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Πρόσφατες κριτικές από τον Ak40Heaven

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Εμφάνιση 11-17 από 17 καταχωρίσεις
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
44.9 ώρες συνολικά (7.2 ώρες όταν γράφτηκε)
Not originally a big Halo fun, but this is the most fun I've had in a long time in a new multiplayer. Highly recommended.
Αναρτήθηκε 17 Νοεμβρίου 2021.
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109.8 ώρες συνολικά (8.0 ώρες όταν γράφτηκε)
Welp. This game had a great intro. And was bugfree in my first hours. Only until later did I realize how unfinished this game is.

Pros:
+ Nice looking city
+ Probably some of the best side missions I've played
+ Main story is fine

Cons:
- Probably the worst AI I've ever encountered in modern times. The Elder Scrolls: Oblivion had better AI. With different day and night schedules for npcs. It only follows a path in this game and has no clear duties to do.
- Again the AI. The police in this game is horrendous. Instead of having a good ole' chase like every other open world game. Here they spawn right behind you and just stand and shoot.
- Bad collision and clipping issues. Fell through the world several times and died just from walking on a trash bag.
- Your game will crash, alot. Even on a high-end pc.
- Terrible fps. I have adjusted the settings probably 10+ times according to players with the same setup as me. In busy areas it fluctuates between 10-30 fps. Some areas between 40-60. The better areas 70-95.
- Lifepaths. You can pick between 3 but it doesn't really have an impact on the story. The game was advertised as a "be anything you want to be" but your character only wants to become a "Night City Legend" no matter what you decide.
- Character custimization is very limited. And once you've decided what to pick. You better be damn sure that's how you want to be cause you can't change it once the game starts.
- Gunplay and weaponry isn't that impressive. Hell, there are free to play games that have more variation than this.

So as you see. Alot of features that are a given in other games is not in this "next gen" game.
The only reason I keep playing this game is cause I love Cyberpunk movies and settings.

I really cannot recommend this game to anyone at this price.
It should have been labeled as an early access game and at half price.

So for now this game gets a 6/10 from me
Αναρτήθηκε 10 Δεκεμβρίου 2020. Τελευταία επεξεργασία 18 Δεκεμβρίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
481.1 ώρες συνολικά (67.0 ώρες όταν γράφτηκε)
If you want to a game that feels rewarding to play. This is not it. I recently came back to this game, and have noticed more than before that a lot of teams don't show up for the fights. Alot of players seem to be off elsewhere doing mini-challenges around the map to get some blood bonds in the end. Something you previously just got by playing the game.

The game has a lacking amount of players in each map as it is, and now when you only find half or 1/3 of them. It's slowly starting to feel like people aren't doing the main purpose which is to find the bounty, and players for pvp along the ride, then extract.

At the end of the match you get 0 rewards unlike before.
Reminding me that Crytek is going the way of Activision/Blizzard, where you pay for a game with rewards bound by actually playing the game. Only for them to remove that aspect in a later update to please some higher-ups who want to see more profit.

On top of it all, the updates are minimal and they add content in a pace that a snail could overtake.


"Great atmosphere. Good gunplay. Satisfying pvp. One of the best sound designs I've ever encountered. And above all it's hilarious to hear my friend scream when he crashes into a zombie out of nowhere."

The above statement used to be my review of this game, but corporate greed is swallowing what once was a great game. Hunt: Showdown 2.0 is heading in a bad direction, and I for one, am taking my future DLC money elsewhere.
Αναρτήθηκε 18 Ιουλίου 2020. Τελευταία επεξεργασία 29 Ιουνίου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
1.7 ώρες συνολικά
Sheva is the worst AI companion I have ever encountered in a game. I'd rather have a larger inventory and her deleted so that I could handle things myself but unfortunately the game designers decided to make an utterly useless AI companion that keeps running into certain death. Steer clear unless you have a friend to play with.
Αναρτήθηκε 23 Ιανουαρίου 2019.
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32.6 ώρες συνολικά (25.6 ώρες όταν γράφτηκε)
Didn't finish it as a kid so I wanted to revisit it. Game feels alot more optimized now and the hd quality made it look alot smoother since it's initial release. Gunplay wasn't too bad either. Some random parts gave me a small jumpscare but towards the end it felt more like an action game than a horror game. The voiceacting feels a bit stale but it's expected due to how old the title is. However, I found Ada Wong and the merchant to be the most believeable characters. The only bad thing about the controls is how slow Leon turns, but you'll quickly learn that the quickturn button is your closest friend.

8/10
Αναρτήθηκε 4 Ιανουαρίου 2019.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
100.6 ώρες συνολικά (93.0 ώρες όταν γράφτηκε)
First of all I love the story and it's unique protagonist. You start from nothing and can truly feel the struggles of a young blacksmith knowing nothing as he steps out into the world after a traumatic event. The swordfighting, archery, alchemy, lockpicking and alot of other skills feels so hard to master at the beginning, but you feel very rewarded once you do. Even the relationship with various characters and how they develop are great and I really feel inclined to continue, BUT it's almost been a year since it's initial release and alot of day one problems are still there which are getting on my nerves.

There's alot of clipping issues. And I mean alot. You will get stuck alot. The vaulting is atrocious as your view gets stuck in the earth several times when climbing up small ledges. On top of that alot of ledges seem to let you climb them only to magically slide you behind or through another object 1 meter away.

My biggest issue however is the fact that I've had to re-do alot of quests cause even if you do what's specified, you'll get a notice that says you have failed when you go back to the one who gave you the mission.

One example is when I tried to pick out weeds out of a monk's yard for twenty minutes. I picked every single one within the area that was specified only to hear it was wrong, and then I did it again only to hear the same again wasting thirty minutes. I had to google various forums to find something posted from February this year where it says: "Oh there's a bug where you have to pick all the weeds outside the specified area behind the outer castlewalls, even though it's not connected to the yard." But no, the monk didn't even accept me doing the request the way he asked. So I murdered him.

Another mission was when I was ordered to scout out a camp and sabotage various arrows and poison their food. So in these two encampments I poison two bags of apples and one pot. And in the second camp I poisoned another bag of apples and one more pot. Then I burned all the arrows I found. Once I did that it said: "Sabotage completed" or something along those lines. GREAT I go back to the knight who sent me and guess what: "SABOTAGE FAILED" How did I fail when I did it in both areas specified you say? Well again. The game doesn't agree with the way you did it. Cause after googling how to do it properly I have to "Poison four pots and destroy four bundles of arrows" Cause apparently those apples were there just for decoration. It took me four hours to do that quest since on top of the initial problems was the guards noticing you poisoning their food from thirty meters away. I did that but it was impossible with a stealthy approach so I had to run around in heavy armor doing these tasks with 40 people hitting me at the same time. Which made what would have been a great quest, into an unrealistic approach on how to complete it.

Now the last quest to tick me was a hunter asking me to capture some birds with some cages. The game doesn't tell you how to use these cages to trap the birds, there's no "press E or F once you find a suitable area to place said cage" I had to google it again and the obvious thing was. "Just press X to drop it". "Of course I need to drop it, what a dumb dumb I am TIHI" NO, you can't just press X to drop it. Cause once you do it. IT VANISHES. EVERY. DAMN. TIME. No matter where I wandered around that loud birdnoise it would just vanish completely. Alot of people said in various forum posts from earlier this year that they vanished back then as well so this is yet another long-term problem that has not been fixed. After reloading for the fifth time I felt the need to stop.

Cause this game has made me waste at least 15 hours of trying to work my way around game-breaking bugs that should have been fixed months ago. The game has so much potential but when I have to do things over and over again cause of game-breaking bugs then it's hard to stay immersed. If it's supposed to be a realistic rpg then don't make a person have to google workarounds or guides to make the story work.
Αναρτήθηκε 30 Δεκεμβρίου 2018. Τελευταία επεξεργασία 30 Δεκεμβρίου 2018.
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29.0 ώρες συνολικά (22.2 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Even though this game had one of the most turbulant EA launches I've seen. It now seems like the devs have found a way to show off their product. Like every EA title it's missing alot of obvious fixes like better netcode, better audio, better collision, better animations etc. But at it's core; World War 3 is quite impressive.

The graphics and attention to detail in various areas of the game look surprisingly good already. The maps are very recognizable too when compared to their real life counterparts. The gamemode you'll be playing is quite similar to "Conquest" from the Battlefield games where you capture various key points to control areas of the map.

It's also got one of the deepest clothing customizations I've seen in a large scale multiplayer fps. Where the clothing you pick might help you blend into certain areas of the map. The weapon customization reminds me of the system from "Escape from Tarkov" but it's not as deep and time consuming. So far the attachments are only visual and don't do much of a difference except for the scopes, lasers, flashlights and various magazine sizes. Another fun thing I noticed was that I could disable various parts and equipment on a tank by shooting them out with armor penetrating bullets.

I thought the netcode would be my biggest problem, but not being able to communicate properly with my squad or team was a bigger annoyance since the game has no VOIP, but I know it'll be added eventually so that's fine.

All in all, this game's got huge potential.
Αναρτήθηκε 22 Οκτωβρίου 2018.
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