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Recent reviews by Xenos

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Showing 1-10 of 34 entries
No one has rated this review as helpful yet
32.4 hrs on record (28.5 hrs at review time)
+:

-Directing.
-Quite varied environments.

-:

-The inventory: it is too small, you will spend your time having to throw away objects and exchange them with Sheva.
-QTE: the keyboard is in QWERTY. When the game asks you to press A and D at the same time, in fact it's Q and D. QTEs are very fast and it's difficult to press two keys very quickly.
I don't like QTEs but if it was only with one key it would be less bad.
-Sheva's AI: she often goes away from you and is therefore killed, you have to tell her all the time to stay next to you. She picks up a green herb and uses it on you without you asking her, while it's always better to combine the green herb with a green or red one to gain more health. The best thing is to prevent Sheva from taking the herbs and only using them when you have little health.
-The character moves slowly sideways.
-Some enemies appear outside your field of vision.
Posted 9 October. Last edited 11 October.
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101.3 hrs on record (14.9 hrs at review time)
+:

-High TTK, it is the one who aims best who wins, not the one who sees first.

-Large, well-constructed maps.

-The destruction.


-:

-Classes balancing : heavy is too durable : it sometimes takes more than one magazine to kill him. Heavy is even more durable with the mesh shield and the dome shield which blocks ennemy fire. Medium is balanced, I think. Light dies too fast.

-Teams not always balanced.

-Delay a little too long before health increases.

Tip : Don't stay close to the objective. You will either be overwhelmed by the number of enemies and die or be killed by an explosive (mine, grenade, RPG, etc.).
Kill enemies from afar, take the objective, place mines and return to position yourself far enough away while having a view of the objective.
Posted 8 February. Last edited 7 August.
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192.7 hrs on record (191.0 hrs at review time)
+:

-Weapons: high vertical recoil and sound of gunshots.
-Huge and diverse maps.

-:

-Lots of cheaters.
-Low TTK. It is the first who sees who kills. Footsteps can be heard from afar so players hear you, wait for you in ADS and kill you instantly. You have to crouch to reduce the sound of footsteps, making movement slow and boring.
-Waiting time before the start of the game too long.

Advices :
-Sharpen must be off : less input lag and easier recoil to control.
-Crouch to reduce the sound of footsteps. Crouching also reduces recoil. Crouching reduces your movement speed in ADS, so you are easier to aim. Your head is also more prominent.
-Stay close to the white circle to avoid having enemies behind you.
-In areas without shelter, boost yourself to run faster and therefore cross them faster.
Posted 21 January. Last edited 26 November.
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49.6 hrs on record (25.1 hrs at review time)
+:

- Bloody shootings.

-Bullet time: fun to slow down time because it allows you to see the animations clearly.

-Max Payne: charismatic.

-:

-Multiplayer is dead with only 1 or 2 servers in the evening, in playlist soft lock in team deathmatch (large). In the soft lock playlist, everyone plays with a controller with aim assist similar to an aimbot that instantly aims at you and follows you behind walls. Controller players' weapons do significantly more damage than M&K players' weapons. M&K players can't compete. You can still activate the “target tracking” option which will make your weapon more precise.

-Automatic weapons have a lot of dispersion and little recoil. Aiming is therefore rather random, no need to control the recoil.

-In solo, too many cutscenes that we can't skip.

-No French version.
Posted 12 January. Last edited 5 February.
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652.0 hrs on record (207.0 hrs at review time)
+ :

-Feeling of weapons (recoil, sound, animations).

-Environments and level design.

-Enemies have a lot of health in PVE, which rewards good aim.

-The platform phases.

-The Gambit: intense and strategic pve-pvp mode.

- :

-High level activities (nightfalls, dungeons, raids, etc) are the only ones that give good rewards, require to be at a high level and therefore to have a lot of xp, are only playable with several players and there is no matchmaking for these activities. So you have to find other players on forums, etc. And in raids, you need to communicate to do the objective, you need to learn mechanics and some players don't want to teach them to you. It can be hard if u don't have good enough english and if players have bad microphone.

-For a not very beautiful game, it's not very well optimized.

-I like and dislike PvP.
I like the feeling of the weapons, the maps and the supers which give an impression of power.
I don't like shotguns that OS (by not requiring good aiming skills) at close range while no other type of weapon has a chance at that distance. So you are forced to play shotgun at close range.
I don't like supers because players who activate them you OS, become much tougher and faster, the only thing to do is run away while waiting for the super to end.
I don't like matchmaking: either there's a team with average/good players that destroys a team with bad players, or a very good player finds himself alone with bad players against average/good players. The very good player cannot carry a whole team of bad players.
Your success is strongly linked to your armor statistics: having high resilience to resist more bullets, having high recovery to recover your life faster, having high mobility to have a higher strafe speed and be more difficult for players to track you.
To have high stats armor, you will have to farm dungeons, raids, etc.
The weapon balance is not great, some are better in every way than others. They are usually in the DLCs.
Weapons are added to the game regularly and buffs and nerfs mean the meta changes all the time.
Some weapons also kill much faster than others and you will have to farm to obtain the version with the best perks (the god roll).
Destiny 2 is P2P so the netcode is bad. It is common to die instantly (getting all the bullets at once), die behind walls, bullets that hit a second after firing.

-The F2P version is a big demo. The majority of the game and the best weapons are in the DLCs. The game is therefore P2W. The majority of people have the DLCs, this reduces the problem.

-You have to spend a lot of time reading to understand what this or that object, this or that skill does.

-Too much loading time.

-Too much maintenance and it lasts too long.

-A lot of farm to get weapons and armors with good stats.

-Cinematics stuck at 30 FPS.
Posted 7 June, 2023. Last edited 9 April.
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28.9 hrs on record (12.6 hrs at review time)
+

-Feeling of melee weapons.
-The dash: whether to move quickly or avoid attacks.
-Lo Wang.
-Humor.
-English dubbing

-

-Weapon DPS is more important than the ability to dodge enemy attacks.
-Too much wasted time in menus to upgrade weapons, skills and armor.
-Poorly optimized.
-Too much time picking up objects.
-Not enough special moves for the melee weapons and they take too long to load.
-Firearms that are too ineffective and do not have a good feeling.
-Some environments reused.
-No French dubbing: obligation to read the subtitles for those who do not fully understand English, you cannot read and play at the same time.
Posted 12 February, 2022. Last edited 17 February, 2022.
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1 person found this review funny
10.9 hrs on record
Campaign completed on ÜBER with keyboard/mouse.

+

-Weapons feeling (recoil).
-Level design.
-AI forces you to move by throwing grenades.

-

-Framerate blocked at 60 FPS in game, 30 in cinematics.
-Repetitive and not fun climbing.
-Zombies too slow to be a danger.

8/10
Posted 10 February, 2022. Last edited 10 February, 2022.
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9.2 hrs on record
Campaign completed on hard with keyboard/mouse.

+

-Non-stop action.
-The "super slide" and the roll: a pleasure to move at such speed and to use bullet time.

-

-The "super slide": the arenas are too small, too many objects that block us to be able to use them well, we can die quite quickly by not being in cover. Rolling while aiming also activates bullet time, the problem is that your character ducks and therefore you won't be able to shoot enemies while in cover. It is therefore difficult to be in cover while using bullet time.
-No tap to aim option.
-Repetitive music.
-Too many allies: they put themselves in front of your sights.
-Too many cutscenes.
-Too much dialogue.
-Cinematics seem to be stuck at 30 or 60 FPS.

8/10
Posted 10 February, 2022. Last edited 10 February, 2022.
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1 person found this review helpful
104.8 hrs on record (19.1 hrs at review time)
Campaign completed on nightmare with keyboard/mouse.

+

-Frenetic action: in some rooms the enemies are very numerous.
-The game forces you to move to dodge enemy ranged attacks and not to take melee damages.
-The game forces you to switch between weapons depending on the enemies. There are basically two types of enemies: the fast ones with low HP and the slow ones with high HP.
-The music.


-

-Some secrets require you not to explore but to go back.
-Cutscenes are locked at 60 FPS.

Strategy for success in ultranightmare:

To succeed, you must know the game by heart : you must know which platforms you can't hang on and you have to know where the traps are. Before each encounter, find a place to be at a distance and where you can easily escape.
I advise you to do the level you want to do first in another difficulty to know it by heart, then in ultranightmare.

Always stay away from enemies: you cannot dodge their melee attacks but you can avoid their ranged attacks or use cover.

Kill enemies with low HP first : they are quicker to kill and therefore can no longer do you damage. Use the Heavy Assault Rifle with the Micro Missiles. The primary fire is best for killing enemies with low HP and Micro Missiles are good against enemies with high HP.
The Combat Shotgun with Explosive Shot is good against enemies with low HP but only when there are not many of them because the explosive shot takes too long to reload. It will allow you to use less ammunition from the Heavy Assault Rifle.

Use the Stun Bomb + the main fire of the Plasma Rifle to kill enemies with high HP and who attack in melee (like the Hell Knight, avoid the Rocket Launcher against him, you could hurt yourself). The main fire's plasma balls move too slowly to be used from a distance.
You can use the Super Shotgun to finish them off.

Use the Gauss Cannon with Siege Mode and the Rocket Launcher with Lock-On Burst to kill enemies with high HP and attacking from a distance. Use the fast switch to remove the reload time of both weapons.
Posted 10 February, 2022. Last edited 14 August.
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No one has rated this review as helpful yet
13.0 hrs on record (1.3 hrs at review time)
+
-High TTK. It's the one who aims the best who wins.
-The maps.

-
-Not well optimized.
- Melee which kills in 2 hits and which allows you to teleport to enemies. It's too strong compared to weapons that do much less damage. Melee should not be able to break the shield in 1 hit.
-Too many grenades.
-Jump too slow and not going far enough.
- Crashes.
-Not enough ammunition for the weapons. Just possible to get some from the corpses of enemies for the MA40 AR and the MK50 Sidekick. I imagine it's to force you to play with differents weapons but it's boring if you like a weapon.
-Long to find a server and start a game.
-Presentation of the team is repetitive and waste time.
-Separate lobby after each game.
Posted 18 November, 2021. Last edited 22 November, 2021.
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Showing 1-10 of 34 entries