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Ostatnie recenzje napisane przez użytkownika freeman2344

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Według 9 osób ta recenzja jest przydatna
1,416.3 godz. łącznie (5.9 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
I backed this game a long time ago and would estimate to have accumulated more than 100 hrs by now - which is quite a lot considering what the game has to offer in its current state.

Make no mistake - Automation is a very promising game. I would consider the general level of detail regarding engine and vehicle design to be fairly high, though it certainly could be more detailed in places. The main problem of the game is that there's simply nothing to do apart from designing vehicles and this does get old at some point.

No one has yet seen the tycoon mode, which IMO should be the main focus of the game (after all, it's in the title). More information about that mode was promised to be provided around Christmas of last year (IIRC), however, no such information was ever published. How detailed is that ominous tycoon mode going to be? Will it ever be released? Will the team run out of money before this, IMO most important, milestone?

The truth is, not much has happened with the game in the past few months, possibly even the last year. Even small changes seem to take an inordinate amount of time to be implemented. The GUI was redesigned a couple of times (IMO too often) - sometimes with questionable effects. Little things were added (especially with this Steam version, like more options for brakes, active aero and so forth) - but these are minute additions. It seems like time is being wasted. A look at the roadmap also reveals plans for competitive engine and vehicle design multiplayer modes. Really? Why is valuable development time being spent on something like this? I honestly cannot imagine anyone craving for something like that as it's basically moving sliders around against the clock.

I have to reiterate at this point that I love the general idea of the game - and do hope with all my heart that we will all live to see the game live up to its potential - but I remain in doubt. Too many early access programs have failed spectacularly and this has all the signs pointing to such failure. Still, I can only recommend this game, hoping that, indeed, developmental pace will pick up after this Steam release (as promised).
Opublikowana: 12 marca 2015. Ostatnio edytowane: 12 marca 2015.
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Producent odpowiedział 12 marca 2015 o 14:20 (zobacz odpowiedź)
Według 160 osób ta recenzja jest przydatna
Według 2 osób ta recenzja jest zabawna
4
646.9 godz. łącznie (105.1 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields!

Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably 'artsy' looks to mask what is essentially a very hollow gameplay 'husk'. GC is the polar opposite - it may not look like much, but it sure as hell has 'substance' - and that is what finally makes a good game and keeps players coming back. The designed vehicles themselves could surely be improved upon - but remember that this game was not funded at all for a long period of time, so concessions had to be made somewhere. The vehicle design is merely a 'gimmick' in current versions anyway and therefore not of great importance. Most elect to skip the design phase entirely - as this is, I would admit, the only point where the presentation fails and may certainly look 'cheap'. But do not let this keep you away from exploring this wonderful game further.

The gameplay itself, the fidelity of the economic simulation, the extent to which vehicles can be designed and customized are all aspects that other similar games (and probably the gaming industry in general) are severly lacking.
Add to to this the extensive and easy-to-use modding capabilities of the game (Want real company names and compete with Ford and Porsche? No problem, 5 minute job - Want to add new engine types, vehicle categories or your favorite racing series? No problem, done within minutes!) and you've got a real winner on your hands. It should also be mentioned that the games primary developer is almost constantly available on the official forums and open to any and all kinds of suggestions, many of which are actually implemented. Bugs that are reported are also fixed in a matter of days. Having bought a staggering amount of early access games in the past years, I honestly have to say that I have never before seen this type of commitment and responsiveness from any other developer and that alone should suffice as a reason to make this tiny contribution to such an outstanding project that stands out as a modern pinnacle of grown-up and sophisticated gaming in a sea of mediocre and forgettable games.

Recommended 100%.
Opublikowana: 30 września 2014.
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