. Even the small amount of meta progression (which is just unlocking 3 classes) is RNG based.

lets move beyond the RNG. The level design is terrible. the ball, most of the time, just bounces and hits nothing or nearly nothing. you get no do overs if you wiff it, you just die. some "balls" require hitting special pegs which keep shifting their position to be hidden or un-hittable which makes them useless. There are a few levels where the ball bounces around in satisfying patterns, but, not until halfway through the game. some levels have "hazards" which make the level worse and prevent the ball from bouncing entirely (webs, slime, black holes). its like playing a Sonic game but all the levels are mud, ice and water. Bosses are the worst and have special mechanics which seem to counter the "builds" that are already really hard to put together, like punishing the player for finally getting something good.

The whole thing feels like the dev hates the player and wants people to feel angry all time. According to the discussion forum, most of this was actually added to the 1.0 release without going through Early Access so it was quite a shock to everyone. If you watch old videos on YouTube, it actually seemed like a fun game once.
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