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RTBrave 最近的评测

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正在显示第 21 - 30 项,共 47 项条目
1 人觉得这篇评测有价值
总时数 8.4 小时
Cool little Metroidvania. Definitely does some innovative things with the genre. Very much puzzle-focused, essentially no combat to speak of. Really love the way most obstacles have multiple viable approaches to them. Unlike most metroidvanias, most (all?) of the areas you need to access to get to the base ending are not hard-locked behind any one item or movement tech, giving you a lot of leeway in terms of what order you want to tackle things. This very artfully dodges a problem most metroidvanias have, where you get lost/don't know how to progress. I don't think I asked myself "do I need to come back here with a new item or am I just stupid?" a single time playing this game, which speaks to the quality of the map design.

The puzzles themselves are also very good, as far as I've cared to experience them. I'm told there are secrets within secrets within secrets for those who really want to go deep on this game; personally I burnt out somewhere around 2/3s of the way through hunting down the eggs. Still, even if you just play straight through to the credits there's plenty here to love.
发布于 2024 年 6 月 9 日。
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总时数 9.2 小时
If you enjoy exploring for exploration's sake, reading snippets of lore about a dead society, that sort of thing, you'll probably like this game. Puzzles are pretty basic, but you wouldn't want brain-busters in this kind of game anyway. Would mess with the vibe. Same deal with the story; simple but evocative. You're here to soak in the visuals and the music, and to pet your pet bird. This game succeeds on the "games as art" axis more than anything.

There might be enough content here to justify the price, but for me it's a "wait for sale" type of recommendation. I gave up on 100%ing each area halfway through. There's a lot of open ground to cover and re-cover in between points of interest, which becomes increasingly tedious as you're trying to find the last couple collectibles. I enjoyed myself a lot more by focusing on just getting to the end, but the playtime to cost ratio suffered accordingly if you care about that sort of thing.
发布于 2024 年 6 月 9 日。
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总时数 17.0 小时 (评测时 12.5 小时)
Peanut butter and chocolate
发布于 2024 年 6 月 1 日。
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有 2 人觉得这篇评测有价值
总时数 1.1 小时
Frenetic pace of the game doesn't jive well with the responsiveness of the controls. Feels like the game wants you to play each level over and over to memorize where all the points are, but it just wasn't fun enough for me to want to do that. Willing to accept that it may be a matter of taste though.

Lack of an option to invert the Y-axis for the flying/aiming segments is a huge bummer though.
发布于 2024 年 6 月 1 日。
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总时数 5.3 小时
Very satisfying puzzler. Great aesthetic, satisfying and creative puzzles. Really great design overall. Love how the game cleverly (but seamlessly) limits your options in certain scenarios such that you're never overwhelmed or unsure how to progress. This game isn't out to make your brain hurt; I never got frustrated once, which is impressive for how inventive the puzzle mechanics and their solutions are.
发布于 2024 年 4 月 26 日。
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总时数 4.6 小时
Awkward controls, basic puzzles, slow movement, trial and error stealth/jump scare segments. Not my cup of tea.
发布于 2024 年 4 月 12 日。
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总时数 14.1 小时
Reminds me of Mist but 10x less obtuse. Puzzles unravel at a very pleasing pace, never really got stuck too badly. Cute little minimalist story too. Highly recommend for point-and-click adventure or puzzle fans.
发布于 2024 年 4 月 7 日。
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有 6 人觉得这篇评测有价值
总时数 3.2 小时
Short little adventure/narrative game. You deliver mail. Sometimes several times to the same person. Lots of walking back and forth across the map. Several glaring bugs which, while not game breaking, were quite frustrating when they popped up. Got this game as part of a Humble Bundle and was honestly shocked to learn what they wanted for full price. For all that it was a pretty good time, if you can get it for next to nothing and you liked "A Short Hike" maybe try it out, otherwise you're better off passing on this one.
发布于 2024 年 3 月 10 日。
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总时数 12.3 小时
Fun little game if you like Super Mario 64-esque parkour and also metroidvania-style exploration. I will say that the classic annoyances of the latter genre, namely getting lost/unsure where to go to progress, will definitely come up. But it's still an easy recommend at the price.
发布于 2024 年 3 月 7 日。
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1 人觉得这篇评测有价值
总时数 108.5 小时 (评测时 16.4 小时)
抢先体验版本评测
This game is an absolute blast to play. I've played a fair bit of Vampire Survivors and enjoyed my time in it, but even in this early state I'd say DRG Survivor blows it out of the water. Granted, I say that as a big DRG fan, but I really do think the mining aspect of this game adds a whole dimension of strategy vs. the largely featureless arenas of Vampire. It works as both a press your luck mechanic (do you have time to grab that gold before you're overwhelmed?) and opens up a whole slew of options for kiting the bugs. Literally digging yourself out of a tight spot is just so dang satisfying.

Speaking of DRG, this game does a great job of porting over the vibe from the OG game. The bugs and the biomes (only three available currently, with more on the way) look great, and the humor is on point. Lot of the music and voice lines were carried straight over, which is a plus in my book.

As I write this the game has only been out in early access for a couple weeks, yet it feels very polished and feature complete (not that I'm not eagerly awaiting any and all additions!) The one thing I will say is there are only three biomes available currently, so I wouldn't fault anyone for waiting until that number goes up a bit. That said after 16 hours I'm still getting pretty well beat up on Hazard 3, I don't think I'm at risk of getting bored anytime soon.
发布于 2024 年 2 月 27 日。
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正在显示第 21 - 30 项,共 47 项条目