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72 de 123 (59%) logros conseguidos:
Logros personales
 

Level 2

Achieved level 2.
Se desbloqueó el 17 ENE 2014 a las 1:53 p. m.

Level 3

Achieved Level 3.
Se desbloqueó el 18 ENE 2014 a las 6:49 a. m.

Farming

Have humans complete a Granary Project.
Se desbloqueó el 17 ENE 2014 a las 9:16 a. m.

Commerce

Have humans complete a Trader Project.
Se desbloqueó el 17 ENE 2014 a las 10:39 a. m.

Metal Casting

Have humans complete a Metal Casting Project.
Se desbloqueó el 17 ENE 2014 a las 11:12 a. m.

Writing

Have humans complete a School Project.
Se desbloqueó el 17 ENE 2014 a las 9:31 a. m.

Paganism

Have humans complete a Shrine Project.
Se desbloqueó el 17 ENE 2014 a las 9:24 a. m.

Traditional Medicine

Have humans complete a Druid Project.
Se desbloqueó el 17 ENE 2014 a las 12:59 p. m.

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
Se desbloqueó el 17 ENE 2014 a las 10:28 a. m.

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
Se desbloqueó el 17 ENE 2014 a las 11:01 a. m.

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Se desbloqueó el 17 ENE 2014 a las 9:51 a. m.

Genesis Era

Finish an Era with 250 Prosperity.
Se desbloqueó el 17 ENE 2014 a las 11:01 a. m.

Calendar

Have humans complete a Plantation Project.
Se desbloqueó el 17 ENE 2014 a las 11:52 a. m.

Theology

Have humans complete a Temple Project.
Se desbloqueó el 17 ENE 2014 a las 12:31 p. m.

Construction

Have humans complete a Workshop Project.
Se desbloqueó el 17 ENE 2014 a las 3:47 p. m.

Alchemy

Have humans complete an Alchemist Project.
Se desbloqueó el 17 ENE 2014 a las 1:34 p. m.

Education

Have humans complete a University Project.
Se desbloqueó el 18 ENE 2014 a las 5:27 a. m.

Trade Route

Have humans complete a Market Project.
Se desbloqueó el 17 ENE 2014 a las 11:59 a. m.

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
Se desbloqueó el 17 ENE 2014 a las 12:43 p. m.

Classical Era

Finish an Era with 450 Prosperity.
Se desbloqueó el 17 ENE 2014 a las 2:57 p. m.

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Se desbloqueó el 17 ENE 2014 a las 1:20 p. m.

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Se desbloqueó el 18 ENE 2014 a las 4:08 a. m.

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Se desbloqueó el 17 ENE 2014 a las 1:53 p. m.

Vitality

Finish an Era with a village which has at least 50 of each Resource.
Se desbloqueó el 17 ENE 2014 a las 2:57 p. m.

Feudalism

Have humans complete a Mill Project.
Se desbloqueó el 18 ENE 2014 a las 6:30 a. m.

Currency

Have humans complete a Customs House Project.
Se desbloqueó el 17 ENE 2014 a las 11:00 a. m.

Theocracy

Have humans complete a Sacrifice Altar Project.
Se desbloqueó el 17 ENE 2014 a las 3:47 p. m.

Geology

Have humans complete a Geologist Project.
Se desbloqueó el 17 ENE 2014 a las 2:33 p. m.

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Se desbloqueó el 17 ENE 2014 a las 1:53 p. m.

Civilized

Finish an Era with a Village which has 250 Prosperity.
Se desbloqueó el 17 ENE 2014 a las 1:53 p. m.

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Se desbloqueó el 17 ENE 2014 a las 12:43 p. m.

Specialization

Finish an Era with a completed upgraded Project.
Se desbloqueó el 17 ENE 2014 a las 11:01 a. m.

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
Se desbloqueó el 18 ENE 2014 a las 5:41 a. m.

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
Se desbloqueó el 17 ENE 2014 a las 2:57 p. m.

The First Era

Finish the first Era.
Se desbloqueó el 17 ENE 2014 a las 9:05 a. m.

A New Beginning

Finish the second Era.
Se desbloqueó el 17 ENE 2014 a las 9:25 a. m.

A New Threat

Finish the third Era.
Se desbloqueó el 17 ENE 2014 a las 9:51 a. m.

Developing Era

Finish an Era with 800 Prosperity.
Se desbloqueó el 18 ENE 2014 a las 5:41 a. m.

Vibrant Era

Finish an Era with 1000 Prosperity.
Se desbloqueó el 18 ENE 2014 a las 5:41 a. m.

Booming Era

Finish an Era with 1200 Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Fantastic Era

Finish an Era with 1600 Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Golden Era

Finish an Era with 2000 Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
Se desbloqueó el 18 ENE 2014 a las 4:08 a. m.

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
Se desbloqueó el 17 ENE 2014 a las 4:03 p. m.

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
Se desbloqueó el 17 ENE 2014 a las 2:57 p. m.

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Se desbloqueó el 19 ENE 2014 a las 8:23 a. m.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Se desbloqueó el 18 ENE 2014 a las 6:49 a. m.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Se desbloqueó el 18 ENE 2014 a las 6:49 a. m.

Great Development

Finish an Era with a Completed Great Project.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

World Economy

Finish an Era with at least 3 Completed Great Projects.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
Se desbloqueó el 19 ENE 2014 a las 8:23 a. m.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Se desbloqueó el 19 ENE 2014 a las 3:38 a. m.

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Se desbloqueó el 18 ENE 2014 a las 6:49 a. m.

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Se desbloqueó el 19 ENE 2014 a las 8:23 a. m.

Capital

Finish an Era with a Village which has 650 Village Prosperity.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Se desbloqueó el 18 ENE 2014 a las 10:01 a. m.

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Se desbloqueó el 19 ENE 2014 a las 8:23 a. m.

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
Se desbloqueó el 19 ENE 2014 a las 8:23 a. m.

Sailing

Complete a Fishing Docks Project.
Se desbloqueó el 18 ENE 2014 a las 6:13 a. m.

Shipwrighting

Have humans complete a Harbor Project.
Se desbloqueó el 18 ENE 2014 a las 6:28 a. m.

Navigation

Have humans complete a Lighthouse Project.
Se desbloqueó el 18 ENE 2014 a las 10:00 a. m.

Entertainment

Have humans complete a Circus Project.
Se desbloqueó el 19 ENE 2014 a las 2:33 a. m.

Astronomy

Have humans complete an Observatory Project.
Se desbloqueó el 19 ENE 2014 a las 3:06 a. m.

Colonization

Have humans complete a Hamlet Project.
Se desbloqueó el 18 ENE 2014 a las 9:37 a. m.

Venture Capital

Have humans complete a Bank Project.
Se desbloqueó el 18 ENE 2014 a las 9:12 a. m.

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
Se desbloqueó el 19 ENE 2014 a las 1:41 a. m.

Après-Ski

Have humans complete a Tavern Project.
Se desbloqueó el 19 ENE 2014 a las 1:58 a. m.



Questionable Ethics

Have humans complete a Mad Scientist Project.

Fascism

Have humans complete a Barracks Project.

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era

Finish an Era with 3500 Prosperity.

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Lords of the Sea

Have humans complete an Island Town Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Modern Medicine

Have humans complete an Apothecary Project.

Universal Healthcare

Have humans complete a Hospital Project.

Alloys

Have humans complete a Blast Furnace Project.

Machinery

Have humans complete a Factory Project.

Scientific Method

Have humans complete a Laboratory Project.

Long Live the King!

Have humans complete a Castle Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fantastic View

Have humans complete a Nature Park Project.

Famous Victor

Have humans complete a Historic Point Project.

For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.