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Debosy 最近的评测

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正在显示第 1 - 10 项,共 32 项条目
1 人觉得这篇评测有价值
总时数 38.4 小时 (评测时 16.9 小时)
This is perfect Indiana Jones game. It perfectly recreate a Indiana Jones movies atmosphere.
Absolutely same sense of humor, music, hilarious and funny acton scenes, intresting fight scenes, even sound of fist fights is same as in movies.

Intresting story, beautiful graphic and great music. This is my GOTY.
发布于 2024 年 12 月 26 日。
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有 3 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
2
总时数 76.8 小时
I was worried at the beginning... but to be honest it is a beautiful ending of the Dragon Age story.
发布于 2024 年 11 月 18 日。
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有 32 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 105.5 小时 (评测时 97.4 小时)
As a player who spend almost 2500 hours in original game i am not happy.

Overkill had occasion to collect experience for last 10 years of Payday 2 development and learn what players actualy like and what they dont. But they ignored all lessons learned and create completely different experience... worse experience.
Weapons stats are a perfect example here. Thee were stats bars in PD2 and players hate them, so they change it to numeric values, so why they again decide to add bars in Payday 3? No idea.

There is only one mechanic that i like better - it is a stealth gameplay. Everything else is worse. UI is catastrophe, main menu is not intuitive, you cant iven undo your rediness status in lobby, if you press "ready" you cant do nothing. Enemies are bulletsponge and weapons not accurate.

Terrible matchmaking that have problems with finding lobbies with players, mostly because game force you to choose heist and difficult in matchmaking. So if you looking a Bank heist on Very Hard, you cnt be paired in matchmaking with someone who looking for Cook Off on Normal. It create situation where you have already 44 combination of heist and difficult. All playerbase is shredded into 44 parts, and every new heist added to the game add 4 new combinations.

There as a lot of stuff visibly reused from Overkills the walking game, like lobby system, menuses, matchmaking.

There is no crime.net or quick play, so you have no idea in which heist + difficult combination matchaking players actualy are. So it big guessing game with looking for players by experimenting with different combinations of heist + difficult settings.

Everything what i love in PD2 is gone. At least there is a good stealth mechanic. Im still waiting for Quality of Life patches but nothing is visible on the horizon by now. If they fix the game this review till can be positive.
发布于 2023 年 12 月 30 日。
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有 40 人觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
总时数 25.7 小时 (评测时 0.6 小时)
I tell you embarrassing story

1. Beshesda and MachineGames create a Coop game.
2. Co-op is broken and you can't invite friends to lobby.
3. Problem officialy exist, AAA developer dont know how resolve the problem. :)

Cant tell is it more hilarious or embarrassing that big developer who release AAA cant implement properly a multiplayer which games have for last 30 years.
发布于 2023 年 8 月 5 日。
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一名开发者在 2023 年 8 月 5 日 下午 5:52 作出回复 (查看回复)
1 人觉得这篇评测有价值
总时数 25.8 小时 (评测时 9.7 小时)
After really great Sniper Contracts 2, beatiful game with her own gameplay style and their own identity, CI Games decide to back to his roots for no reason ad prepare a Far Cry game clone that nobody need with every single element worse than in SC:2.

Shoting is not satisfying, driving terrible, crafting that you completely dont need because you have tons of cash so you can brought everything anyway.

Stupid mechanics like for example: You collect poor ammount of ammo from enemies but you can collect tons of trashes like crafting materials that you dont need, and you can take only something like 2 magazines to your pistol with you. In result you teleporting for few minutes to safehouse only to refill your ammo.

STAY AWAY from this game.
发布于 2023 年 1 月 8 日。
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有 28 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.0 小时
Disappointment. No metalic materials like gold, chrome etc. Every basic paints looks like emulsion paints for painting interior walls.

Really guys.

At least they add customization feature that maybe will be fixed by modding community. For now it looks terrible.
发布于 2022 年 12 月 6 日。 最后编辑于 2022 年 12 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 241.0 小时 (评测时 80.4 小时)
One of the best, well balanced and immersive Survival game i ever played.
发布于 2022 年 7 月 1 日。
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有 11 人觉得这篇评测有价值
总时数 0.0 小时
I love your game and i played all content for 500 hours.
But for CO-OP only content and even trucks locked behind coop? Really?


I want to have fun with your game , not looking for CO-OP partners on forums...
Instant negative review.
发布于 2022 年 5 月 31 日。 最后编辑于 2022 年 5 月 31 日。
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有 9 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 919.0 小时 (评测时 31.5 小时)
Względem Spintires i Mudrunnera ta gra to skok o lata świetlne. Gra nie jest juz zlepkiem pojedyńczych map gdzie dowozimy kłody do punktu zrzutu bez konkretnego powodu.

W Snowrunner wszystko zrealizowane jest 100 razy lepiej. Tutaj mamy coś na kształt dużej kampanii, wszystkie mapy w grze są ze sobą połączone i można przemieszczać się między nimi, wszystko co odblokujesz i zarobisz zawsze jest dostępne, kazdą aktywność robisz raz, nie musisz ich powtarzać. W grze wprowadzono coś na kształt ekonomii, gdzie zarabiamy pieniądze i za ich pomocą dokupujemy ciężarówki lub ulepszenia do nich. Całość gry stanowi jedną długą kampanię gdzie mamy ponad 200 misji do wykonania.

Zadania w odróżnieniu od poprzednich odsłon mają konkretny cel i są różnorodne. Można je podzielić na kilka kategorii: Otwieranie nowych dróg poprzez usunięcie skalnego zawaliska lub wybudowanie mostu, pomoc mieszkańcom terenu w odzyskaniu zatopionego w bagnie, drobnych dostawach, lub naprawie pojazdu, eksploracyjne oraz duże operacje regionalne - gdzie cele realizujemy w kilku regionach i zwykle chodzi o duże operacje logistyczne jak budowa rurociągu, kilkuetapowe stawianie platform wiertniczych itd.

Gra nie zawiera trudnych osiągnięć (istnieje tylko jedno które można pominąć) wymagających grindu, jeśli przejdziemy całą grę to w zasadzie będziemy mieć wszystko zrobione. Gra nie zmusza tez w jakikolwiek sposób do grania w trybie hardkorowym. Granie sprowadza się do progresowania map i rozwijania swojego logistycznego imperium.

Oprawa graficzna a gra przynajmniej w singly (bo tylko tak na razie grałem) jest stabilna, wygląda bardzo dobrze, mapy wypełnione są aktywnościami i misjami, eksploracja jest ciekawa i przyjemna.

9/10
发布于 2021 年 7 月 17 日。
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有 16 人觉得这篇评测有价值
总时数 90.0 小时
抢先体验版本评测
Devs for some reason just juggling with rundowns, but game evolution/improving just stuck.

I stop playing in rundown 002 and i check last week current game state, and basically nothing chage.
I results i have no plans to back to that game, player number stuck at avg 700.

Matchmaking is still in alpha state, game still have not even small balance for smaller teams (2-3 players), so game is really unfriendly if you dont have full crew.

Matchmaking takes forever. 1-2 players join and wait for 20 mins for another crew member get bored because of waiting and they leave, and that situations repeat over and over.

Game elitarism and Early access perfectly block potential newcomers and even if they come, they bounce off because of problems with finding teams, ragequits after one attempt, and not balanced difficulty if they even want to try to play solo or in smaller team.

I see no future here...
发布于 2021 年 5 月 1 日。 最后编辑于 2021 年 5 月 1 日。
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正在显示第 1 - 10 项,共 32 项条目