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Exibindo entradas 31–40 de 64
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This is probably one of the largest modern DLCs in gaming history. I don't remember the last time a multiplayer game was released then a month later a full length and expansive campaign is released as well. The campaign feels very polished too and the grapple hook is a blast to use. Be sure to upgrade it first! All in all a great expansion to the base multiplayer experience to unwind with.
Publicada em 9 de dezembro de 2021.
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12.8 horas registradas (1.4 horas no momento da análise)
Braum x Llaoi forever.
Publicada em 24 de novembro de 2021.
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2,678.4 horas registradas (100.4 horas no momento da análise)
Great science fiction game about evolution. The Lord would be amused.
Publicada em 22 de novembro de 2021.
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117.9 horas registradas (30.7 horas no momento da análise)
After putting in a bit of time into the game here is my review:

The game is very fun to play, me and a friend of mine have been having a blast. First FPS since Titan Fall 2 that feels really fun right out of the gate. I've been playing Halo since the OG release, and at 33 this game brings back a lot of those fun memories of playing with friends and LAN parties. There is some room for improvement, and this might be a long list but it is helpful criticism:

I. Core Gameplay

1) Adding back in collision with other Spartans. Having no collision feels very weird, also hurts blocking off room and melee'ing properly.

2) The alien/Covenant guns need to be buffed. All of them are pretty terrible. The needler does feel strong though at close range, does really well at stopping sword and hammer charges. The plasma carbine or rifle or whatever is really horrible.

3) The heavy weapons need to also be buffed. The only useful ones are the rocket launcher and skewer. Everything else takes more than one hit to kill.

4) Tanks spawn waaaaaaaaaaaaaaaaaaaay too late into the match. Need more tanks to spawn/be brought in.

II. Maps/modes:

1) Need to be able to curate what modes we want to play. More playlists in general.

2) "Special" modes like fiesta need to stay, not be rotated out. Or if they are rotated out let them last a month or so with overlap.

3) Need some wide open vehicle combat maps with heavy vehicles ready to go.

III. Progression

1) Progression should not be tied to getting kills with weapons, this just makes people play Death Match or not play objectives and just try to get kills with a particular weapon. If they aren't good with the weapon it hurts the whole team.

2) More missions tied to doing objectives. Killing objective carries, defending objectives, returning objectives, etc.

3) There are too many weeklies to complete if you have a job/responsibilities (or not on holiday). This might be solved with having better objectives, but the amount needs to be cut down.

4) After the "super" weekly is done, weeklies should refresh so you can keep getting a good amount of XP.

5) Colors should unlock for all armor sets.
Publicada em 15 de novembro de 2021. Última edição em 2 de dezembro de 2021.
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12.2 horas registradas (5.0 horas no momento da análise)
For folks saying the campaign is short, that is either misinformation or ignorance. There are two campaigns. One that acts as a sequel to the most recent movie, and another where you have an alternate reality of each movie and build and manage the respective parks. I've not completed either campaign yet, but they are fun so far. I do enjoy the alternate reality one more. Very pretty game and the game feels a lot better to play than the first one so far.
Publicada em 10 de novembro de 2021.
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11.3 horas registradas (8.9 horas no momento da análise)
Definitely the best game so far in the Dark Pictures Anthology. Fun characters that have development through the game, neat monsters, and a varied amount of environments. There is also a number of options to help make QTE easier or harder for people who are not good at them or find them annoying. Definitely recommend.
Publicada em 29 de outubro de 2021.
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6.9 horas registradas (5.0 horas no momento da análise)
The invasion mechanic is fun, but needs some work. When Perserving the Loop he VIP (or general location) to protect should be marked so you know where to go. There are some bugs, networking issues, and other fixes to be made but it has a solid foundation.
Publicada em 14 de setembro de 2021.
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Pretty fun game to play co-op.
Publicada em 30 de agosto de 2021.
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27.0 horas registradas (7.5 horas no momento da análise)
Big bugs go boom.
Publicada em 2 de julho de 2021.
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1 pessoa achou esta análise engraçada
50.9 horas registradas
If you like ARPGs tha don't look like unicorn vomit than this game is probably for you.
Publicada em 24 de junho de 2021.
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Exibindo entradas 31–40 de 64