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Recensioni recenti di Elder Statesman Irmc

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Nessuno ha ancora trovato utile questa recensione
51.0 ore in totale (17.0 ore al momento della recensione)
Cannot say enough good things about this game. Kind of a top-down roguelike Assassin's Creed? Obviously without the climbing, but all of the stealth mixed with sudden violence when you (almost inevitably) screw up.

It's amazing when your plans go off without a hitch, but this game truly shines when you botch it and then have to fix it, maybe with a Plan B you had ready, maybe with an ace up your sleeve, but generally by just making it up as you go.

The frenetic action and NOT always being the hunter as you're constantly outnumbered and nearly always on the short side of a tech imbalance means that planning and stocking properly is key, yet you have generally many second chances. It's not as unforgiving as a true roguelike, which is probably one reason I do enjoy it so much.
Pubblicata in data 13 novembre 2020.
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5 persone hanno trovato utile questa recensione
5 persone hanno trovato questa recensione divertente
0.1 ore in totale
First tutorial mission asks you to use grenades to take out two targets in 50 seconds. "Remember to use fuse settings."

Honestly, I've always liked the idea of these games, but this is my first time trying one, and it doesn't tell me how to do anything at all. It never tells you how to change fuse settings, nor even how to aim or fire. A tutorial should, at the minimum, assume you have never played the game, nor any like it, nor any game at all. It should be insulting in how little it assumes you know.

I would love to play this game, but I don't have the patience to figure everything out on my own in a freaking tutorial that should be telling me how to play. I'm certainly not going to spend the two hours I get before being unable to refund the game figuring out if I can learn how to play the tutorial. Refunding, because a game that costs $15 should definitely have more intuitive controls than use the arrow keys to aim (no WASD at all, from what I could find) and spacebar to fire, or at the very least tell me that instead of me figuring it out by accident.
Pubblicata in data 15 luglio 2016.
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6 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
1.5 ore in totale
I don't know what was changed between the original Icewind Dale and making it an Enchanced Edition, but I've only ever once seen anyone lose a character in the first battle before you leave town, and that was someone who led the charge with an elf mage/thief with 3 HP.

I've twice lost at least half my party in that fight on the Enhanced Edition. There's no way in hell I'm going to try other combinations and see if there's some magical combination that works when I've rebuilt parties I've beaten the game with get annihilated by a few goblins. This game isn't worth my time, only reason I didn't use the original version to play with a friend is its multiplayer freezes the game on modern operating systems, so I thought I'd give this a try.
Pubblicata in data 7 marzo 2016.
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1 persona ha trovato utile questa recensione
1,459.6 ore in totale (94.3 ore al momento della recensione)
Ok, short review: I love this game. Can't go into enough detail for all the reasons why, so I'll spare you.

The edit? I shortened this to actually be a short review.
Pubblicata in data 17 novembre 2015. Ultima modifica in data 2 ottobre 2021.
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1 persona ha trovato utile questa recensione
51.1 ore in totale
EDIT: After reading some other reviews, I figured I'd add that this is based off of the Dragonfall campaign. After reading them, I am horrified of the idea of playing the original campaign.


Excellent story. Great idea. Utter rubbish gameplay.

Originally I enjoyed this game. Then I started realizing how hard it was, even maxing out skill lines for each character, to do...anything.

There is no actual tactical combat in this; your team blindly follows your character until they blunder into an enemy group, who immediately gets to react and take cover and shoot you up. You can only take cover once you've already entered combat, and you cannot manually start combat; the enemy starts combat for you EVERY TIME.

Not only that, but there are either really bad bugs relating to gunshots to enemies or - and this is pure hypothesis I've come up with because there's no documentation beyond the description of Body - the Body attribute makes it so there's a chance for every single attack to only deal half damage...meaning every single attack roll has three rolls: whether you hit, whether you crit, and whether it's weak, and enemies have a higher Body score than you seem able to achieve and have a decent chance of hitting at anything but point blank range, meaning while they may not hit as often, it will hurt more. It got to the point I started quick-saving before ever shot, and my own experiences suggest that you need to take about 30% off of the shown percentages for attacks (even on the easiest difficulty level), because 99% misses about 1 out of every three attacks, and I've only occasionally landed hits with percentages below 55% (call it 1 in 20 or more).

Want a definite bug that's gone through every patch thus far? When firing an assault rifle on full-auto, once one of your five shots misses, every other shot misses. Always. It doesn't matter if you've got a 99% chance to hit; if your first attack roll is that 1%, you won't hit anything at all.

Oh, and you can't carry more than one weapon of a particular class, which means you can't carry both a sniper rifle and an assault rifle, because they're both RIFLES. If you want to have both long- and close-range options you have to split your karma points (XP/skills) on two SEPARATE weapons.

And my personal favorite screwed-up design option? Every conversation pretends you are by yourself. You can have (or be) one of the most skilled deckers ever on your team, but you don't have an option to ask him to hack a terminal except in very rare circumstances. You can have a troll on your team with tremendous strength, but it's YOUR strength that matters for bashing things down in conversations. YOU have to know things, rather than being able to delegate or actually ask your freaking teammate who's standing RIGHT NEXT TO YOU. I totally get some of this in games like Pillars of Eternity, because some of what you do is in the spirit world and only you can interact with it, but even there some of it irks me (because I should be able to have someone else light a fire with their face if they're the right race), but at least they let you use teammates for a lot of stuff. Here, though? We're seriously talking about maybe three times in the entire game where you get to use the skills of someone else on your team, out of hundreds of times skills and attributes are checked.

I wanted to like this game. I wanted to want the Hong Kong game that came out after. But after repeatedly coming across the stuff above, as well as the most recent problem I've had where there is endless combat heading into the final battle even when there are no enemies around, and my game is corrupting save games made during combat, which means I can either run the entire last level with nothing but autosaves, or run the (high) risk of having to start over from the beginning......I cannot like it, and I cannot recommend it to anyone unless they're incredibly masochistic. Finishing this game has become a task I have to force myself to do, and even then the game is preventing me from doing it with this corrupt savegame issue.
Pubblicata in data 14 settembre 2015. Ultima modifica in data 14 settembre 2015.
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Nessuno ha ancora trovato utile questa recensione
1,262.6 ore in totale (1,184.1 ore al momento della recensione)
Let me put this out there first: I've got over 200 games, and Skyrim has over 1200 hours logged. It's not my most-played game, but it's one of the foremost, and that's mainly because of the prevalence of mods it has. When paid mods got released, I got excited for several reasons. I saw the possibility of mods becoming far better, and hopefully the death of stupid mods like god-weapons that kill anything in one hit, including Alduin on Legendary, with no skill in the weapon skill. I saw the possibility that tremendous mod works could begin, because modders could focus on their passion instead of having to focus their energy on a job first, and modding second, leading to fulltime modders creating masterpieces that surpassed the original games. I foresaw future games becoming more open to modding because of the revenue potential, the long-term potential they had to keep a team running and fixing bugs, without having to charge monthly subscriptions or limit official content by placing it behind F2P paywalls.

And now all of that is dead, because a bunch of people (less than 2% of the total Steam user base, which was all that could be affected, and 12% of the people who felt strongly enough about Skyrim to review it at all).

I found out about review bombing because of an article about the paid mods fiasco (I agree that Valve brought it forward poorly, but one of the biggest complaints was insisted upon by Bethesda, and Valve and Bethesda have been pushing modding forward via Skyrim before, as with Steam Workshop), and decided it was my time to add a review, but one that pushed back, as little as one person can, against the tide of negativity people spewed out because they were whiney entitled babies.

The game is incredible, and mods make it even more amazing. One of the things I most want to see, and I see so many people asking for, is Skyrim co-op, and there was a mod for it, but the mod team behind it had to quit because they had to focus on their incomes.

Grow up, people. You're killing the future of modders and modding by your selfishness, and we wish you'd go away and bother someone else. Nobody was making you pay for the mods, and many modders never planned on charging anything anyway, so most of your complaints were completely unfounded.
Pubblicata in data 30 aprile 2015.
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1 persona ha trovato utile questa recensione
14.3 ore in totale (14.1 ore al momento della recensione)
I have yet to play this very far. It took over two years before they were able to patch this to the point they didn't need to put out a critical patch every other week, and most of those broke save games. I haven't received any updates on it for awhile, so it's probably somewhat stable, but the beginning left such a sour taste in my mouth, especially compared to the first game, that I cannot justify recommending this to anyone.

Pros:
It's pretty
Added some new content like upgradeable space stations

Cons:
Tremendous effort required after launch to make playable
Still not optimized
Gameplay takes most of the good stuff from SotS and makes the graphics prettier, but also changes some functionality tremendously; ALL of the tech tree except for guaranteed techs for each race requires studying before you can even determine if it can be researched, which means you basically have to research a tech to find out if you can gain it, and THEN you can actually research it to gain it
Space stations require tremendous resources to use, but seem to be vital to a functioning economy
"new ship class: Leviathan", except they removed the drones from SotS, and now destroyers are carried on larger ships, so they just shuffled names: drones are destroyers, destroyers are cruisers, cruisers are dreadnaughts, dreadnaughts are leviathans. That's not a feature, but they act like it is. That was the point of their first trailer for the game.


Just avoid it. If you want a good turn-based strategy game pick up the original Sword of the Stars. It may not look as good but it plays better than this ever will.
Pubblicata in data 2 febbraio 2015.
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6 persone hanno trovato utile questa recensione
59.2 ore in totale (37.8 ore al momento della recensione)
Prepare for a long game. If you only like short games, go away. If you like long games that can be replayed, even being forced to change your tactics because the tech tree isn't guaranteed to be fully available, yet remains fully viable, play this.

There's lots of replayability in this game. Some features only work with players because the AI isn't capable of using them (I'm looking specifically at joint science projects), but for the most part the AI is as capable as any human opponent. The different drive modes each race has at their dispoasl also results in tremendously different tactics based on race, which means just changing your race can give you a completely different experience. The ship design is also able to greatly change how your game experience will be, as default ship designs with default loadouts, while fine, can be varied to an incredible degree to better suit your personal playstyle. You prefer missiles, and lots of 'em? Load up with corrosive missiles, maybe. Lasers more your style? Battle bridge and blazer mission section. Small craft your thing? Use drones, especially if you have access to the C.O.L. upgrade to launch them straight at your foes at high speed.

But whatever you do, seriously, prepare for a long game, especially on the largest maps. Personally, I love that, but I know not everyone does, so be forewarned, we're talking a game in this runs more like a tournament in RTS.
Pubblicata in data 2 febbraio 2015.
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Nessuno ha ancora trovato utile questa recensione
207.6 ore in totale (47.2 ore al momento della recensione)
Started playing, immediately loved it. Not enough attributes for a min-maxer like me, which is probably good. Already considered replaying from less than halfway through the first mission because I'd already determined I min-maxed and it was stupid. So, if you like to min-max an RPG, don't get. If you can live with not doing so, or like not doing so, GET THIS.
Pubblicata in data 22 settembre 2014.
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Nessuno ha ancora trovato utile questa recensione
146.4 ore in totale (52.8 ore al momento della recensione)
Pretty. Fun.

All you need to know.
Pubblicata in data 23 febbraio 2013.
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