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Reseñas recientes de [CTU] Captain Hawkeye

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This is a gem of a strategy game, as long as you don't expect too much fun from the tactical turn-based combat portion of the game.

It's a fantastic concept that I don't recall ever seeing in another game like this. You start as the lone survivor of a tyrannic race of hydrals (large hydras) in a solar system that has eight surviving races. They are all weary of you, some of them having led a destruction of your fellow hydrals. You retain a technology superiority throughtout the game, but because you play as a single ship, you must direct the course of the solar system by proxy, through a spectrum of diplomatic, political, and economic options (though admittedly, they are little more than number modifiers). The combat's effects are limited to earning credits, new ship equipment, and changing the races' opinions.

I found the tactical combat fun for the first couple of hours, but not entertaining enough afterwards. Luckily, there's an effective auto-combat feature that lets you skip the combat.

The strategic gameplay is well-balanced and varied. In the last game that I finished, I unified the solar system by doing the following:

1. Asked one planet to start trading economically with another, building goodwill.

2. Asked another planet to start "lauding" another planet, building goodwill.

3. Transferred technology to a third planet to buy influence and gain proxy votes in their planetary assembly. The three planets I worked on until now qualified to form the federation at this point.

4. Built credits and influence, waiting for the fourth planet to develop its economy and technology enough that it changed from an isolationist society into an outward looking civilization amenable to joining the federation. The fourth planet joined.

5. Kept dueling the leader of the warrior society planet until I built enough respect to browbeat them into joining the federation.

6. Bought my way into having the sixth planet join, with a ton of credits.

7. Asked half of the federation member planets to attack the seventh planet, the one that the game spawned as having destroyed the Hydrals. Their hatred of my player character had deteriorated too much for a diplomatic solution. The seventh planet was taken over by one of the federation planets.

8. Destroyed the medical and environmental infrastructure of the eight planet, while having the federation planets wage war on the planet. They lasted a while before finally succumbing to the federation.

9. The game ended, and I enjoyed a really nice song to accompany the ending screen.

I can't remember ever playing a game like this with such a varied approach for all the races. The fact that the scope of the game was limited to a single solar system where all the races resided helped, as opposed to a traditional 4x space strategy game where the numbers often got bloated. It's not a game I would play repeatedly, but I enjoyed the two days I spent with it.
Publicada el 4 de agosto de 2014.
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