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总时数 150.5 小时 (评测时 63.2 小时)
This game has something for everyone, and you dont have to be the best player to be successful.

I bought this game out of a whim just because space games interest me and I dont mind a bit of grinding. When I first jumped into ED, it was overwhelming. It definitely has a steep learning curve, but once you get over the hump, the game is quite enjoyable. I spent my first day in and out of the steam forums asking other players for help for simple mundane things like just escaping the trajectory of a sun when I accidentally flew too close.

Theres something in this game for everyone, and its not always and endless grind for $$$. Yes mining nets you the most money the quickest, but the way the devs designed the game, they wanted to make sure just about any way you wanna play the game is going to be lucrative.
If you wanna make fast cash just to get the best ships, you might be in for some grinding, but the thing is, you dont need the best ships.
The players who wanna explore the universe dont need the best and most expensive, in fact, the one of the cheapest exploration ships is actually the best to explore with, because its the smallest and lightest, it travels the furthest.

The big expensive ships are just for the dingdongs who like to swing their donk around, saying "look at me, I got a big ship". Its something to work towards, sure, but not necessairy.

You can mine motherlode asteroids and make 20mil every hour in just a simple cheap mining ship.
You can explore the vastness of the galaxy in a cheap light exploration ship, thats been stripped of most of its "extras", because outside the bubble, who needs guns?
You can make those big long trade loops in a transport ship full of cargo racks.
You dont need to make alot of money to enjoy the game.

You can be a Pirate, and Role-Play. Go hunt down transport ships and other players mining. Flex your big guns and tell em to drop their cargo or you'll shoot. There doesnt seem to be KOSers, because cargo is not dropped when your ship is blown up. Its wasted effort for the Pirate. Its better the Pirate force you to drop cargo than to kill you. This can make for some interesting Role-Playing.

Probably the best part of this game is its scale. Its a 1-1 scale of our own galaxy. Its big yes, its empty yes, just like our galaxy is. Outside the "Bubble" of populated worlds is an Ocean of uninhabited systems ready to be explored. To date, only 0.004% of ED has been explored.
The thing about this game is the needle in the haystack aspect. There's rarities out there, you just gotta go find em, and the devs aint telling us where they are. There are dedicated players who have been playing this game for YEARS and are still searching for those needles.

Its a galactic sized easter egg hunt!

Besides that, you can make money from exploration too. Mapping planets nets you profit. Rare planets makes more. Being the first to map something rare nets the most.

If the exploration part of the game excites you, then here ya go. Being the first person to find something new, and having your name tagged to it, forever. You get to be "FIRST", and that never gets taken from you.
All of the hidden gems that are ready to be explored were found by another player, tagged, and ready for the next to explore.
Will you be the next person to find the next secret?
发布于 2020 年 4 月 19 日。
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总时数 0.0 小时
It was free, but now its not.
They did advertise this, that it would be free initially and then upon launch of BL3, it would go to a paid DLC. They did say this.

However, in my honest opinion, it should've just remained free. The DLC served its purpose, it bridged the gap between BL2 and 3, after the 8 year hiatus, why would anyone in their right mind buy it now that 3 is out?

Do I recommend you purchase this? Yes and No. Yes if you absolutely want to extend your BL2 experience, and No because it feels like greed at this point.
发布于 2020 年 3 月 13 日。
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总时数 1.6 小时
Yes. Keep at it.

But change/remove the For Honor Combat system (Come up with your own or just remaster the old style)
Make Dialog faster.
Make the Nameless Hero like he was, more silent. He should not narrate everything he does.
Make the Nameless Hero thrown into the Barrier, and completely weak, and unsure of himself. The current NH is too full of himself and confident in his abilities. NH had no abilities, he was pathetic and his first weapon was either a nail stick or an old sword.
Change the voice actors, or try and get the old ones back.
发布于 2019 年 12 月 24 日。
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总时数 13.7 小时 (评测时 0.9 小时)
抢先体验版本评测
I had the original Risk of Rain back in the day.
The game was amazing, I loved the fast paced gameplay where you are forced to move forward else the game became impossibly hard.

Back then, it was super difficult to organise multiplayer matches, everything was done through manually connecting to servers, a turn off for most players. Although you could play it on your own, its better with friends.

RoR2 is the same thing, but improved in every way. Now its a 3D 3'rd person shooter. Multiplayer is done through Match-Making, and it retains that charm the original had.

This is a easy to play, difficult to master, rouge-like 3rd person shooter, where the levels are like giant arenas where mobs spawn, you fight them, collect money, and use that money to unlock perks/items.
The game continuously becomes more difficult as time passes on essentially, the difficulty is tied directly to the game-timer, so you forced to think on your feet. You can grind each level for every possible item, but the longer you take, the harder your next fight will be. Consequently, you can disregard 100%'ing areas, and focus on reaching the end quicker to avoid fighting the seemingly unbeatable enemies.
发布于 2019 年 3 月 29 日。 最后编辑于 2019 年 8 月 21 日。
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总时数 73.9 小时 (评测时 20.7 小时)
For someone whos Terrified of the Open Ocean and the Dark Depths... This game is amazing.

If you like survival-crafting games, something totally unique and new and not done before by video games, with a little bit of mystery and terror mixed in, this might be your game.

For starter, its beautiful, the world itself will instantly draw you right in.
The pacing is perfect. Never do you truely feel rushed, or that you've had to grind very hard. Sure its a Survival Crafting game, but resources are easily found and well spent, and progression is simple... travel farther, travel deeper. You'll be at the edge of your seat exploring the deep, dark, and frightening depths, while trying not to get eaten by one of the leviathans that dwell in the dark. Uncover the mystery of planet 4546B, and finish the job your precursors started.

The game starts off with the Aurora, a megacorp builder ship flying near orbit of plant 4546B, a mysterious and nearly oceananic world. The spacecraft has been struck by something and is crashing down to the surface. You scramble to get to your lifepod and safely make it down to the surface. From here you need to utilize the planets natural resources to survive, and try to establish contact for other survivors and rescue.
As you explore further, you discover you've become infected with a bacteria that appears to be in every lifeform on the planet. Quickly you begin to discover that curing yourself of this bateria, and escaping the planets surface are the same objective. Humans werent the first intelligent lifeform on this planet.
发布于 2019 年 1 月 3 日。
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总时数 289.8 小时 (评测时 115.1 小时)
If you're into complex strategy games that span hours of gameplay, and you enjoy Space, heres your fix.

What sets this game aside from the other big name strategy games (Civ, Anno), its in real time, and there are many types of End-Games that completely change the game. Its so complex and you need to be ready for anything to happen.

Endgames can be anything from invaders from other dimensions, from other galaxies, awakening ancient fallen empires, tribes of marauding empires forming together as one massive army (Great Khans), smaller empires forming a galactic federations...
You can even be torn apart from within by your own civilizations factions, who just dont like how you run things, and feel like they'll do better as Separatists.
You can research dangerous technologies like Warp Drives and Artificial Intelligence and trigger an endgame crisis. Imagine spending hours building up your AI civilization, converting your organic species into machines who are so calculated, efficient, and intelligent you end up miles ahead of everyone else, only for the AI to decide to turn on you, or to get infected with a virus and go hostile.

The other thing, even in defeat, the games not over. You may be absorbed by the empire that defeated you, subjugated, and forced to serve.... until you can build up your strength to start a rebellion and a new rise to power.

I absolutely love the variability of the game. The game sessions are long, but always unique. Just play it, and dont go and quit just because the game didnt start off the way you wanted. Start the game and just go with the flow, even if you're attacked and defeated within the first few years of the game. Just go with it, the games not over yet. Plan your rise to power.
发布于 2018 年 12 月 3 日。 最后编辑于 2020 年 5 月 14 日。
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总时数 66.9 小时 (评测时 10.9 小时)
Its not quite there yet.
Wish I could leave a neutral review.

The trading system is vastly improved from the previous games, there wont be much need for mods to add in smart AI trading, although the AI trading isnt entirely smart, you dont have to babysit them. I could do 2-3 mine clearing missions (which are stupid and pointless missions), have enough for a trade frieghter, then sit back and watch him make me a million bucks over the course of a few hours.

Theres alot of unfinished features in this game that I've noticed, and the universe seems pretty empty. Its pretty big, but pretty empty. You can seemingly endlessly fly out the borders of a sector and build a base hundreds of kilometers away from anything, but whats the point.
The tutorials are either broken or just completely useless.
Theres no Betty (The old voice narrator)
It crashes alot.
Alot of random teleporting on/off your ship.
The UI and menus are a mess.

AI chatter is another annyoing thing. The previous games AI was annoying, but atleast they only talked to you. If you happen to park yourself in a town, theres almost always some "Criminal" flying around and you will pick up on every AIs broken garbled chatter as they try to fight the criminal.

That being said the game is beutiful as it should be (save for the NPCs). I love the ship building/upgrading (although I wished they were harder to get), and I do like the the improved AI trading system. I've yet to start building stations however.
Knowing Egosoft, the game will be vastly improved upon over the next year (or two), but I dont really want to wait that long.
Until the game gets better, I cannot recommend this. Go Play X3 TC/AP.
发布于 2018 年 12 月 3 日。
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总时数 113.0 小时 (评测时 39.6 小时)
抢先体验版本评测
Great survival game, its easy enough to jump right in, but has a steep learning curve for advanced play.
It took me 6 tries before I finally got a stable colony.
9/10

The Good:
-Its simple, yet complex at the same time
-Easy to jump right in
-Beautiful artwork
-Made by Klei, you know they'll never let you down with updates and dlc

-The Bad
-Its HARD late game
-Still some dumb ai
-The Priority system needs a rework


Late game there will be so many different variables of micromanagement you can easily neglect one and end up snowball effecting your entire colony into doom.
The AI can be dumb at times, sometimes trapping themselves, or prioritizing the wrong tasks. If the priority system also had specific job queuing for specific dupes on a daily schedule, it would make it easier to assign speficic jobs such as refilling your generators and oxygen refineries first before anything. Right now the priority system is just a number value, they'll do whats higher first, but if you specifically set those priorities high, I find that my dupes will only focus on the higher priority targets, and neglect everything else, so its easier to just keep everything at the same priority (5), and manually target individual things. If you dont specifically and indivudally tell dupes what to do, things will quickly go into chaos. Example: Your power shuts off, now your lights shut down, now your food production halts, your irrigation pumps stop pumping water, your farmers go idle, your cooks go idle, nobody eats, then bedtime happens and everyone goes to bed hungry.

Some tips:
-Dont accept every new Dupe, less is more in this game. I know its tempting, but every new Dupe means more food and oxygen.
-Start small, expand small, keep everything condensed, make all rooms the same size, I usually go 4x10 rooms, with ladders straight up and straight down the entire length of the base, and build larger heat producting buildings outside my base (such as smelters and fossil fuel generators)
-Quickly shift to Hydrogen Power/Oxygen Generation, Algae is limited and will run out fast
-Minimalize heat transfer, I noticed by about 60 cycles in the ambient heat slowly creeps up to 30 degrees, at this point your basic crops stop growing. Place generators outside of food traffic, insulate the walls to heat rooms, and to the outside.
-Dont waste water on Mushbars, your dupes will survive fine off raw berries and meal worms
-Keep your base small, condensed, and organized. Less foot traffic makes accomplishing daily tasks quicker, so you can focus on your external tasks such as exploring and expanding to unknown areas.

----------////////////-----------

Alot of people are giving the game a bad rep because they thing it requires alot of game research... this is both true and untrue. Advanced economical playing sure, but regular playing, no. You can get away without automating everything, and without having to create complex irrigation, temperature manipulation, power plants, etc.

You can simply just pump all your water manually out of ponds

You can simply build multiple small generator rooms that power small areas, nothing more

And simply just insulate your main base and wear appropriate clothing/exosuit to explore extreme areas.

You dont have to build power plants with transformers and conductors, using insulated heavy gauge wiring.... You dont have to irrigate your water through your base, you dont have to build air pumps and pump oxygen through extreme areas, cooling it/heating it up using complex methods. People are just doing this because they can.
发布于 2018 年 11 月 12 日。 最后编辑于 2018 年 11 月 12 日。
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总时数 191.2 小时 (评测时 65.0 小时)
Awesome game. If you're new to the series, its great. If you're returning to the series, it will feel much different from the typical AC Game.

TL;DR:
9/10 - Will keep you entertained for 50+ hours a playthrough.

In Odyssey, you're not exactly an "Assassin", you're a Spartan Mercenary, and being an Assassin is entirely up to you. You can be a Warrior, or an Assassin. You can charge in sword drawn first and fight hand to hand with your opponents, or you can sneak around and stealth 'most' of your enemies away. When I say 'most' I mean most elite enemies cant be instant killed through stealth. There is no hidden blade, you weild a dagger, which acts as your secondary weapon.

The game is very long, and its structured in a way similar to a blend of Assassin's Creed, Shadow of War, and Witcher 3.
The questing, equipment and combat will remind you a bit of Witcher 3, the way the world is structured, the parkour and the naval combat will remind you of AC, and the progression systems and Mercenary system will remind you of the Nemesis engine of Shadow of War.

The game is designed to be quite long, where there are many main story arcs that merge into one, leveling up can be slow and you are required to do some side-questing/ world exploration to keep your level and equipment up to the main story standards. Your Character level, your Spear (Hidden Blade), your Ship, your Gear, your main story archs, the Arena fights, the Mercenary roster, and hunting Cultists are all designed to be progressed slowly to the end game. You'll spend alot of time, and hours trying to complete everything.

The entire game takes place between the civil war of greece between the Spartans and Athenians. You can influence the war effort by aiding either side. Clearing out Forts, destroying/burning supplies and stealing resources will lower the influence of that particular faction in the area. Even killing random guards will slowly lower it. Eventually you can expose the areas "leader" and assassinate him/her. As the influence weakens you'll notice more and more of the opposing factions soldiers attacking and raiding the land, and eventually, weakend enough, you can spark the "Conquest" battle, which is an all out battle on foot between the two sides. Siding with the attacking team will always be more difficult of a battle, but will grant higher rewards... and whatever side victors will change the rule of that state.

The Conquest battles are fun, but they are all the same. After you've completed a few, they become nothing more than a method of getting some up to date Epic equipment. Basically the conquest is an all out battlefield between the two factions. You're the Hero of whatever side you're on, and there will be a Hero on your opponents side that you will likely have to fight halfway through the battle. Your job is to deplete the enemy teams forces, kill their Captains and their Hero, and demoralize them enough that the remaining troops on the field retreat.

Some of you have probably heard this game is "Grindy".... yes and no. Its not any more of a Grind than any typical RPG. Its just that you now have access to the UbiStore, where you can "Pay-to-progress". This is whats getting everyone's jimmies rustled. YOU DONT HAVE TO PAY TO WIN. Ignore the UbiStore and play the game normally.
This isnt like Shadow of War where the end-game becomes obscenely difficult you have to pay money to boost. No the game is consitant, it might be consitantly slow, but it is consistant.

Bonus points:
The main Canon Character is a female, and shes bad-arse. Theres no boob-armor in this game, it is legitimate.
Yes you can find feminine armor sets, but for the most part, PRACTICAL ARMOR is prominent in this game.
发布于 2018 年 10 月 18 日。 最后编辑于 2020 年 5 月 6 日。
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总时数 34.6 小时 (评测时 21.0 小时)
I just want to start off by saying the Negative Reviews here are from when the game was released broken.
This seems to be a port of the mobile appstore version of the game, with 3DS/PS1 features added. Originally it was clunky and downright broken, and the "Hi-Res Textures" were terrible. This has all been fixed now.

The game currently stands as completely playable, and a bit of a mix of all the different ports with the main focus on the original SNES, and you can revert the textures back to the original SNES textures. It will include the PS1 cutscenes, but it is missing one cutscene, no big deal, I never played the PS1 version anyways and preferred the in-game cutscenes. Game also features the add-on content of the 3DS/PS1 versions.

You can now completely enjoy Chrono Trigger as you remembered it back in its glory days from your home PC, and not have to fudge around with illegal emulators and ROMs. Definitely recommend to those looking for a replay.
发布于 2018 年 10 月 4 日。
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