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Diposting: 7 Nov @ 7:41am

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Placing as not recommended only because the game feels like its marketing itself as something it isn't. If you expect Runescape or any other MMORPG game with engaging gameplay and systems, this isn't it. What it is though, is basically a collection of Clicker games / Idle games, or one clicker game but reskinned multiple times and then presented together as a game.

In essense, everything you do is tied to a profession. A profession has a leveling system that allows you to click on things around its level. If anything is above your level bracket, you simply cannot click or interact with it. Combat/ Foraging/ Fishing/ whatever. This results in mind bogglingly boring gameplay after the first hour or so.

But that's just part of it. As an MMORPG, it feels ... Lonely? You see a lot of players running around everywhere, but there is no interaction with them. You won't talk to them, you won't trade with them. You can't even attack the same enemy as them. Players are just mannequins.

The map design is segmented into very small cells akin to a Gameboy era title. While its not bad per se, I am not the kind of gamer that wears nostalgia goggles and praise games simply for re-enacting technical limitations of the past. It just feels jarring and not immersive when you are constantly walking between small rooms, even if it does have a slight charm to it.

The aesthetics are fine, but the theme is extremely generic. If you like it sure, but this game does not have the benefit Runescape had back in the day when medieval MMOs are as commonplace.

Quest design is outdated as well, often involving multiple chains of backtracking and fetch quests.

There are no doubt fans who love everything about this, but well...
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