5
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Recent reviews by Kobo

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
9.3 hrs on record
I'm only recommending it for the steam award but it actually is quite the nice game if you are into that kind of game (pretty similar to terraria).
Posted 27 November, 2024.
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No one has rated this review as helpful yet
24.9 hrs on record (8.6 hrs at review time)
Early Access Review
Good choice if you ever feel the need to kill time.
Posted 9 May, 2024.
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3 people found this review helpful
48.3 hrs on record (44.6 hrs at review time)
So after 44 hours of playing this game and actually achieving my first victory I'm feeling like doing something I'm not doing too often - writing a review about a game.
First of all let me get started by saying the following: the game is somewhat fun if you manage to get into it (which is rather hard as in all paradox games) and I'm probably going to amass quite some more hours. It has a reasonable bunch of cool new ideas that alter your average 4X-experience, like:
- many rather short ages spiced up with special ages like the heroic age or the steampunk inspired aether age or the first contact age where earth is attacked by aliens,
- the domain, culture and government system which are somewhat similar to the correspondive systems in other 4X-games but still feel somewhat special and fresh,
- probably my favourite one: the tile-improvement system which feels like civ and anno had a child together.

Besides all that however it has a bunch of issues that let you:
- think the game is still in early access as well as getting some anger issues,
- question some developers being in their right mind,
- question yourself.

The first point accumulates through the following:
- there is no real multiplayer
- the ai is outstandingly bad (i.e. the enemy ai, the ai that manages your vassals, the pathfinding ai and the ai that controlls what tiles your citizens will work on for you)
- some important numbers are not getting explained (improvement and chaos - you can see the numbers but you are not told how they are calculated and what you might do against it)
- there are improvements that can only be built in outposts/ castles but you won't find out about that until you google it
- the performance breaks down around the last age so heavily it almost becomes unplayable (and I have quite the decent rag with the game being installed on a nvme-ssd)
- also the graphics are overall pretty bad (even for 4x-standards; washed out/ blurry; to be clear though: this is of course not a mayor issue)

Concerning the second point (question the devs) I have three mayor issues with the game in its current state:
- the nations (as well as the religions) don't differ at all. I mean, I can understand that this is a rahter delicate issue to give peoples (and religions) certain positive and maybe even negative traits and it's also diffcult to keep the game balanced (especially considering all the domain options) but Civ managed to do that rather well so I'm kind of expecting this here too
- the second one is the one I can understand the least because there are already three different concepts available in other 4X-games which are each better than what Millennia is doing. I'm talking about the placement of your first city. While Civ lets you walk around with your settler, Beyond Earth lets you choose your starting city within a certain area and Humankind even dedicates an entire age to you finding a good spot, what Millennia does is to just place your city wherever the f*** it wants to. If your starting position is bad then there is absolutely nothing you can do about it.
- the third issue is that bombers (and later in the game orbital lasers) need vision on cities to be able to attack them. I mean, maybe you could make up an explaination for the bombers (would still be stupid but I could probably live with that) but how the f*** does an orbital laser that is meant to destroy a city need f***ing vision by ground units for it? Who the f*** thought this would be a legit idea?

The third point finally is about what I statet before: You wil probably think that you are too stupid for the game and/ or that the ai is mayorly cheating. While I'm not sure that the is not cheating the mayor issue here is that the game feels very similar to Civ but is actually quite different but fails at actually working that out for you. On my first run my entire country fell apart to rebels because I didn't know about that chaos system and also didn't realize at all that my cities had huge problems with unrest. On another run I lost a city to some powerful barbs that were spawning everywhere from out of nowhere. And on yet another run I suddenly found myself producing negative culture and I had no idea why it came to this (integrating too many vassals was the problem in case you wonder). This entire point of course is more of a one time wall that you have to climb over and it's gone but it still is quite the factor in the decision whether you want to recommend the game or not.

TL;DR:
Feels like early acces. Explainations are not good enough, AI is horrible. Performance becomes an issue at later stages. However has huge potential thanks to cool unique ideas (tile improvements!).
If you are into this kind of game you can give it a try and you might even have your fun with it but chances are that you won't unless some mayor patches will fix at least some of the issues.
Posted 3 April, 2024.
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No one has rated this review as helpful yet
100.5 hrs on record (77.0 hrs at review time)
Ist mittlerweile tatsächlich ganz gut spielbar geworden, auch wenn man sich unbedingt auch über die Tutorials hinausgehend Guides bei YouTube ansehen sollte - und da am besten auch mehrere, da manche YouTuber mehr Ahnung haben als andere... xD
Posted 24 August, 2020.
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No one has rated this review as helpful yet
2.9 hrs on record
Wirklich tolles, weil sehr immersives Western-Spiel. Recht kurz, aber dafür sehr unterhaltsam, was für mich ideal war, da ich so endlich mal meinen Pile of Shame etwas reduzieren konnte. :-D
Posted 29 June, 2019.
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Showing 1-5 of 5 entries