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Évaluations récentes de Hakiki

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7 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
66.6 h en tout (23.5 heure(s) lors de l'évaluation)
Alt-F4 doesn't work to close program.
Escape doesn't bring up a main menu.
Volume only has 10 steps, much too little.
Music volume setting doesn't adjust volume while in menus, only in-game.
Game noises aren't muted when alt-tabbed.

No hotkey to speed up mapscroll.
No option for windowed borderless (in fullscreen).
Not possible to map mouse buttons as hotkeys.
Significant lag and stutters throughout the first 2 campaign games.
Extremely dumb track-predictor when attempting to connect new track to existing track.
Many messages/buttons show in german even though english language is selected.

Extremely dumb and unintuitive UI.
Ingame windows only snap to edge, not to each other.
Ingame windows often start partly outside of screen edges.
Ingame achievements doesn't work properly.
Campaign mode starts of at a ridiculously retardedly unexplained level of knowledge required.

Clicking "upgrade" brings up a new window that says "no parameters" and no further info. If upgrade isn't possible, don't let the button be highlighted and clickable.
Zooming levels are far too far apart, going from too close to too far away.
Switching zoom levels changes the camera pitch, which is extremely annoying. Especially when camera is (or was) over non-flat terrain.
Game doesn't aknowledge if mouse is over UI or not, and previews building/road/track beneath UI on the map when it shouldn't be.
Extremely laggy given that this is not a visually impressive game.

Windows randomly resize themselves.
No way to instantly replace all vehicles.
No way to only replace the locomotive on trains, if you try to you get only a locomotive without wagons behind it.
Automatically replacing vehicles doesn't properly set the cargo types.

Not possible to exlude cargo types from a vehicles load, only lock it to a specific one.
Not possible to give detailed instructions what a vehicle should do at a station. This means that when attempting to create fun/complicated network with many lines interacting with each other there's no way to select what the vehicle should load, what it should unload, where it should and should'nt transfer cargo etc. So in turn you get vehicles on for example a steel-line hauling 1 piece of plastic, because it decided to pick one up randomly from some station that had it lying around. Since it now has plastic it can't load steel, and the entire ♥♥♥♥♥♥♥ network collapses.

If this was a $5 pre-release it'd be OK, but for a released game (even though patches will probably be produced, hopefully many of them) this is currently an overpriced POS.

Very very frustrating, since I realize this is a game I could have a LOT of fun with if they would've done it properly. This feels rushed, full of bugs and un-optimalized game-code. Even the direction a truck coming out of the depot is decided by the placement of the depot relative to the road, not relative to the line instruction.

Right now this feels to me like the kind of crap someone will try to make a lot of money for with as little effort as possible. If someone else re-created this game with the exact same features and none of the bugs (and other flawed ♥♥♥♥) I would happily pay full price for that, but I will never trust this developer/publisher enough to buy another game from them.
Évaluation publiée le 10 novembre 2016. Dernière modification le 1 décembre 2016.
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1 personne a trouvé cette évaluation utile
1.5 h en tout
It was fun.
Évaluation publiée le 23 juillet 2016.
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