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Análises recentes de Siiksai

Exibindo entradas 1–8 de 8
Ninguém achou esta análise útil até agora
4.2 horas registradas (2.9 horas no momento da análise)
I almost like this game. it feels good to play initially, but scaling and balance feel a bit ham-fisted.

The tutorial and beginning of the game heavily encourage planning and slow-play, and within a few levels, if you aren't rushing, the whole zone will be packed top to bottom in infinite spawns. every zone bluntly scales enemy/building health up, so getting weapon upgrades never really felt good, it just felt like crawling along to maintain the status quo.
Publicada em 21 de outubro de 2023.
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2 pessoas acharam esta análise útil
277.1 horas registradas (25.4 horas no momento da análise)
Never played it until well after all its publicity. Bought on sale hearing about its many updates, and hearing that it might be something now.

but it's lifeless, ugly, and boring, suffering from very similar problems as those games where new enemies might just be palate swaps, all the stations are the same, all the worlds are essentially the same, there's just no interaction, no feeling of immersion into a living universe.
Publicada em 30 de junho de 2019.
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20.8 horas registradas
Dex is a game that went kicking and screaming. (tldr included at the bottom)

There are a lot of design choices here that really didn't work well. For example, you really HAVE to savescum. In order to add more to each area they have doors set in the backdrop that you can enter and exit through, this has been done before, but the problem is that you cannot possibly know what's on the other side, and often it's a trap, where you will be surrounded and instantly die. There are no skills to allow you to peek or anything like that. The only choice is to savescum at every opportunity...

There are many instant death falls, and what you can "land" on is often indistinguishable from the backdrop (they often use the same art for both). So again, more savescumming before every jump and leap of faith. and to really put a cherry on it, there's very aggressive fall damage.

The combat is clunky, and with AI that happily swivels on that terrible AI pivot of being both incredibly stupid and perfectly accurate, you'll have find the one way to kill enemies without taking damage or just hemmorage money and resources through the whole game. Once you do find that solution, you use it to breeze through every enemy you find. And never use another bullet again. I found myself getting into gunfights just because I was bored to tears and wanted to use all the guns and ammo I had stockpiled, and after sitting there trading blows akin to a JRPG and having my ammo and health whittled down, I was reminded why it's a bad idea.

"hacking" is just a joke. It's like they smacked a thoughtless phone game on top of it just to, whatever, zoom around and shoot colorful balls at things. easy, boring, tedious, and time consuming

Voice acting is painfully bad. at least you can turn the voice volume to 0. I did, and enjoyed the game that much more for it.

Total game length is really short. I did every quest, and talked to every NPC out there, and even left the game paused by mistake for hours on end on multiple occasions and only racked up 20 hours.


TLDR: There's definitely some love put in to this game, the idea is solid, the story is... okay, the atmosphere is where it should be for a game like this, but it just doesn't work overall, it has no polish and the small budget they clearly had wasn't used well. I had some fun with it eventually, but it was rough going.

If you're looking for a dystopian cyberpunk experience, you just can't go wrong with the shadowrun games instead, they're far and away better on all fronts and less expensive than this game to boot.
Publicada em 12 de julho de 2017.
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67.0 horas registradas
Prey isn't without it's problems, most notably in the sound design and some strange balance issues but overall it was an enjoyable experience, and held my attention for quite a long time. I played at my own pace, doing some side missions out of curiosity/interest, but never strayed too far from the main story, and got a really respectable chunk of playtime out of it.

If you enjoyed System Shock 2, this is very much in the same vein

Publicada em 21 de junho de 2017.
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1 pessoa achou esta análise engraçada
1.5 horas registradas
Being forced to run the game in windows 7 compatability mode just for cutscenes to play, and squinting to decypher wierd font artifacts from the game being run at a resolution it was never intended for really were the first indicators of what the game was going to be like.

This game feels very "indie", like a couple guys slapping things together and just hoping they work, and it comes riddled with all the problems that comes with. the crashes and the workarounds, the devs in the forums telling people to buy SSDs to make up for poor optimization, the interface with odd color choices and unintuitive graphics giving it the feel of a phone game, the almost humorous pacing of the story lacking any sense of what should be the vastness of space, and so on and so fourth.

All these little things from amature development, and especially the almost physically painful voice acting that I just have to bring up, would really be endearing if it weren't being sold for around 40 bucks with or without the DLC. It just isn't there, if it were around 10 bucks and worked out of the box then yes, but the time I spent just getting it to run, never getting much farther than the main menu on the first day... that's just pure frustration. So even free it took me paying my dues in time to get in the game.

It's too bad. It feels like there's heart in this, but it just didn't work out.
Publicada em 9 de junho de 2017.
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182 pessoas acharam esta análise útil
10 pessoas acharam esta análise engraçada
53.6 horas registradas (25.9 horas no momento da análise)
So you've probably heard people complaining about the round timers and rolled your eyes.

"Xcom is supposed to be hard, and you're supposed to be fighting a guerrilla war."

I thought the same thing, and dove right in without a second thought. Here's the problem: All levels are randomly generated and difficulty does not affect round timers.

It is very possble to roll a level where you can play flawlessly, bulldoze your enemies, complete the objectives in record time, and not have a chance in hell of reaching the evac in the rounds alloted. And when that timer reaches zero, you don't get to pull a Payday and fight off another few waves before evac comes back, that squad is just lost.

This, and the mountains of gamebreaking bugs leaves XCOM 2 with a lackluster presentation that rides on the coattails of a better game, and promptly falls on it's face once it's in your library.
Publicada em 12 de fevereiro de 2016.
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1 pessoa achou esta análise útil
19.8 horas registradas (19.7 horas no momento da análise)
It's important to remember that if you take a break from the game for any length of time, they wipe your progress, which is what happened to me and that pretty much ended the game considering it's a pretty solid grind from gun to gun. I'm not going to start from scratch just because they didn't want to keep a few bytes of data remembering where I was in the tree. I figure it's to "encourage" people to buy the lifetime access, but that's pretty dirty.
Publicada em 26 de novembro de 2015.
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15 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
37.4 horas registradas
You'll get a laugh out of the silly combat at first, but after buggy derivative parkour desperately trying to be assasins creed, a bland story, an inconsistant main character with the depth of a cardboard cutout, a forced love interest based on a character you see at a glance less than five times, and the mandatory QTE final boss that you have to memorize after repeated attempts you'll be ready to dump this in a bin and forget you ever played it.

Pass this one up
Publicada em 14 de abril de 2015.
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Exibindo entradas 1–8 de 8