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Neue Rezensionen von .DraZiW

Ergebnisse 1–6 von 6
Niemand hat diese Rezension als hilfreich bewertet
104.6 Std. insgesamt (9.2 Std. zum Zeitpunkt der Rezension)
If you don't like this game don't bother playing at all.
It's a 10/10 but I give it a 9/10 because it doesn't have a sequel/spinoff. One of my top 3 favourite games of all time.
Verfasst am 15. Juli.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
27.6 Std. insgesamt (10.5 Std. zum Zeitpunkt der Rezension)
solid gameplay loop.
Verfasst am 12. Februar.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
15.6 Std. insgesamt (10.4 Std. zum Zeitpunkt der Rezension)
The game doesn't lie. It's got monsters and all.
Verfasst am 17. August 2023.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
99.9 Std. insgesamt (38.0 Std. zum Zeitpunkt der Rezension)
Addicting AF. Would not recommend for your mental health.
Also buy an OP computer to best enjoy this masterpiece of a "get so many random quests, while trying to find scraps for your dream house, that you won't have time to read those amazing logs you find on terminals".
Can't wait to be 80 and hopefully spend the last 10 years of my life playing this game like god intended (basically 24/7 while I'm attached to a machine that provides me with real life needs, so I can read all the logs and listen to all the crazy BS the developers came up with).
My character clips through the terrain but aside from that all cool.
Verfasst am 31. Mai 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
459.9 Std. insgesamt (145.8 Std. zum Zeitpunkt der Rezension)
Fromsoft goes all in with this definitive Darksouls experience, trying a personal take on the Open-World genre.
Forget uninsteresting aided exploration. Forget aided quest lines. Forget being hand held through your adventure.
The "complete freedom" advertised by other games is often either just nonsense going around without anything to do or following mostly scripted events and quests.
Elden Ring manages to keep alive the core Soulsborne mechanics and vision, adding a further exploration element to it. Follow your nose and curiosity and you WILL BE rewarded with items, quests, weapons etc.

The world uses visual cues to let you know that "there's something going on there", resulting in dense and vibrant environments.
Imagine a Darksouls "level" : you've got those, but bigger and with loads of ways to progress. But you also got a world where each "sub-area" is designed in a similar way. The amount of resulting immersion is unprecedented.
The variety of biomes and new areas is astonishing. You might find yourself like you've seen it all, half way through the game, only to realize there's way more to come, surprising your expectations over and over.

I won't fixate on combat or difficulty as that is very personal, but surely you've given complete freedom on how to best perform in this gigantic world, whether through playstyle, armor, equipment, class etc. In fact, you might find it easier than they make it sound, just feel free to experiment and improve through trial and error (just like most sports, disciplines, competitive online games etc.).

The game is not perfect (there's no such thing as a perfect game) but perfectly managed to create a huge Soulsborne experience that feels well crafted, coherent, inspiring, and visually astonishing.
Verfasst am 27. Februar 2022. Zuletzt bearbeitet am 1. April 2022.
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Niemand hat diese Rezension als hilfreich bewertet
146.4 Std. insgesamt (45.5 Std. zum Zeitpunkt der Rezension)
Hands down one of the best games ever
Verfasst am 17. Oktober 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Ergebnisse 1–6 von 6